Quote:
Originally Posted by Kingly_Krab
A custom system I made myself, although not exactly an original idea, just an original take on it. So, as you progress through Rebirths, your power increases.
Rebirth 0: http://prntscr.com/1vrt10
Rebirth 100: http://prntscr.com/1vrt83
The damage is calculated as so:
Code:
damage = damage * (rebirth / 5)
Teleporters:
Non-Rebirth Teleporter: http://prntscr.com/1vwmfx
Rebirth Teleporter: http://prntscr.com/1vwmk3
Those teleporters are temporarily set as shown in the picture, but can be changed in the future, these are just random zones, not actual content.
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Looks reminiscent of how UO or Skyrim skill up system works I like it I see a lot of potential applied uses for it.
I hope this concept can be expanded to branch off in different directions like you might apply this type of idea to item property stats to evolve with increased usage and it could be used to either increase or decrease the stats they could even be interchangeably used together on a case by case basis.
You might even do it with individual spawns and the difficulty on them, the experience yielded from killing them, the loot table % chances for their rare drops, cash drop amount, or whatever else you can think up kind of like Darwinism in a sense.