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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |
01-05-2012, 05:11 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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I have always downloaded the d3dx9_3X.dll files from dll-files.com for my EQ installations and never had any issues.
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01-05-2012, 08:22 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 12
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well I did try everything suggested so far. I made tried changing the client windowedmode = true, double checked to make sure all the directx components are there and in the proper area, moved my everquest folder out of program files and I am still getting C++ Runtime Error. The native resolution on this laptop is 1366 x 768. I changed the laptops resolution to 1280 X 768 and nothing. I know it has to be a resolution issue b/c I am only able to select resolutions in everquest that are 1280 x 768 or under otherwise the game doesnt load and i get a could not read memory error. Also my laptop and everquest when set to lower resolutions they dont completely take up the screen if you understand what im saying. Like I will have the game maximized and I can see everything but there is a good inch and a half of black space not being used on the right and the left almost like a movie in widescreen only on the sides not top and bottom.
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01-05-2012, 08:24 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Just curious, does the Windows Error Log show anything important after the crash ?
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01-05-2012, 09:01 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 12
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no i dont receive any information except that it's a C++ Runtime Error and had to terminate abnormally.
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01-06-2012, 12:35 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Ahh yeah, 1366 x 768 is definitely an odd resolution and I don't even see that one listed in the EQ options when I check for video modes. I do see 1360 x 768 though.
You may want to try editing your eqclient.ini file directly and adding the section below if it doesn't already exist and then maybe try adjusting the values there to see if you can find a resolution that works for you.
Code:
[VideoMode]
Width=1280
Height=768
WindowedWidth=1366
WindowedHeight=768
FullscreenRefreshRate=0
FullscreenBitsPerPixel=32
You should also be taking a look at your everquest \logs\dbg.txt file to see if it has any useful info related to the crash in there. You can post the output of that file if you want and maybe someone here will find that useful to help you find the issue.
Some other config lines for eqclient.ini that you might try messing with are the sound one (I would recommend trying this as false):
Sound=FALSE
You might try setting this one to 1 (default is 0):
DisableWestBugFix=1
Don't forget to try setting Windowed Mode back to false:
WindowedMode=FALSE
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01-06-2012, 05:02 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 12
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here is my dbg log.
[Thu Jan 05 22:04:49 2012]00000:Starting EverQuest (Built Jun 8 2010 16:44:32)
[Thu Jan 05 22:04:49 2012]00001:EverQuest Configuration Type: RELEASE_NON_AVATAR
[Thu Jan 05 22:04:49 2012]00002:Timezone: UTC-8h00m
[Thu Jan 05 22:04:49 2012]00003:Loading graphics DLL.
[Thu Jan 05 22:04:49 2012]00004:Parsing INI file .\defaults.ini
[Thu Jan 05 22:04:49 2012]00005:INI file .\defaults.ini loaded.
[Thu Jan 05 22:04:49 2012]00006:Parsing INI file .\eqclient.ini
[Thu Jan 05 22:04:49 2012]00007:INI file .\eqclient.ini loaded.
[Thu Jan 05 22:04:50 2012]00008:Graphics DLL Configuration Type: GraphicsDLL9
[Thu Jan 05 22:04:50 2012]00009:Graphics DLL Version 2.00.47211
[Thu Jan 05 22:04:50 2012]00010:Initializing timers.
[Thu Jan 05 22:04:53 2012]00011:Checking critical files.
[Thu Jan 05 22:04:53 2012]00012:Initializing WinSock.
[Thu Jan 05 22:04:53 2012]00013:Enumerating 3D devices.
[Thu Jan 05 22:04:53 2012]00000:Found adapter #0 - AMD Radeon HD 6310 Graphics (8.17.10.1107)
[Thu Jan 05 22:04:53 2012]00001:Adapter #0 - AMD Radeon HD 6310 Graphics :
[Thu Jan 05 22:04:53 2012]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Jan 05 22:04:53 2012]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Jan 05 22:04:53 2012]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Thu Jan 05 22:04:53 2012]00014:Initializing keypress handler.
[Thu Jan 05 22:04:53 2012]00015:Loading keyboard tables.
[Thu Jan 05 22:04:53 2012]00016:Creating window.
[Thu Jan 05 22:04:53 2012]00017:Checking display driver version.
[Thu Jan 05 22:04:54 2012]00018:Activating window.
