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Old 10-15-2004, 09:53 AM
Elkay
Hill Giant
 
Join Date: Sep 2004
Posts: 184
Default Problems with 6.0

Couple problems I've encountered so far. Got the latest CVS, compiled fine after the second update hit SF. Ran the SQL update for WR. Launched World and Zones, everything appeared fine, stating it was running 6.0. However, I get to server select, and I see a couple 6.0 servers, yet mine still reports 5.9dr3. I was still able to connect to my server, get to character select, however as soon as I tried to get into the game, I was booted to server select and I noticed that the Zone.exe that World tried to send my character to had closed (assuming it crashed). Not sure where to go from here since I can't see any error codes, it just closes down the Zone.exe silently.

A little extra information:

World.exe shows right before the crash:

Enter world: Toonx: podisease (205)
Broadcasting a world time update
Zoneserver SetZone: aostang.dyndns.org:8780 podisease (205)
Received unknown opcode: 0x0376 size:0 bytes
127.0.0.1:2066: TCPConnection::RecvData(): Error: 10054
Removing zoneserver from ip:0.0.0.0 port:0 (aostang.dyndns.org:8780)
Client disconnected
Removing client from ip:192.168.1.103 port:1175

Zone.exe displays (before it closes):

[Status] Entering sleep mode
Connected to worldserver: 127.0.0.1:9000
Got new group id set: 3001 -> 4000
Map ./Maps/podisease.map not found.
[Status] Weather should change in 12146 seconds
Init: Loading zone lists, zone state or spawn list, player corpses, traps
, timezone data - Done. ZoneID = 205; Time Offset = 0
Successfully loaded Zone Config.
[Status] Loading Objects from DB...
[Status] Loading Ground Spawns from DB...
[Status] Loading doors for podisease ...
[Status] Done loading doors for podisease ...
[Status] Zone Bootup: podisease (205)
Received Message SyncWorldTime
Time Broadcast Packet: EQTime [9:20 am]

I have been running fine since 5.7 .. then 5.8 .. then 5.9dr1/dr2/dr3 all without problems up until now. I also tried creating a fresh character from scratch and upon trying to enter Gloomingdeep got the same problem.
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