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  #16  
Old 02-09-2018, 04:20 PM
rhyotte
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/grin

Yuppers!

Maybe another time. I have a few pages of notes kicking around if you get an itch at some later point down the line.

I look forward to seeing your #2
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  #17  
Old 02-09-2018, 04:27 PM
Maze_EQ
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Loot is randomly generated on repop.
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  #18  
Old 02-09-2018, 04:32 PM
rhyotte
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Now that is some cool beanz!
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  #19  
Old 02-09-2018, 04:38 PM
Maze_EQ
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Gonna see if Ghanja wants to come back and play around.

Miss that guy.
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  #20  
Old 02-09-2018, 05:06 PM
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Splose
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Quote:
Originally Posted by Splose View Post
nice work send source plz
plz respond

edit: with source

Last edited by Splose; 02-09-2018 at 05:07 PM.. Reason: 404: source not found
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  #21  
Old 02-09-2018, 05:14 PM
Maze_EQ
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How about, negative? lol.
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  #22  
Old 02-09-2018, 05:50 PM
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mjbcb0717
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Wizard OP already!
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  #23  
Old 02-09-2018, 05:59 PM
Maze_EQ
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I'm working on the item balancing/loot balancing. It's blegh.
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  #24  
Old 02-09-2018, 06:22 PM
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mjbcb0717
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I know you hate bots, how you gonna have it set up?
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  #25  
Old 02-09-2018, 06:28 PM
Maze_EQ
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Quote:
Originally Posted by mjbcb0717 View Post
I know you hate bots, how you gonna have it set up?
No fuckin bots, didn't even compile that trash.


Also, go ahead and box, i really don't care.

It's gonna be leaning towards a solo server anyway
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  #26  
Old 02-09-2018, 07:11 PM
Kingly_Krab
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All that goes in to custom damage scaling is this: https://github.com/KinglyKrab/Server...7acf91a9f447a7
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  #27  
Old 02-09-2018, 07:21 PM
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Splose
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Quote:
Originally Posted by Maze_EQ View Post
How about, negative? lol.
Was hardly serious.. you said you'd send me something like that months ago and never did. Which is why I was curious as to why you said you rewrote my spell system.

Quote:
Originally Posted by Maze_EQ View Post
I'm working on the item balancing/loot balancing. It's blegh.
If you're using Akka's diablo loot you should just add some code in to make it only add item ID > 150,000 or something to loot tables and just mass create items with scripts. Much more controlled.

Quote:
Originally Posted by Kingly_Krab View Post
All that goes in to custom damage scaling is this: https://github.com/KinglyKrab/Server...7acf91a9f447a7
the legend.. I had a feeling it wasn't that difficult. But I had no clue where to even start to look / how many places I'd need to change. Thanks for this.
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  #28  
Old 02-09-2018, 07:30 PM
Kingly_Krab
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No problem, it's not a bad thing to share knowledge every so often. Even if we don't always get along.
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  #29  
Old 02-09-2018, 07:53 PM
rhyotte
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This is what EQEmu is all about, so cool!
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  #30  
Old 02-09-2018, 10:08 PM
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Quote:
Originally Posted by Kingly_Krab View Post
No problem, it's not a bad thing to share knowledge every so often. Even if we don't always get along.
I was very surprised. Thank you again. I've been playing around with it seeing what I have to adjust on my server, etc and already having a lot of fun. This change really flows well with what I have going so far.. especially since I've kept stats to a minimum.

I pulled the latest source and added those changes. Also changed the 2hb animation to use the old piercing one instead of the overhead slash.. just ruins my immersion.

RelWithDebInfo no bots windows32 compiled version can be downloaded here.
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