|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
General::News EQemu news posts. |
04-18-2006, 01:19 AM
|
Discordant
|
|
Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
|
|
Oh great, thanks for the quick response, cavedude
|
04-18-2006, 02:17 AM
|
|
Developer
|
|
Join Date: Aug 2003
Posts: 246
|
|
Quote:
Originally Posted by mrea
This is great and everything but will any work still be put into 6.x?
If not I'll go out a pick up a copy I guess.
|
Until 0.7.0 is determined to be at least as stable as 0.6.6, 0.6.6 will still continue to get updates/fixes as they should back/forward port between the two pretty easily.
Anything before 0.6.6 is deprecated and is not maintained by the EQEmu project proper.
|
04-18-2006, 02:20 AM
|
|
Developer
|
|
Join Date: Aug 2003
Posts: 246
|
|
Quote:
Originally Posted by cavedude
Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?
|
The spell file (on the server side) is only used to load the information into the server. So, like items, if the format changes we'll adjust the loading in of the information. Information for the spells will probably not change very much.
As far as effects and such, that's all done on the client anyways, so you're client will do whatever it wants to do with the right information.
|
04-18-2006, 05:06 AM
|
Hill Giant
|
|
Join Date: Dec 2004
Posts: 126
|
|
what is items.augslot1unk -> items.augslot4unk for ?? i'm missing them at our items table and they are listed at fieldlist.h to be loaded..
|
04-18-2006, 07:02 AM
|
Hill Giant
|
|
Join Date: Dec 2004
Posts: 126
|
|
lol nm i'm blind :P
|
04-18-2006, 08:10 AM
|
Discordant
|
|
Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
|
|
Fixed my problem
Still have the same bug as before though... moving to support
Last edited by mrea; 04-18-2006 at 04:37 PM..
Reason: Fixed
|
04-18-2006, 08:17 AM
|
Hill Giant
|
|
Join Date: Dec 2004
Posts: 126
|
|
just copy all .conf files of the utils directory to your server dir that should fix it
|
04-18-2006, 09:38 AM
|
Demi-God
|
|
Join Date: Jan 2002
Posts: 1,175
|
|
I'm curious...does dynamic patch support extend to handling different types of packets, or just opcodes? I bring it up because I have code that allows dynamic packet handling that I use in the admin tool to decouple program logic from packet structures (though, of course, using it involves a performance hit).
|
04-18-2006, 12:50 PM
|
Developer
|
|
Join Date: Jul 2004
Posts: 773
|
|
Wind,
the 1000 foot picture of the dynamic struct stuff is that every packet is given an internal representation that the application logic uses. That packet is then sent to a structure strategy for the correct patch which is responsible for turning the internal representation into the correct EQ representation for that patch. Which basically boils down to an extra slightly-less-cache-friendly memcpy per packet. This is further helped by the fact that almost all packets currently work for both clients, so no translation at all is done on them, this advantage will slowly go away as clients drift further apart.
|
04-18-2006, 01:29 PM
|
Demi-God
|
|
Join Date: Jan 2002
Posts: 1,175
|
|
Sounds a lot like what I'm doing, except that I just do name lookups on fields on the fly since I'm looking at BLOB's and sticking to the database way of doing things. The BLOB is just a packet that was stuffed into the database, so in that sense BLOB = packet.
I'm not sure if it's better to translate the entire packet when you receive it or not, but for a server it probably is. I hope it works out...it could definitely solve some problems in the long run, though packets definitely not only evolve over time but sometimes are replaced by radically different ones. At that point, though, I could see a new server version spawning...
|
04-18-2006, 01:33 PM
|
Developer
|
|
Join Date: Jul 2004
Posts: 773
|
|
yea, we have plan for/can support a more dynamic strategy for translation, such that we can load the field placement from an XML file or whatever, we decided that it was not wise to do this by default for performance reasons, but it could be quite useful for testing.
|
04-18-2006, 01:34 PM
|
Developer
|
|
Join Date: Jul 2004
Posts: 773
|
|
BTW guys... finally fixed the download section.
|
04-18-2006, 06:39 PM
|
Demi-God
|
|
Join Date: Jan 2005
Posts: 1,109
|
|
0.6.6 version and compatible Titanium in one eqemu 0.7.0 ?
I have dream it, the devs make it !!!
Wonderfull work, i don't have any word in my english for say enough thanks
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
|
04-18-2006, 07:23 PM
|
Hill Giant
|
|
Join Date: Mar 2005
Location: japan
Posts: 171
|
|
tried it
I was able to login in to peq with the 6.2+ client.
GREAT JOB!!!!! DEVS and everyone who help pull it together to get 0.7.0 out.
Now when someone askes for a back patch; we can say no need back patch go buy Titanium package and you will be able to log in and play. So go tell your friends buy a copy while you can.
Last edited by kouhei; 04-19-2006 at 03:25 AM..
|
04-20-2006, 12:19 AM
|
|
Dragon
|
|
Join Date: Jan 2003
Location: College park, GA (atlanta)
Posts: 640
|
|
Sweeeeeet!
Very very cool. I think i'll pick a copy of titanium when i go back to work.
Can't wait to test it out!
__________________
AMD AM2 X2 3.01Ghz(OC'ed at 3.8Ghz) 4096MB DDR2 800 Geforce 8800 ultra SLI 1.2TB HD <-- All water cooled
Thanks to Imageshack.us for free image hosting!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 07:06 PM.
|
|
|
|
|
|
|
|
|
|
|
|
|