There are a lot of features in RoF/RoF2 that either are not implemented or have been hack-plemented.
That's not to say that the implementations are unusable or highly unstable.
RoF (HoT, actually) started down a road that made the emu's inventory incompatible with the client behavior.
Translators were used..but, you can always take away from more (information) where you can't add from (missing) less.
And, of course, this affects other systems - such as buying/selling/trading, clickable item casting, maximum bag slot capacity, etc...
TDS is worse than RoF (imo) for change points. Huge chunks of ability code were removed and those abilities placed into the AA system.
I think part of the problem with RoF/RoF2 may lie in the disparity between highly customized server code and the latest public repo HEAD (- not picking on anyone!)
That aside, I think even that the RoF clients are more compatible now than the older clients were just a few years ago.
EDIT: Didn't gravity play a part in 'floating' objects for RoF+ clients?
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