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  #16  
Old 03-19-2008, 08:20 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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the is no "problem" per say =)

there is no problem other than the one you(server admins) created themselves =)

the identical dmg hits come and will always come from MINDMG stat.
since mindmg is a damage npc will ALWAYS hit for regardless player level or ac.

KLS fix merely fixes so shielding will now also reduce mindmg not just random dmg.
but you will still get identical hits.

The only true solution to this is to set mindmg to 0 - atleast for most mobs.
Only raid bosses should have mindmg stat so they will still like a truck regardless of how many levels lower than they are.
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  #17  
Old 03-19-2008, 12:07 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Ok maybe I wasn't clear, shielding isn't calculated 100% correctly right now. I'm seeking to correct this, this isn't to address the admins that can't balance their own servers. AAs should be offering mitigation through AC mitigation, while item shielding should affect minimum damage only. All shielding was calculated in one spot, I'm simply putting them where they belong, with AAs before the min dmg check and item shielding after.
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  #18  
Old 03-19-2008, 12:30 PM
ChaosSlayer
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Join Date: May 2007
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just to make sure we on the same page:


curently:
dmg done cosnist of = MIn dmg (delt regardless ac) + random Dmg (reduced by ac)
100 (min) +100(random) +10% shielding= 100 + 90 = 190 dmg

10% shielding will cut of 10% of random dmg only


KLS fix will do: 10% shielding will cut of 10% of TOTAL dmg (min and random)

100 (min) +100(random) +10% shielding= 90 + 90 = 180 dmg


KLS please corect me if that is not what you mean
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  #19  
Old 03-20-2008, 11:15 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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In essence shielding works like this currently:

Damage comes into the mitigation formula
We calculate our total mitigation from spells items and AAs and save it for later.
We plug our damage and mobs into the AC formula and reduce the damage.
We then do straight up mitigation from the remaining damage.
We check to see if we're below minimum hit, if we are we set to minimum hit.
Tada

How it will work.
Damage comes into the mitigation formula
We plug our damage and mobs into the AC formula and reduce the damage.
Damage mitigation from AA's is applied to the AC roll, thus adding the mitigation from damage reduced by the AC formula.
We check to see if we're below minimum hit, if we are we set to minimum hit.
We mitigate the remaining hit by item mitigation based off the minimum hit (so if you were capped at 35% item shielding and had a mob with 880 min hit it would reduce the damage by 30
We do straight up spell mitigation to the remaining damage.
Tada

I changed it to be a bit more complex but after reading lots of stuff and talking with quite a few people I believe more accurate.
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