Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #16  
Old 06-14-2008, 08:19 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Server does not allow .exe dl

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #17  
Old 06-14-2008, 10:28 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

time to update your mime file i guess lol.
Reply With Quote
  #18  
Old 06-17-2008, 07:42 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by opyrus View Post
KGB2.0 compressed devkit only 23.8meg download its self extract like i allways use its on mediafire they check every file for virus,ect so you can be sure its legit.
Download
This went real nice - Everything was very easy and fast.
Thanks!
Reply With Quote
  #19  
Old 06-19-2008, 08:34 AM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

only crapy part about kgb2 is the time it takes to compress something it took like 8 hours to compress the dev kit with it but its worth the wait. ill posted the latest copy with build 1111 soon just gota compress it..........
Reply With Quote
  #20  
Old 06-20-2008, 04:05 PM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
Default

My friend tried using this and he couldn't compile until he added libmysql.lib to additional dependencies. Just FYI, I don't know if he did something else wrong but thought I might mention it.
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
Reply With Quote
  #21  
Old 06-20-2008, 09:08 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

ill check it might have some how been left out. but i did compile it my self b4 i made the file.
Reply With Quote
  #22  
Old 06-20-2008, 09:14 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

i just checked it and the file was there maybe it dident extract right.
Reply With Quote
  #23  
Old 06-25-2008, 09:56 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I can vouch that this works as claimed. Compiled the emu and even created a few custom commands last nite!

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #24  
Old 06-25-2008, 11:01 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Quote:
Originally Posted by GeorgeS View Post
I can vouch that this works as claimed. Compiled the emu and even created a few custom commands last nite!

GeorgeS
Do share the new commands! :P
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #25  
Old 06-26-2008, 12:51 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

One custom commands is #GMloc - which writes your self/or target's position to a file and with my npc loot editor - grid editor screen on, will read that waypoint and write it to the active grid.

This way I can create many waypoints by running around and spamming #GMloc each time at a desired waypoint. It's very fast and the grid editor captures the data fast.

Another one is #GMshowGrid -- shows selected NPC's assigned grid in game and the editor will load the grid for editing

Another one is #GMnpcShow -- select your NPC and my npc & loot editor will find and load that npc in the current zone for editing etc..

Say you see a skeleton walking thru a wall, you would easily find it's grid and modify it within my grid editor (with npc & loot editor ), and even modify it's stats fast. Then save, #repop or rezone and it's live

I'm no real C++ expert, but I did learn it in school, but focused on VB/Blitz3D over the years. It's time to go back to my old skool roots

When the commands are debugged and tested, I'll submit them in custom code, or just compile a new zone.exe distributed with my tools..

These are just the tips of the iceberg..

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #26  
Old 06-26-2008, 03:15 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Sweet GeorgeS! I am sure some great new things will be coming from you! I have never learned any coding, but I can already read a bit of what is going on in the source. I have made a couple of minor edits myself, but no real coding yet. Mainly, I can just find the stuff that is related to what it is I am looking to adjust. Now, I just need to learn how to actually do the adjusting lol.

With your coding experience, and having learned some C in school, I am sure you will be cranking out more stuff soon. I always love to see talented people get involved in the source updates, because it really makes a big impact on the game overall. I only wish I had the skills to help as much as I would like to. Maybe someday lol.

And those commands look pretty sweet! Having in game commands that work with your tools would come in quite handy. Anything that makes things quicker and easier is good in my book!
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #27  
Old 06-26-2008, 07:18 PM
knight1080
Sarnak
 
Join Date: May 2008
Location: x
Posts: 37
Default

Quote:
Originally Posted by Aramid View Post
You need to add it IN VC like this...
Open VS2005 Express:
From the Tools drop down menu, select Options...
Expand the "Projects and Solutions" tree and select "VC++ Directories"
In the right window from the "Show Directories for" drop down menu select the following items and add the paths below:
Executable files: Path to where you put the files
Include files: Path to where you put the files
Library files: Path to where you put the files
I really hate to sound like an idiot, but I tried setting up a server a month or so ago, only to have errors in the prompt. So here I am trying this road instead. Anywho, down to the guts--may I get a clarification of the 'include files' and 'library files' and where abouts they might be? I don't want to load the wrong files and be sitting here for five hours trying to make files that aren't supposed to work, work.

Thanks.
Reply With Quote
  #28  
Old 06-27-2008, 12:24 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

When you ran the installer, it probablly made a sub folder in c:\eqemu
called eqemu (like mine did). The folder you want it to point to is
C:\EQEmu\EQEmu\Dependancys

Your folders may be different, but in eqemu\eqemu\ are all the source files from the installer

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #29  
Old 06-27-2008, 08:07 AM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 377
Default

Ok, am i insane or is the kgb package ridiculously slow to extract? Is it just me? I know I can rar a 5 gb iso into 100mb parts in about 25-30 minutes (medium compression). i've tried it on two different machines (pretty much the same hardware - 3.0ghz dual core, 2gb ram), sata I drives and they've both taken over 8+ hours to extract!
Reply With Quote
  #30  
Old 06-27-2008, 10:01 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

My vista laptop T9300 2.4ghz C2D, dual sata drives, 4 gigs, nvidia 8800gts took about 4 min to extract. Your pc is fast enough, but something is wrong..


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:24 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3