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Support::Packetcollector Any PacketCollector related problems or questions should be posted here.

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  #16  
Old 09-05-2004, 05:50 PM
Xabob's Avatar
Xabob
Discordant
 
Join Date: Feb 2004
Location: On your desktop
Posts: 387
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Yo i know yea yea i left boo hoo but i play live alot now and i though i could be a little help i will be doing mage things such as Eye or zomm,Summonings,everything possabile ^_^
anyways ttyl
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[12:38] <RangerDown> I watched Napoleon Dynamite the other day
[12:39] <Xabob> omg
[12:39] <Xabob> want me to shoot you now?
[12:39] <RangerDown> and the first words out of my mouth at the start were:
[12:39] <RangerDown> Hey I bet Rog looks like that

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  #17  
Old 09-08-2004, 12:34 AM
mcswanbeck
Fire Beetle
 
Join Date: Jul 2004
Posts: 3
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I'll bluntly admit that I'm not into all this emu-stuff (and thereby not 100% sure of the initial post in this thread means), but I'm very interested in the item-collecting part. However when I tried to run the collector yesterday to add some items, then I ran into some problems.

I use the following command to start the collector (yes, my network device is #2):
Code:
D:\Sony\PacketCollector\PacketCollector.exe 192.168.1.35 -items -name mcswanbeck -d 2
... which gives me the following output:
Code:
Failed to connect to database: Error: Access denied for user: 'items@195.47.162.33' (Using password: YES)
Enabling logging of items only.
Loading Item information from master database...
Not connected.  Cannot execute query.
Error getting information from master database, make sure you have the latest version from http://www.eqemulator.net/PacketCollector.zip
Not connected.  Cannot execute query.
Error getting information from master database, make sure you have the latest version from http://www.eqemulator.net/PacketCollector.zip
Not connected.  Cannot execute query.
Error getting information from master database, make sure you have the latest version from http://www.eqemulator.net/PacketCollector.zip
Items not being processed: Could not connect to parent database to get item struct!
Is the item database down atm or am I miserable failing at some point?
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  #18  
Old 09-10-2004, 12:02 AM
mcswanbeck
Fire Beetle
 
Join Date: Jul 2004
Posts: 3
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Come on... It can't be through, that noone knows what I'm talking about :(
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  #19  
Old 09-23-2004, 05:30 AM
Indomidable
Fire Beetle
 
Join Date: Aug 2004
Posts: 5
Default Previous to OoW.

I did pretty much everything on that list and sent them in, with extras.
----------------
Here's the Question do I need to do this again as part of a OoW packet collection?

Including getting tasks (I belive this system is still being tweeked since I've seen some absurd tasks given to low levels)
Also the new Expidition Zone in DS
New Murmarite Rune Turn ins. Not random goes through a certain order, (Unsure what happens if try to turn in a rune after the turn in list is complete...)
New AA abilities (I'll collect them after I reach 70, 67 atm)
I might collect lvl 70 ding if requested.
-----------------------
I would like to see a current list of needed things
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  #20  
Old 09-23-2004, 07:14 AM
Cisyouc
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Join Date: Jun 2004
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Posts: 1,260
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Quote:
New Murmarite Rune Turn ins. Not random goes through a certain order, (Unsure what happens if try to turn in a rune after the turn in list is complete...)
Not needed. Quests are not OP Codes they are perl quests.

Quote:
might collect lvl 70 ding if requested.
Also, not an OP code =)

The others might be good additions =)
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #21  
Old 09-27-2004, 03:43 PM
Indomidable
Fire Beetle
 
Join Date: Aug 2004
Posts: 5
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Quote:
Not needed. Quests are not OP Codes they are perl quests.
Muramite Runes are for Spells, or Combat abilities:
Minor 66
Lesser 67
Muramite 68
Greater 69
Glowing 70 (Normal)
Ancient lvl 70 Ancient (spell line).
(so all the information can be found about zones and spells from the files in EQ directory)
--------------------
No need for:
GoD - Expidition
Zoning into new zones (Drankins Scar, Bloodfields, Nobles Causeway, WoS, etc.)


So, I should Packet collect:
*The new zones (trials in Proving grounds-Instanced zones).
*Expeditions from Dranik's Scar.
*New AA's as I buy them.

Need someone to - Packet Collect new Guild Tribute Activation
Does the new Raid Management abilities Need to be collected? (Move players(1-12), Raid Invite, Raid Remove, Make Raid Leader, Make Group Leader, remove group leader, Lock Raid, Unlock Raid) - although still buggy on moving a leader of a grp into another group (really messes up if you do that!)
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