Good info there. I see they didn't mention Heal Amount under the SoF Mod2s for some reason. I would assume it works like the Spell Damage one accept on heals instead.
And yeah, I am aware that Heroic stats are supposed to do more than just raising the cap and adding that amount of stat. But, for the initial addition of Heroics, that is all I am concerned with for now. The other factors for them can be added in later.
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