[Thu Jan 05 22:04:55 2012]00005:CRender::InitDevice: Using 32bit mode.
[Thu Jan 05 22:04:55 2012]00006:CRender::InitDevice: Using vsync 0.
[Thu Jan 05 22:04:55 2012]00007:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Thu Jan 05 22:04:55 2012]00008:CRender::InitDevice: HardwareTnL Enabled.
[Thu Jan 05 22:04:55 2012]00009:Using hardware vertex shaders.
[Thu Jan 05 22:04:55 2012]00010:Initializing render system.
[Thu Jan 05 22:04:55 2012]00011:Trilinear Mipmapping available.
[Thu Jan 05 22:04:55 2012]00012:Vertex Shader Version: 3.0
[Thu Jan 05 22:04:55 2012]00013:Pixel Shader Version: 3.0
[Thu Jan 05 22:04:55 2012]00014:Initializing engine internals.
[Thu Jan 05 22:04:55 2012]00015:CRender::InitDevice completed successfully.
[Thu Jan 05 22:04:56 2012]00000:Parsing INI file ./eqlsUIConfig.ini
[Thu Jan 05 22:04:56 2012]00001:INI file ./eqlsUIConfig.ini loaded.
[Thu Jan 05 22:05:10 2012]00019:Server selected 71.81.140.171 (0241045).
[Thu Jan 05 22:05:10 2012]00020:Initializing DirectInput.
[Thu Jan 05 22:05:10 2012]00021:Initializing Keyboard.
[Thu Jan 05 22:05:10 2012]00022:Initializing Mouse.
[Thu Jan 05 22:05:10 2012]00023:Parsing INI file .\eqclient.ini
[Thu Jan 05 22:05:10 2012]00024:INI file .\eqclient.ini loaded.
[Thu Jan 05 22:05:10 2012]00025:Creating font list.
[Thu Jan 05 22:05:10 2012]00026:Creating game object.
[Thu Jan 05 22:05:10 2012]00027:Deleting obsolete files.
[Thu Jan 05 22:05:10 2012]00028:Loading string tables.
[Thu Jan 05 22:05:10 2012]00029:Loading database strings file dbstr_us.txt...
[Thu Jan 05 22:05:10 2012]00030:4940 strings read.
[Thu Jan 05 22:05:10 2012]00031:Initializing client variables.
[Thu Jan 05 22:05:10 2012]00032:Parsing INI file .\defaults.ini
[Thu Jan 05 22:05:10 2012]00033:INI file .\defaults.ini loaded.
[Thu Jan 05 22:05:10 2012]00034:Parsing INI file .\VoiceChat.ini
[Thu Jan 05 22:05:10 2012]00035:INI file .\VoiceChat.ini loaded.
[Thu Jan 05 22:05:11 2012]00036:Loading spell effects.
[Thu Jan 05 22:05:11 2012]00037:Initializing display structures.
[Thu Jan 05 22:05:11 2012]00038:Voice Manager loaded 12 macros from VoiceData.txt.
[Thu Jan 05 22:05:11 2012]00039:Memory mode defaulted to Maximum
[Thu Jan 05 22:05:11 2012]00040:Networking: using port [63199].
[Thu Jan 05 22:05:11 2012]00041:Networking: Connection Established [1]
[Thu Jan 05 22:05:11 2012]00042:WorldAuthenticate: Initiating Login.
[Thu Jan 05 22:05:11 2012]00043:WorldAuthenticate. I got a message of type 0x5b0b (23307).
[Thu Jan 05 22:05:11 2012]00044:WorldAuthenticate. I got a message of type 0x6f79 (28537).
[Thu Jan 05 22:05:11 2012]00045:WorldRPServer message: server name stormhaven
[Thu Jan 05 22:05:11 2012]00046:WorldAuthenticate. I got a message of type 0x86c7 (34503).
[Thu Jan 05 22:05:11 2012]00047:WorldAuthenticate. I got a message of type 0x51b9 (20921).
[Thu Jan 05 22:05:11 2012]00048:WorldAuthenticate. I got a message of type 0x5d32 (23858).
[Thu Jan 05 22:05:11 2012]00049:WorldAuthenticate. Access granted.
[Thu Jan 05 22:05:11 2012]00050:WorldAuthenticate. I got a message of type 0x7e4d (32333).
