Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Quests

Archive::Quests Archive area for Quests's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #16  
Old 09-10-2004, 09:59 AM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
Default

Hey everyone, it still doesn't work. Right now I am asking the host of the server to check the different functions and see if class is a function. I do not see anything wrong with the code. Getting 0 running errors when I run it, 0 syntax. It is probably him, because I don't see anything wrong, hehe.

Is there anything wrong with the above code to not make it work?
Reply With Quote
  #17  
Old 09-10-2004, 03:50 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

I can tell you one problem with it:

it's quest::me not quest::emote - that may be the culprit.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #18  
Old 09-10-2004, 03:53 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by killspree
I can tell you one problem with it:

it's quest::me not quest::emote - that may be the culprit.
quest::emote is a command.

Quote:
Originally Posted by Line 433 in embparser.cpp
"sub emote{push(@cmd_queue,{func=>'emote',args=>join(',',@_)});}"
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #19  
Old 09-10-2004, 04:08 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

I just tossed it up on my server to test it out and got this:

Quote:
[Status] WARNING: error compiling quest file quests/freportw/92.pl: Perl runtime
error: Missing right curly or square bracket at (eval 613) line 90, at end of l
ine
syntax error at (eval 613) line 90, at EOF
(reverting to default questfile)
Edit: Removed the # End of File and it worked fine with $class eq "Rogue"
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #20  
Old 09-10-2004, 04:50 PM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
Default

Well, hehe, so, the #(END of FILE) should not make a difference at all. # comments out the line, so that doesn't matter, just tells soemone who is reading it the files has ended. Also, eq "Rogue" does not work for me, nor does ==. I still don't see anything wrong with it that I have already tried =|. If anyone can find anything, that would be a great help. Thank you guys for helping out thus far though, woulda never made it to this point without you all =).
Reply With Quote
  #21  
Old 09-10-2004, 05:09 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Well I'm telling you exactly how I got it to work. Prior to that it gave compile errors, removing the # End of File made it work perfectly.

How about you try that. :P
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #22  
Old 09-11-2004, 03:10 AM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
Default

Ok, lol, I will try it =P. I dont see how it would make it work, but I guess I might as well try, lol.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3