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  #16  
Old 10-09-2006, 01:44 PM
GeorgeS
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Quote:
Originally Posted by Iamien
Not working to me while trying to connect to a remote database. Im sure I have access to it as well.

please read about connecting to a remote DB on my site - all's explained there.

http://66.159.225.58/eqemu/eq.html

Also - you did install myODBC drivers?

GeorgeS
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  #17  
Old 10-11-2006, 09:17 AM
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Iamien
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Angry



Got that after the splash screen.
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  #18  
Old 10-11-2006, 01:24 PM
GeorgeS
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in the resources folder run register_ocx.bat - that will fix dll registrations

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  #19  
Old 10-14-2006, 05:26 AM
GeorgeS
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Work log as of Oct 14th

Managed to figure out personal inventory and bank and bag slots. This means you will eventually be able to equip and manage characters better. i.e be able to place stuff in bags...

This is pretty challenging because I have to code a inventory manager that interfaces with the db. It's pretty daunting.

Current version displays personal inventory, bank and bag slots, but it's only read only.

I'll let ya all know when this next update is ready...

GeorgeS
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  #20  
Old 10-17-2006, 05:39 PM
GeorgeS
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Ok, all is well and the new version is done. It was pretty hard to get this one working, but it's available for DL.

This version sports -

Personal, Bank and Bags are fully editable (read/write/delete).
You can fully equip a character from bank and personal items now.
You can add bags and fill them with items.
Augmented item stats are preserved whether they are on the character, or in a bag etc...
Searches are saved to disk
Misc tab now pulls out all items from db sorted by name. Then you use a filter to refine the list.
Want to find all regen+1 items for a necro? - Simple with this editor...
Looking for a +350hp +350mana cloak for a Cleric? - one query and your'e done.
Want a +500hp helm? - you can make this item easily

Because of the endless possibilities this program has, you can do quite a lot, (the help is online and updated frequently)


Remember, use my backup program to back up your _character and inventory tables in case something get's borked.

GeorgeS
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Last edited by GeorgeS; 10-18-2006 at 01:42 AM..
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  #21  
Old 10-17-2006, 07:17 PM
paaco
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Hey thanks George, this Item Editor is the nicest I have seen. Check your PM's btw. Keep up the good work.
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  #22  
Old 10-18-2006, 04:59 PM
paaco
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Question about a problem I am running into. ( Probably me being a noob ) I added click effects to two items on my server. One was Summon Bandages. Other is summon Arrows. In game they say Effect: Summon: Arrows ( Unknown Activation)

What did I do wrong?

Edit: Clicktype field needed to be changed manually. Fixed the items

Last edited by paaco; 10-19-2006 at 01:40 AM..
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  #23  
Old 10-18-2006, 07:03 PM
bufferofnewbies
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Hey GeorgeS,

Is there any way I can con you into makeing Shroud race available on the list?
Currently your editor doesnt show them, although if you pull up an item in it that is shroud only: It lists the race as ID# 32768 (1 above All, i believe)

It might sound like a wierd request, but I have a few items I was wanting to see if I could make All player races + shroud. (I can only assume the race # I'd need is 65535: the All (32767) + Shroud (32768), but I don't really know much about that part of the dBase yet.)

As far as I can tell, all non-player races are considered as being under the Shroud field (at least the 3 or 4 i tested). So, if this is possible, it might be a good way to add non-standard races into a server for anyone who is interested.
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  #24  
Old 10-19-2006, 02:20 AM
GeorgeS
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I just looked into the database, and the race field byte 'was'
15 bits long, so I will use bit 16 as the shroud race after froglok (bit15)
This will make it so the 65535=inlcude all races

Expect to have this included in the next release..

In the meantime, manually edit the race byte to 65535 (or 3276 in my program.


GeorgeS

...thanks for helping make this a better tool
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Last edited by GeorgeS; 10-19-2006 at 10:30 AM..
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  #25  
Old 10-19-2006, 02:01 PM
GeorgeS
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Finished this request - Shroud is now a race (makes it 16bits) now.
ALL races=65535
You can run this script to make global changes to add the shroud race to existing items previously that were 32767


update items SET race=65535 WHERE race=0 OR race=32767;




Also fixed a few minor issues, DL this version 10.19.0

I'm also considering adding the ability to load any Magelo Characters.

GeorgeS
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  #26  
Old 10-31-2006, 04:00 PM
GeorgeS
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Added Loading of any Magelo Characters. This was a big job trying to create a javascript parser, but it works well and I already loaded in many characters.

It will load the magelo character's worn items and any bank items incl. bags and items within them.


GeorgeS
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Last edited by GeorgeS; 09-21-2008 at 08:15 PM..
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  #27  
Old 11-01-2006, 05:26 AM
John Adams
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omg you are a life saver, George. I was just starting a parser script to do that same thing. started out parsing the txt file it dumps, and thought how much better it would be to just parse the profile by ID.

Thank you!
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  #28  
Old 11-01-2006, 09:54 AM
John Adams
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I ran to try this soon as I had a moment. Got the tool installed, registered the OCX, myODBC 3.5 installed, and connect fine. I think the tool is working like normal. So I got to import the Magelo, and it pulls what looks like some different skinned EQRankings site (not brown, but lite blues). Thought they changed something, but the actual site looks the same.

Anyway, I get to my profile, pop it up, and try to import the character, and nothing happens. Says it did it ok, but no char data. Am I doing something wrong?
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  #29  
Old 11-01-2006, 02:50 PM
GeorgeS
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--Make sure you load in a character first. Then run the magelo parser

edit - just checked without loading a character and it parses ok and load the items fine.

Make sure you browse to
http://eq.testmagelo.com/do_ranking.jspa?classeId=11

or in my program connect to the server by clicking on 'Bowse Magelo Profiles (www)' either way it must be the new magelo format.

Any other Magelo server (old format) will not work. Only the new format will work. Use URL I showed above. The old one has different javascript and the tags will not be found by the parser

GeorgeS



GeorgeS
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Last edited by GeorgeS; 11-01-2006 at 10:58 PM..
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  #30  
Old 11-01-2006, 03:01 PM
GeorgeS
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The parser is pretty complicated as it has to handle bags and items within them. I spent a good part of a week figuring the links out. Magelo also is close to the eqemu db format for bags and bank inventory, but the bag contents 'slot id's' are not the same as eqemu. That was a hard one to figure out.


Actually, I loaded in some pretty cool characters I found on magelo, and made a pretty naked necro very uber.

Just FYI, the function I wrote that parses out magelo id's is

Function find_itemnumber(i As Integer, itemnum As Long)

iitem$ = "items[" & i & "] = new Item("
srch_len = Len(iitem$)
srch_end$ = ",'"

first_find = InStr(1, magelo.Text, iitem$, vbTextCompare)
If (first_find) Then
last_find = InStr(first_find, magelo.Text, srch_end$, vbTextCompare)
itemnum = Mid(magelo.Text, first_find + srch_len, last_find - (first_find + srch_len))
Else
itemnum = 0
End If


GeorgeS
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Last edited by GeorgeS; 11-01-2006 at 11:04 PM..
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