Nice screenshots
I don't know why I can't get this to happen for me, though. If I could get it t work then i can debug it and fix the issue. I am sure its probably something small and overlooked.
As for your issues, Taurinus, the constraints in the tables are to enforce data intgerity. You'll find that if you first delete the bots records in other bot tables, like botinventory, then you can go ahead and delete your bots.
At this time, I do not plan on implementing any time of #botedit commands as I don't believe bots are going to be editable in the same sense you would edit a NPC.
I think the issue about the weapon not procing because the bot isnt sufficient level to use the proc is by design and not an issue.
I am aware of the issue with cancelling trade. its annoying that it happens but I am planning to overhaul how bots calculate their stats and their inventory before I get to an issue like this one. In the meantime, I guess just work around it
As for bots running past their target, what rev where you using when this occurred. I don't believe this happens in r880, but you tell me.
And your right, buts dont maintain their appearance at all. Again, its annoying, but I will get to fixing it after I merge back to trunk.
The bots code is far from perfect. There are many known issues, especially regarding how bots calculate their stats and how they access their inventory. I do plan to address all these issues and get them right, but I have to prioritize as I am only one man and I do have a day job I have to write code for. If I get some help with developing then maybe I can dibby up the work and we can perfect this system faster.
For now though, I am not aware of any critical or severe issues with the bots code. While it isn't perfect, neither was the system this is replacing. As i do not see any evidence of any critical issues like zone crashes or anything that is negatively impacting the normal, non-bots server logic, I am going to go ahead and merge this system to trunk and remove the EQBOTS code.