[Thu Jan 05 22:05:11 2012]00051:WorldAuthenticate. I got a message of type 0x4200 (16896).
[Thu Jan 05 22:05:12 2012]00052:Check 1sa. 0xffb2559a
[Thu Jan 05 22:05:12 2012]00053:Check 1x. 0x350c8081
[Thu Jan 05 22:05:12 2012]00054:Check 1sa. 0xe87d435b
[Thu Jan 05 22:05:12 2012]00055:Check 1sa. 0x08bee1f9
[Thu Jan 05 22:05:14 2012]00056:Race Manager loaded 670 races from racedata.txt.
[Thu Jan 05 22:05:14 2012]00057:Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
[Thu Jan 05 22:05:14 2012]00058:Initializing display.
[Thu Jan 05 22:05:14 2012]00059:Initializing Particle System.
[Thu Jan 05 22:05:14 2012]00060:Camera created.
[Thu Jan 05 22:05:14 2012]00061:Setting display options.
[Thu Jan 05 22:05:14 2012]00016:CRender::InitDevice: Using 32bit mode.
[Thu Jan 05 22:05:14 2012]00017:CRender::InitDevice: Using vsync 0.
[Thu Jan 05 22:05:14 2012]00018:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Thu Jan 05 22:05:14 2012]00019:CRender::InitDevice: HardwareTnL Enabled.
[Thu Jan 05 22:05:14 2012]00020:Using hardware vertex shaders.
[Thu Jan 05 22:05:15 2012]00021:Initializing render system.
[Thu Jan 05 22:05:15 2012]00022:Trilinear Mipmapping available.
[Thu Jan 05 22:05:15 2012]00023:Vertex Shader Version: 3.0
[Thu Jan 05 22:05:15 2012]00024:Pixel Shader Version: 3.0
[Thu Jan 05 22:05:15 2012]00025:RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS
[Thu Jan 05 22:05:15 2012]00026:RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
[Thu Jan 05 22:05:15 2012]00027:RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
[Thu Jan 05 22:05:15 2012]00028:RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
[Thu Jan 05 22:05:15 2012]00029:RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
[Thu Jan 05 22:05:15 2012]00030:RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX8_VS1_PS14
[Thu Jan 05 22:05:15 2012]00031:RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
[Thu Jan 05 22:05:16 2012]00032:RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
[Thu Jan 05 22:05:16 2012]00033:RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
[Thu Jan 05 22:05:16 2012]00034:RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
[Thu Jan 05 22:05:16 2012]00035:RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
[Thu Jan 05 22:05:17 2012]00036:RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
[Thu Jan 05 22:05:17 2012]00037:RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
[Thu Jan 05 22:05:17 2012]00038:RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
[Thu Jan 05 22:05:17 2012]00039:RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
[Thu Jan 05 22:05:18 2012]00040:RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
[Thu Jan 05 22:05:18 2012]00041:RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
[Thu Jan 05 22:05:18 2012]00042:RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
[Thu Jan 05 22:05:18 2012]00043:RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX8_VS1_PS14
[Thu Jan 05 22:05:18 2012]00044:RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
[Thu Jan 05 22:05:18 2012]00045:RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
[Thu Jan 05 22:05:18 2012]00046:RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
[Thu Jan 05 22:05:18 2012]00047:RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
[Thu Jan 05 22:05:19 2012]00048:RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
[Thu Jan 05 22:05:19 2012]00049:RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
[Thu Jan 05 22:05:19 2012]00050:RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
[Thu Jan 05 22:05:19 2012]00051:RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
[Thu Jan 05 22:05:20 2012]00052:RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
[Thu Jan 05 22:05:20 2012]00053:RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
[Thu Jan 05 22:05:20 2012]00054:RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
[Thu Jan 05 22:05:20 2012]00055:RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS14
[Thu Jan 05 22:05:20 2012]00056:RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
[Thu Jan 05 22:05:20 2012]00057:RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
[Thu Jan 05 22:05:20 2012]00058:D3DXCreateEffectFromFile failed. (RenderEffects\SPL/SkinMeshCBS1_VSB.fxo)
[Thu Jan 05 22:05:20 2012]00059:CEffect::CreateEffect [SPL/SkinMeshCBS1_VSB.fxo] failed.
