Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Custom

Quests::Custom Custom Quests here

Reply
 
Thread Tools Display Modes
  #16  
Old 05-31-2013, 04:31 PM
xplodr
Sarnak
 
Join Date: Jan 2009
Location: Florida
Posts: 53
Default

Do you happen to know how to close off expansions? So I can have just vanilla open for awhile then have the others unlocked later?
__________________
Why Windows Vista is BAD
Reply With Quote
  #17  
Old 05-31-2013, 05:21 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

I replied to your question in your topic.
Reply With Quote
  #18  
Old 06-13-2013, 07:32 PM
Mortow's Avatar
Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
Default Train only newly aquired skills?

C0ncrete, is there a way to auto train a newly acquired skill to its minimum? I know on live they auto train your skill when you reach the level that it can be trained and the character gets a message telling them they have gained a new skill. Would this require a script for each individual skill? It is really nice not having to run back to your trainer to train a new skill only to have to run back to where you were hunting.
Reply With Quote
  #19  
Old 06-22-2013, 01:16 PM
ward3
Sarnak
 
Join Date: May 2013
Posts: 31
Default

Hmm, I can't seem to find global_player.pl. I see lots of player.pl files though.

Anyone know where I can find global_player.pl? Or maybe I am supposed to create one?

Thanks for your time.
Reply With Quote
  #20  
Old 06-22-2013, 01:36 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

Ward, you can find it in quests/templates then you'll see 'global_player.pl'.
Reply With Quote
  #21  
Old 07-07-2013, 08:40 PM
ward3
Sarnak
 
Join Date: May 2013
Posts: 31
Default

Hmm, has quests/templates been replaced by quests/globals? I reinstalled from scratch the other day, and now I can't find the templates directory under quests. I see a globals directory now under quests though. And it does have a global_player.pl listed.

The problem I am having is that I can't get the EVENT_LEVEL_UP to fire when I put it in the global_player.pl script. If I put the EVENT_LEVEL_UP inside player.pl for ecommons it works fine though.

Anyone have any ideas as to what I am doing wrong?

Thanks for your time.
Reply With Quote
  #22  
Old 07-07-2013, 09:41 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

Yes, templates is now global. You may need to update your source to work with the new Perl changes.
Reply With Quote
  #23  
Old 07-07-2013, 10:03 PM
ward3
Sarnak
 
Join Date: May 2013
Posts: 31
Default

Ahh, I see that in the change log now. Thanks for the information. I will get to updating.
Reply With Quote
  #24  
Old 07-07-2013, 10:55 PM
ward3
Sarnak
 
Join Date: May 2013
Posts: 31
Default

Rockin. After updating, everything seems to be working.

Thanks for all of the help.
Reply With Quote
  #25  
Old 07-07-2013, 11:36 PM
ward3
Sarnak
 
Join Date: May 2013
Posts: 31
Default

Probably not the place to ask this, but it is along the lines of auto adding spells on level. Sometimes when I level, I get multiple entries for the same spell.

I can't seem to delete any spells from my spell book. If I remember right, you would right click on the spell and then press the delete button. That doesn't seem to be working for me any longer.

Is there another way to delete spells?

Thanks for your time.
Reply With Quote
  #26  
Old 08-13-2014, 12:12 AM
Ciraith
Fire Beetle
 
Join Date: Dec 2009
Location: USA
Posts: 6
Default

Here is what I am using to train 1 point into each skill. It unlocks the skill at the level you would normally train it by checking max skill > 0 and current skill < 1. It also gives you one point in all the generic skills even if you cant use them.

Quote:
sub EVENT_LEVEL_UP
{
foreach my $skill ( 0 .. 73 ) {
next unless $client->MaxSkill( $skill, $client->GetClass(), $ulevel ) > 0 & $client->GetRawSkill($skill) < 1;
$client->SetSkill( $skill, 1 );
}
}
Reply With Quote
  #27  
Old 12-28-2014, 12:28 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default

Is there any way of altering this to stop at a certain level?
__________________
Owner and Developer - Everquest: A New World
Reply With Quote
  #28  
Old 12-28-2014, 12:35 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

yes. check against $ulevel in a conditional.
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
Reply With Quote
  #29  
Old 01-11-2015, 08:44 PM
Andrew425
Fire Beetle
 
Join Date: Jan 2008
Posts: 9
Default

I cant seem to get the auto train code to work for my server. I am using the AXClassic-PEQ Repack and have placed the code in the player.pl file and it is not working. Originally I saw the text "Your experiences across..." but nothing would happen. I am not scribing spells or maxing skills. The only skill that increases is swimming for some reason. Any help would be appreciated.
Reply With Quote
  #30  
Old 02-18-2015, 07:56 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default

It will help if you post your player.pl script and where the file is located. Otherwise are you getting any errors when you load scripts? (Subscribe to errors and #reloadpl)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:29 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3