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  #16  
Old 11-07-2006, 12:59 AM
sdabbs65
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in the eqclient.ini
Try changing ParticleDensity=0 to ParticleDensity=1 and saving the change.
despite all its problems, it is still an enjoyable experience now that we have a few new zones to play with.
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  #17  
Old 11-07-2006, 01:07 AM
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Damilis
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Quote:
Originally Posted by cbodmer
I would like to pick this subject up, even though it's older.

The problem appears on newer NVIDIA Graphic cards/drivers only and it has nothing to do with HardwareTNL actually, although that fixes it by eliminating fog. Yes, fog's the issue. All the zones that are exhibiting this behaviour have fog_minclip=fog_maxclip. This isn't working for NVIDIA cards/drivers.

Change fog_maxclip so that it is larger than fog_minclip and it will work, and you can actually keep your 3D accelerator running with HardwareTNL=true.

-Chris
Rock on, I think this will solve the 'Kubrick-like' acid trip i experience when moving through certain parts of timourus deep.
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  #18  
Old 11-08-2006, 02:36 PM
John Adams
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Re: fog_maxclip:
Unfortunately, setting these values did not appear to clear up my problem with certain textures in GoD zones being blanked out (good bump, btw... I was looking for this )

I noticed I do not even have HardwareTNL= in my eqclient.ini, and I am assuming that means enabled (default)? If not, what section should it be in? [Display]?

There was another post here somewhere that I thought also addressed this, by copying some files from live into the RenderEffects folder (or something like that). Looking for that now.
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