[Thu Jan 05 22:05:21 2012]00060:RenderEffects\SPL/SkinMeshCBS_2UV.fxo is using Technique: Opaque_SkinMeshCBS_2UV_DX9_VS2_PS20
[Thu Jan 05 22:05:21 2012]00061:RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
[Thu Jan 05 22:05:21 2012]00062:RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
[Thu Jan 05 22:05:21 2012]00063:RenderEffects\SPL/SkinMeshCBST2_2UV.fxo is using Technique: Opaque_SkinMeshCBST2_2UV_DX9_VS2_PS20
[Thu Jan 05 22:05:22 2012]00064:RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
[Thu Jan 05 22:05:22 2012]00065:RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
[Thu Jan 05 22:05:22 2012]00066:RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
[Thu Jan 05 22:05:23 2012]00067:RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
[Thu Jan 05 22:05:23 2012]00068:RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
[Thu Jan 05 22:05:23 2012]00069:RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
[Thu Jan 05 22:05:23 2012]00070:RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
[Thu Jan 05 22:05:24 2012]00071:RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
[Thu Jan 05 22:05:24 2012]00072:RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
[Thu Jan 05 22:05:24 2012]00073:RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
[Thu Jan 05 22:05:24 2012]00074:RenderEffects\SPL/SModelWaterFall.fxo is using Technique: SModelWaterFall_DX8_VS1_PS11
[Thu Jan 05 22:05:24 2012]00075:RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshWater_DX9_VS2_PS20
[Thu Jan 05 22:05:25 2012]00076:RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
[Thu Jan 05 22:05:25 2012]00077:RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
[Thu Jan 05 22:05:25 2012]00078:RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
[Thu Jan 05 22:05:25 2012]00079:RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
[Thu Jan 05 22:05:25 2012]00080:RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
[Thu Jan 05 22:05:26 2012]00081:RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
[Thu Jan 05 22:05:26 2012]00082:RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
[Thu Jan 05 22:05:26 2012]00083:RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
[Thu Jan 05 22:05:26 2012]00084:RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
[Thu Jan 05 22:05:26 2012]00085:RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11
[Thu Jan 05 22:05:26 2012]00086:RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11
[Thu Jan 05 22:05:27 2012]00087:RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
[Thu Jan 05 22:05:27 2012]00088:RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
[Thu Jan 05 22:05:27 2012]00089:RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
[Thu Jan 05 22:05:27 2012]00090:RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
[Thu Jan 05 22:05:27 2012]00091:RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
[Thu Jan 05 22:05:28 2012]00092:RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
[Thu Jan 05 22:05:28 2012]00093:RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
[Thu Jan 05 22:05:28 2012]00094:RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
[Thu Jan 05 22:05:28 2012]00095:RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
[Thu Jan 05 22:05:28 2012]00096:RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
[Thu Jan 05 22:05:29 2012]00097:RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
[Thu Jan 05 22:05:29 2012]00098:RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
[Thu Jan 05 22:05:29 2012]00099:RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
[Thu Jan 05 22:05:29 2012]00100:RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
[Thu Jan 05 22:05:29 2012]00101:RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
[Thu Jan 05 22:05:30 2012]00102:RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: TerrainBump3Detail_DX9_VS1_PS20
[Thu Jan 05 22:05:30 2012]00103:RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: Terrain3Detail_DX9_VS1_PS14
[Thu Jan 05 22:05:30 2012]00104:RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: TerrainBump2Detail_DX9_VS1_PS20
[Thu Jan 05 22:05:30 2012]00105:RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: Terrain2Detail_DX9_VS1_PS11
[Thu Jan 05 22:05:30 2012]00106:RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: TerrainBump1Detail_DX9_VS1_PS20
[Thu Jan 05 22:05:30 2012]00107:RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: Terrain1Detail_DX9_VS1_PS11
[Thu Jan 05 22:05:30 2012]00108:RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: TerrainNoDetail_DX6_VS1_PS0
[Thu Jan 05 22:05:30 2012]00109:RenderEffects\SPL/Terrain_Flora.fxo is using Technique: TerrainFlora_DX6_VS1_PS0
[Thu Jan 05 22:05:31 2012]00110:RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
[Thu Jan 05 22:05:31 2012]00111:RenderEffects\MPL/Terrain_LightB3S1.fxo is using Technique: TerrainLightB3S1_DX9_VS1_PS14_Norm
