I will post a very detailed pdf with the procedure for making tranparent leaves.. I already have this down to an art now
Something peculiar after (object/export as mesh), the mesh entry is not present when clicking the 'mesh objects' button (right window pane). I have to restart OZ to see it again. The object is immediately present when clicking on 'select ground textures' however.
Scaling a mesh selected from library and exporting to S3D, all end up being the same size. Rotation and move works however.
(I created a small and large tree by taking my mesh library large tree, scaling it down, 'object/export as mesh' and named to ~small_tree)
Looks like size inheritance is permanent from parent object
http://www.wizardportal.com/optimaiv...mu/scaling.jpg
...and the zone preview
http://www.wizardportal.com/optimaiv...tput_scale.jpg
another finding -
Textures ~.bmp exported with OZ to .S3D are not identical as original.
Later (tutorial coming...)
George