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  #16  
Old 08-05-2004, 03:29 PM
bbum
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Join Date: Apr 2004
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Q: why start a new eq classic server?
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  #17  
Old 08-05-2004, 03:42 PM
Charmy
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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Quote:
Well, we'd like to go as "classic" as possible. I logged on the Project EQ server and i'm very pleased with the progress. Its probably the closest database that i've seen to EQlive, and i'd really like to use it. They even have old world CT and Grobb, which is very important to us. But they use the new system, so i'd like to find a way, if possible, to use that database when its released.
The PEQ database has alot of updates that the 5.3 code didn't originally use. such thigns that were recently added was mob AC ratings, you will find the 5.3 code doesn't have anyway to read this.

You would need to code alot of changes to make this database work with the code.

Quote:
Q: why start a new eq classic server?
And the answer is??? oh oh i get it thats clever bbum, see becuase your signature answers it.. wow you are a smart one.. well you see he probably wants to make a classic server becuase when you click on the link in your sig you get sent to a page that has a single work "forums" and when you click that you read that the server doesn't have a host until virus returns, and not much else is posted. perhaps he wanted to make an active server so they could get away from your smart ass comments bbum? a thought perhaps?


Radd is the sky the only thing you want to use the code for? or was there somthing else changed? most of the collision errors aren't very bad in the most recent code, infact i haven't noticed any execpt in some odd stairs... hmm well anyway.
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  #18  
Old 08-05-2004, 05:02 PM
Raddiux
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Join Date: Apr 2004
Posts: 97
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Uhh, Bbum, i'm part of the CoE team... hello?! I'm trying to get the server running properly for US.

Anyway, yeah there are a few reasons i'd like to avoid using the latest client. I want to avoid a lot of issues that came up with the DX9 patches including horrible collision detection (I get stuck in a lot of things, and half the time my character can't jump out of a pool of water), odd NPC warping that never existed before (easily identified by NPC's constantly dropping from the sky when you turn to look at them), and yes, the sky which is bugged with both indoor and outdoor fogging, and on top of that just look out of place and ugly.

These might seem minor to you, but i'd *really* like to get the old sky back as it completly defines the "classic" era. I know its silly but... i'm anal that way.
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  #19  
Old 08-05-2004, 05:28 PM
bbum
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Join Date: Apr 2004
Posts: 245
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wtf charmy lol wtf it was just a question my sig doesnt answer anything i was asking raddiux.. theres no point in having two classic servers in development..
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