[Thu Jan 05 22:05:31 2012]00112:RenderEffects\MPL/Terrain_LightB2S1.fxo is using Technique: TerrainLightB2S1_DX9_VS1_PS14_Norm
[Thu Jan 05 22:05:31 2012]00113:RenderEffects\MPL/Terrain_LightB1S1.fxo is using Technique: TerrainLightB1S1_DX9_VS1_PS11_Norm
[Thu Jan 05 22:05:31 2012]00114:RenderEffects\MPL/Terrain_Light1.fxo is using Technique: TerrainLight1_DX9_VS1_PS11_Norm
[Thu Jan 05 22:05:31 2012]00115:RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
[Thu Jan 05 22:05:31 2012]00116:RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
[Thu Jan 05 22:05:31 2012]00117:RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
[Thu Jan 05 22:05:31 2012]00118:RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
[Thu Jan 05 22:05:31 2012]00119:RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
[Thu Jan 05 22:05:31 2012]00120:RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:32 2012]00121:RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
[Thu Jan 05 22:05:32 2012]00122:RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:32 2012]00123:RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:32 2012]00124:RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:32 2012]00125:RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:32 2012]00126:RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
[Thu Jan 05 22:05:32 2012]00127:RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
[Thu Jan 05 22:05:32 2012]00128:RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
[Thu Jan 05 22:05:32 2012]00129:RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
[Thu Jan 05 22:05:32 2012]00130:RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
[Thu Jan 05 22:05:32 2012]00131:RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
[Thu Jan 05 22:05:32 2012]00132:RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
[Thu Jan 05 22:05:32 2012]00133:RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
[Thu Jan 05 22:05:32 2012]00134:RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
[Thu Jan 05 22:05:32 2012]00135:RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
[Thu Jan 05 22:05:33 2012]00136:RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
[Thu Jan 05 22:05:33 2012]00137:RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
[Thu Jan 05 22:05:33 2012]00138:RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
[Thu Jan 05 22:05:33 2012]00139:RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
[Thu Jan 05 22:05:33 2012]00140:RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:33 2012]00141:RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
[Thu Jan 05 22:05:33 2012]00142:RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:33 2012]00143:RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:33 2012]00144:RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:33 2012]00145:RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
[Thu Jan 05 22:05:33 2012]00146:RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
[Thu Jan 05 22:05:33 2012]00147:RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
[Thu Jan 05 22:05:33 2012]00148:RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
[Thu Jan 05 22:05:34 2012]00149:RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
[Thu Jan 05 22:05:34 2012]00150:RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
[Thu Jan 05 22:05:34 2012]00151:RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
[Thu Jan 05 22:05:34 2012]00152:RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
[Thu Jan 05 22:05:34 2012]00153:RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
[Thu Jan 05 22:05:34 2012]00154:RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
[Thu Jan 05 22:05:34 2012]00155:RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
[Thu Jan 05 22:05:34 2012]00156:RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
[Thu Jan 05 22:05:34 2012]00157:RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
[Thu Jan 05 22:05:34 2012]00158:RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
[Thu Jan 05 22:05:34 2012]00159:RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
[Thu Jan 05 22:05:34 2012]00160:Initializing engine internals.
[Thu Jan 05 22:05:34 2012]00161:CRender::InitDevice completed successfully.
[Thu Jan 05 22:05:34 2012]00062:Display options set, return code 1.
[Thu Jan 05 22:05:34 2012]00063:AutoMipMapping set to 0.
[Thu Jan 05 22:05:34 2012]00064:Storing display options.
[Thu Jan 05 22:05:34 2012]00065:Initializing fonts.
[Thu Jan 05 22:05:34 2012]00066:Loading string tables.
[Thu Jan 05 22:05:35 2012]00067:Loading database strings file dbstr_us.txt...
[Thu Jan 05 22:05:35 2012]00068:4940 strings read.
[Thu Jan 05 22:05:35 2012]00069:Initializing UI.
[Thu Jan 05 22:05:35 2012]00070:Initializing UI manager.
[Thu Jan 05 22:05:35 2012]00071:Initializing fonts.
[Thu Jan 05 22:05:35 2012]00072:Parsing UI XML.
[Thu Jan 05 22:05:46 2012]00073:Loading default UI resources.
[Thu Jan 05 22:05:46 2012]00074:Initializing Music.
