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  #16  
Old 05-06-2004, 12:14 AM
rizzen04
Hill Giant
 
Join Date: Apr 2004
Location: The Overthere
Posts: 123
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Quote:
just remove the +size thing, that's what is making mobs spawning in the air and swimming
Ok so it should then read:

ns->spawn.z = FloatToEQ19(z_pos);//((sint32)z_pos)<<3;

correct?
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[ServerOp]Shattered Lands(active...kinda)
MUD? whats that? telnet://shattered-lands.net:6666
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  #17  
Old 05-06-2004, 01:28 AM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
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correct
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  #18  
Old 05-06-2004, 01:41 AM
Destavator
Sarnak
 
Join Date: Apr 2004
Posts: 37
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great work sandy, and thx for this VERY usefull info =))
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  #19  
Old 05-06-2004, 03:05 AM
rizzen04
Hill Giant
 
Join Date: Apr 2004
Location: The Overthere
Posts: 123
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Thanks Sandy, I corrected that line, havent tested it yet but I am sure it works.
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[ServerOp]Shattered Lands(active...kinda)
MUD? whats that? telnet://shattered-lands.net:6666
*****
If it doesn
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  #20  
Old 06-06-2004, 03:11 PM
sianyde
Sarnak
 
Join Date: Jun 2004
Posts: 92
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Will this work with the 0.5.7DR4 release issued 5-29-04 on biosprite?
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