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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
10-15-2005, 10:20 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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That might be a very interesting project to create a single player of EQEMu. With all the potential and ressources EverQuest has, we could make a 100+hours single player game, if not more.
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10-16-2005, 02:27 AM
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Sarnak
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Join Date: Jan 2004
Posts: 66
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Thatd be incredibly fun. Pick a race/class and it could possibly be a huge Epic Quest. Only problem, wouldn't you need a server box for it?
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10-16-2005, 05:15 AM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Yes and that's not necessary a problem because if you want to invite a friend in your adventure, you'd need to have a dedicated server.
Running mysqld/perl/world and 1 or 2 zone instances + EQ client is easily doable on most computers.
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10-16-2005, 05:18 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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This would probably be a project better implemented in our own client though, if that ever comes.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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10-16-2005, 05:38 AM
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Sarnak
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Join Date: Jan 2004
Posts: 66
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Sounds interesting. Im a noob when it comes to most of that, but if you want some help with getting coffee and such just ask.
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10-20-2005, 07:55 AM
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Fire Beetle
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Join Date: Apr 2004
Posts: 12
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Take Politics Elsewhere. - Rogean
Last edited by Rogean; 10-21-2005 at 07:07 AM..
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10-20-2005, 08:28 AM
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Banned
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Join Date: Oct 2004
Posts: 104
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Take Politics Elsewhere. - Rogean
Last edited by Rogean; 10-21-2005 at 07:07 AM..
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10-22-2005, 02:35 PM
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Sarnak
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Join Date: Jun 2003
Posts: 50
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About the SP EQ
Does anyone accually KNOW how to do it? I have tried before, and ran into countless errors..
If anyone knows how to accually setup on offline single player EQ game, im sure it would be greatly appriciated if you wrote a tutorial.
Thanks
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10-24-2005, 07:48 AM
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Sarnak
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Join Date: Feb 2004
Posts: 65
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best way
The best way would most likely be to go through the server install (server pack via Dark Rogue Projects) then start a character and if you have two computers you could two box a healer and melee.
TADA singleplayer EQ.
I've tried to do this but my problem occurs with login errors that don't allow both of my computers to connect, but basically thats what you would do or make one character and pimp out your gear.
If someone could release some code to allow a cleric pet or such that would cast heals when the master is getting low on HP that would make single a lot easier, but I have no idea how to do that stuff.
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10-24-2005, 09:17 AM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Single player mod means a full story, the ability to have one or more NPC member in your group (AI controlled), a full custom content that scales with story (and your group power), some very interesting quests etc... not just by having a PEQ db installed on a server with you and your bot...
That's a lot of job, quests, database, balacing and coding. Being able to have a NPC grouped that's following you, fighting for you, healing you and others group's member, mezzing the adds etc... would be the hardest thing to do. And in fact, I even don't know if that's possible... or if it is, that should take a while before everything get coded.
Finally, that's a lot of work for the minority of coders who're still there I guess..
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10-24-2005, 02:47 PM
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Banned
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Join Date: Oct 2004
Posts: 104
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Quote:
Originally Posted by Woodlife Treestrider
Take Politics Elsewhere. - Rogean
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I don't even remember posting here... :(
Well anyway, like Magoth was saying if we did the single player version it would not be like you DL a DB and box two chars and just quest. It would be a story set in EQ and you meet NPCs along the way and they help you. Kind of basic, but with the basic client of EQ you have a lot of pottential to build on.
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10-25-2005, 05:54 AM
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Banned
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Join Date: Oct 2004
Posts: 104
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Ok... I have been thinking this over. I think I have a way to make this happen I am just gonna need a little help. I think I have someone besides Magoth that will help but if anyone reading this can help with designing a client that we can put the finished product in so that people who want to play it do not have to setup a server.... just let me know.
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10-28-2005, 01:17 PM
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Sarnak
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Join Date: Jul 2005
Posts: 39
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Quote:
Originally Posted by Magoth78
Single player mod means a full story, the ability to have one or more NPC member in your group (AI controlled), a full custom content that scales with story (and your group power), some very interesting quests etc... not just by having a PEQ db installed on a server with you and your bot...
That's a lot of job, quests, database, balacing and coding. Being able to have a NPC grouped that's following you, fighting for you, healing you and others group's member, mezzing the adds etc... would be the hardest thing to do. And in fact, I even don't know if that's possible... or if it is, that should take a while before everything get coded.
Finally, that's a lot of work for the minority of coders who're still there I guess..
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Appearantly you've never played morrowind, no groups whatsoever.
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10-28-2005, 08:07 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Morrowind was just a RPG game example.
Thx for your participation
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