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  #16  
Old 08-25-2015, 04:42 PM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
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odd..

gotta go for now.. but I closed sql workbench, opened PEQ back up.

my variables are not there.. (in the database)

so that's definately off, the code compiles as the variables are defined properly in the rules, but if I'm believing this.. the database entries never made it properly....

icky.. I'll see about cleaning that up.

the zones I was testing in are using rule set 1 or 2 I **thought** i entered the PalShdBaseCritChance for rule sets 1,2, and 10.

More testing to come.

Thankyou!
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  #17  
Old 08-26-2015, 08:45 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
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Rules were there, I wasnt returning enough rows in SQL workbench. Going to remove the Paladin lines completely see what happens.
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  #18  
Old 08-26-2015, 08:58 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
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OK removed the code referencing the paladin, recompiled and tested. No Crits *level 8*
Leveled myself to 16, just to be sure there was no linkage to level 12.. no difference.

So a few possibilites: Innate dex crit calc not working.

Perhaps I need to modify the meleebasecritchance and/or clientbasecritchance to something like .001 instead of a zero. ?

My code didnt seem to take level into effect as I was critting at level 1.

Based on all that, it looks like the innate dex calc is off?

Is there a way to see the variable value in flight?
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  #19  
Old 08-26-2015, 10:34 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
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Made a change and does appear to be working now.

I put the pal/sk check in the first if statement as follows:

Code:
		if ((GetClass() == PALADIN || GetClass() == SHADOWKNIGHT) && GetLevel() >= 15)
			critChance += RuleI(Combat, PalShdBaseCritChance);
That seemed to do the trick. The testing was much more in line with expectations. I started at level 14 and go no crits in 3 mobs over 50 swings.

Leveled up to 15, got a crit after 5 strikes, but then it went to 1 in under 20.

Not sure why the order of the statement made that much impact but it's working as I intended.

Now to improve paladin's hit chances closer to warriors.. time to sniff through more code..

-lax
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