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  #16  
Old 10-18-2004, 03:17 PM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
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does anyone that its happening to have a public server I connect to so I can try to reproduce this error for myself?
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  #17  
Old 10-18-2004, 03:20 PM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
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This is happening on PEQ The Grand Creation for me.
Come to #npcmovdb and PM me, so I can give you my login info if you want to try it with my chars.
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GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
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  #18  
Old 10-18-2004, 03:26 PM
moadhib
Fire Beetle
 
Join Date: Jul 2004
Location: Canada
Posts: 22
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Same problem here.

6.0 DR1 server with 6.0 DB. If I let my Zones be dynamic - black screen after char creation or selection. As soon as I make my zones static - smooth as silk.

Funny thing is I didn't have this problem till this afternoon - and I changed nothing...
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  #19  
Old 10-18-2004, 03:35 PM
zephyr325
Hill Giant
 
Join Date: Sep 2004
Posts: 117
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Quote:
Originally Posted by Edgar1898
does anyone that its happening to have a public server I connect to so I can try to reproduce this error for myself?
You're welcome to try it on my server - I'm the last one on the list -Zorpormani. If 'ya tell me who you're logging in as, I'll capture the output from the screen and post it as well...hell, lemme know you're coming and I'll grab a damn packet trace...this error is driving me nuts!
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  #20  
Old 10-18-2004, 03:37 PM
Elkay
Hill Giant
 
Join Date: Sep 2004
Posts: 184
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Yeah my laptop fans usually run at 33%, occasionally bumping to 66% during normal play. When this happens, they go to 100% within seconds and stay there until 5-10 seconds after I end the client process. I was assuming it was GPU related and was hammering the crap out of it with stuff it could not render, but I supposed it's possible it was actually the CPU (my laptop uses integrated fans/sinks for both CPU/GPU).
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  #21  
Old 10-18-2004, 03:38 PM
Elkay
Hill Giant
 
Join Date: Sep 2004
Posts: 184
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Quote:
Originally Posted by Edgar1898
does anyone that its happening to have a public server I connect to so I can try to reproduce this error for myself?
I'll leave mine up overnight for you. Druzzil's Destiny. Gimme a sec.
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  #22  
Old 10-18-2004, 03:40 PM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
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One thing I did notice that isnt good when I tried to login to govtcheeze's char (might be unrelated to this bug), but we are sending empty spawn position updates in some places. I'm going to compile a zone that spams the client with these packets and see if it still zones in.
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  #23  
Old 10-18-2004, 03:44 PM
Elkay
Hill Giant
 
Join Date: Sep 2004
Posts: 184
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Now that you mention it.. one time that I did actually get logged in (like the one time with spawns), I had like 25-30 mobs sitting right on top of each other battling over spawn spot 0 0 0. Just thought that might help debugging if it's relevent at all.

BTW server up for the night and I backed my db up, have at it.
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  #24  
Old 10-23-2004, 08:13 AM
bobby15
Fire Beetle
 
Join Date: Oct 2004
Posts: 12
Default hmm

I was having Dynamic zones working fine with the PEQ database. Now I downloaded a precompiled Perl world.exe and stuff. And It doesn't say Unknown packet during client connection. It just says unknown opcode. Any further info on this? And also, instead of black screen I get the "Zone Is Not Available" message. Which I wasn't getting before i switched to perl.
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