Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #16  
Old 07-16-2004, 01:28 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

derision, i tryed your binaries and first i didn't have msvcr71d.dll then when i got the file the program doesn't run at all.....
__________________
How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
Reply With Quote
  #17  
Old 07-16-2004, 01:51 PM
gxti
Fire Beetle
 
Join Date: Jul 2004
Posts: 9
Default

Sorry, didn't mean to come off that angry, but the free() calls are kind of there for a purpose. And I got so overly infuriated with Windows after that attempt(the headers were screwing each other basically) that I gave up. It's been a few years since i did any win32 programming, and I've forgotten how bad it really is. Heil glibc. I do appreciate that we have some functionality on win32, but please find a way to get the free calls working instead of simply ignoring them.
Reply With Quote
  #18  
Old 07-16-2004, 04:31 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Update: Well, I've got mob animations working in my version of DZoneConverter. Now all I need to do is figure out the few glitches I get, but at this point I can correctly render the vast majority of mob models (like 90% or better).

WC

Edit: all glitches solved. The only thing I haven't figured out is the (0x36)Data9 area. It seems to do something with poly vertices, but I'm not sure what. At first glance it doesn't look that important since I have DZoneConverter animating mob models perfectly (maybe it has to do with mesh deformation or some sort of hinting?)
Reply With Quote
  #19  
Old 07-16-2004, 05:10 PM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Data9 is supposedly "skin" data. It's in the same form as the vertex texture data.
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #20  
Old 07-17-2004, 09:37 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Just got nested objects in the UI working perfectly

http://freaku.gforge.linuxpowered.com/gfaydark-009.jpg
http://freaku.gforge.linuxpowered.com/gfaydark-010.jpg
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #21  
Old 07-17-2004, 11:55 PM
Melwin2
Fire Beetle
 
Join Date: Aug 2004
Location: Outside. Pressing my nose up against the window. YOUR window.
Posts: 0
Default

Quote:
Originally Posted by daeken_bb
On a completely unrelated note, your quotation is of Marla Singer, not of Tyler Durden~
__________________
Winter's Roar Staff Administrator.
Senior Pig Herder.
Reply With Quote
  #22  
Old 07-18-2004, 05:07 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Damn, I gotta watch that again, I'm sure you're right :(
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #23  
Old 08-09-2004, 04:13 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

It's been a couple of pretty quiet weeks and I haven't seen the #freaku channel on IRC so...how's the project going?

WC
Reply With Quote
  #24  
Old 08-10-2004, 06:46 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Nobody has really been working on it. I personally am a bit lost as to where to go, and I've been really busy with real life, so I've not had much time to focus on it. The project isn't dead by any means, just a bit stagnant at the moment.
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #25  
Old 08-10-2004, 06:48 AM
bloodgoth
Sarnak
 
Join Date: Jul 2004
Location: Kearns, UT
Posts: 55
Default

We're all in great anticipation ^_^
Reply With Quote
  #26  
Old 08-10-2004, 07:02 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

god i want a new client =X damn sony
Reply With Quote
  #27  
Old 08-10-2004, 07:23 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Hmm, the OOW expansion appears to be ushering in a new file type for EQ, looks like all of the zone files are compressed into a single file now, .eqg.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #28  
Old 08-10-2004, 07:28 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

<-- reminds self not to patch
Reply With Quote
  #29  
Old 08-10-2004, 07:31 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

I guess I should be a bit more clear - but yeah, don't patch. This is only for the beta atm, and it's only the OOW zones. Some of them are quite large though, it's pretty odd. One of the files is 24mb...seems like a lot for a zone. Maybe there's other stuff included in it as well.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #30  
Old 08-10-2004, 08:51 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

From their standpoint it makes sense. They have a vested interest in making sure people can't cheat (as well as rip their stuff) so this is probably a totally different file format that no one can open or read (or create). If I was SOE I'd start migrating all of the zone files over time to something like this to break all of the third-party tools (including OpenZone) but maybe that's just me being paranoid.

WC
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3