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  #16  
Old 10-15-2005, 10:20 PM
Magoth78
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That might be a very interesting project to create a single player of EQEMu. With all the potential and ressources EverQuest has, we could make a 100+hours single player game, if not more.
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  #17  
Old 10-16-2005, 02:27 AM
Killawen
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Thatd be incredibly fun. Pick a race/class and it could possibly be a huge Epic Quest. Only problem, wouldn't you need a server box for it?
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  #18  
Old 10-16-2005, 05:15 AM
Magoth78
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Yes and that's not necessary a problem because if you want to invite a friend in your adventure, you'd need to have a dedicated server.

Running mysqld/perl/world and 1 or 2 zone instances + EQ client is easily doable on most computers.
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  #19  
Old 10-16-2005, 05:18 AM
Cisyouc
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This would probably be a project better implemented in our own client though, if that ever comes.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #20  
Old 10-16-2005, 05:38 AM
Killawen
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Sounds interesting. Im a noob when it comes to most of that, but if you want some help with getting coffee and such just ask.
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  #21  
Old 10-20-2005, 07:55 AM
Reahlador
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Take Politics Elsewhere. - Rogean

Last edited by Rogean; 10-21-2005 at 07:07 AM..
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  #22  
Old 10-20-2005, 08:28 AM
Woodlife Treestrider
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Take Politics Elsewhere. - Rogean

Last edited by Rogean; 10-21-2005 at 07:07 AM..
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  #23  
Old 10-22-2005, 02:35 PM
TheFunkyBox
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Join Date: Jun 2003
Posts: 50
Question About the SP EQ

Does anyone accually KNOW how to do it? I have tried before, and ran into countless errors..

If anyone knows how to accually setup on offline single player EQ game, im sure it would be greatly appriciated if you wrote a tutorial.

Thanks
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  #24  
Old 10-24-2005, 07:48 AM
tkd1991a
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Join Date: Feb 2004
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Default best way

The best way would most likely be to go through the server install (server pack via Dark Rogue Projects) then start a character and if you have two computers you could two box a healer and melee.

TADA singleplayer EQ.

I've tried to do this but my problem occurs with login errors that don't allow both of my computers to connect, but basically thats what you would do or make one character and pimp out your gear.

If someone could release some code to allow a cleric pet or such that would cast heals when the master is getting low on HP that would make single a lot easier, but I have no idea how to do that stuff.
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  #25  
Old 10-24-2005, 09:17 AM
Magoth78
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Single player mod means a full story, the ability to have one or more NPC member in your group (AI controlled), a full custom content that scales with story (and your group power), some very interesting quests etc... not just by having a PEQ db installed on a server with you and your bot...

That's a lot of job, quests, database, balacing and coding. Being able to have a NPC grouped that's following you, fighting for you, healing you and others group's member, mezzing the adds etc... would be the hardest thing to do. And in fact, I even don't know if that's possible... or if it is, that should take a while before everything get coded.

Finally, that's a lot of work for the minority of coders who're still there I guess..
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  #26  
Old 10-24-2005, 02:47 PM
Woodlife Treestrider
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Quote:
Originally Posted by Woodlife Treestrider
Take Politics Elsewhere. - Rogean

I don't even remember posting here... :(

Well anyway, like Magoth was saying if we did the single player version it would not be like you DL a DB and box two chars and just quest. It would be a story set in EQ and you meet NPCs along the way and they help you. Kind of basic, but with the basic client of EQ you have a lot of pottential to build on.
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  #27  
Old 10-25-2005, 05:54 AM
Woodlife Treestrider
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Ok... I have been thinking this over. I think I have a way to make this happen I am just gonna need a little help. I think I have someone besides Magoth that will help but if anyone reading this can help with designing a client that we can put the finished product in so that people who want to play it do not have to setup a server.... just let me know.
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  #28  
Old 10-28-2005, 01:17 PM
stefann
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Join Date: Jul 2005
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Quote:
Originally Posted by Magoth78
Single player mod means a full story, the ability to have one or more NPC member in your group (AI controlled), a full custom content that scales with story (and your group power), some very interesting quests etc... not just by having a PEQ db installed on a server with you and your bot...

That's a lot of job, quests, database, balacing and coding. Being able to have a NPC grouped that's following you, fighting for you, healing you and others group's member, mezzing the adds etc... would be the hardest thing to do. And in fact, I even don't know if that's possible... or if it is, that should take a while before everything get coded.

Finally, that's a lot of work for the minority of coders who're still there I guess..
Appearantly you've never played morrowind, no groups whatsoever.
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  #29  
Old 10-28-2005, 08:07 PM
Magoth78
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Morrowind was just a RPG game example.

Thx for your participation
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