[Thu Jan 05 22:05:46 2012]00075:Activating Load Screen.
[Thu Jan 05 22:05:47 2012]00076:Display initialized.
[Thu Jan 05 22:05:47 2012]00077:Initializing global data.
[Thu Jan 05 22:05:47 2012]00078:Loading GlobalFroglok_chr
[Thu Jan 05 22:05:47 2012]00079:Loading GlobalPCFroglok_chr
[Thu Jan 05 22:05:48 2012]00080:Loading frogequip
[Thu Jan 05 22:05:48 2012]00081:Loading GlobalSKE_chr2
[Thu Jan 05 22:05:48 2012]00082:Loading GlobalDRK_chr
[Thu Jan 05 22:05:48 2012]00083:Failed to open C:\Users\Allie\Desktop\everquest\GlobalDRK_chr.s3d .
[Thu Jan 05 22:05:48 2012]00084:Loading Global_obj
[Thu Jan 05 22:05:48 2012]00085:Loading GEquip
[Thu Jan 05 22:05:49 2012]00086:Loading GEquip8
[Thu Jan 05 22:05:49 2012]00087:Loading GEquip2
[Thu Jan 05 22:05:49 2012]00088:Loading grass
[Thu Jan 05 22:05:50 2012]00089:Loading GEquip5
[Thu Jan 05 22:05:50 2012]00090:Loading GEquip4
[Thu Jan 05 22:05:50 2012]00091:Loading GEquip3
[Thu Jan 05 22:05:50 2012]00092:Failed to open C:\Users\Allie\Desktop\everquest\GEquip3.s3d.
[Thu Jan 05 22:05:50 2012]00093:Loading loyequip
[Thu Jan 05 22:05:50 2012]00094:Loading ldonequip
[Thu Jan 05 22:05:50 2012]00095:Loading gatesequip
[Thu Jan 05 22:05:52 2012]00096:Loading GEquip6
[Thu Jan 05 22:05:52 2012]00097:Loading Global7_chr
[Thu Jan 05 22:05:56 2012]00098:Loading rap_chr
[Thu Jan 05 22:05:56 2012]00099:Loading Dpm_chr
[Thu Jan 05 22:05:56 2012]00100:Loading Dpf_chr
[Thu Jan 05 22:05:56 2012]00101:Loading Epm_chr
[Thu Jan 05 22:05:57 2012]00102:Loading Epf_chr
[Thu Jan 05 22:05:57 2012]00103:Loading Gpm_chr
[Thu Jan 05 22:05:57 2012]00104:Loading Gpf_chr
[Thu Jan 05 22:05:57 2012]00105:Loading Hpf_chr
[Thu Jan 05 22:05:57 2012]00106:Loading Hpm_chr
[Thu Jan 05 22:05:57 2012]00107:Loading Opf_chr
[Thu Jan 05 22:05:57 2012]00108:Loading Opm_chr
[Thu Jan 05 22:05:58 2012]00109:Loading Tbm_chr
[Thu Jan 05 22:05:58 2012]00110:Loading Tbf_chr
[Thu Jan 05 22:05:59 2012]00111:Loading mmm_chr
[Thu Jan 05 22:05:59 2012]00112:Loading mmf_chr
[Thu Jan 05 22:05:59 2012]00113:Loading skt_chr
[Thu Jan 05 22:06:00 2012]00114:Loading Global6_chr2
[Thu Jan 05 22:06:00 2012]00115:Loading Global6_chr
[Thu Jan 05 22:06:00 2012]00116:Loading Global4_chr
[Thu Jan 05 22:06:01 2012]00117:Loading Global_chr
[Thu Jan 05 22:06:09 2012]00118:Loading fgh_chr
[Thu Jan 05 22:06:09 2012]00119:Loading mmm_chr
[Thu Jan 05 22:06:09 2012]00120:Loading mmf_chr
[Thu Jan 05 22:06:11 2012]00121:Loading Global2_chr
[Thu Jan 05 22:06:12 2012]00122:Loading Global3_chr
[Thu Jan 05 22:06:12 2012]00123:Loading
[Thu Jan 05 22:06:12 2012]00124:Failed to open C:\Users\Allie\Desktop\everquest\.s3d.
[Thu Jan 05 22:06:12 2012]00125:Initializing sky system.
[Thu Jan 05 22:06:16 2012]00126:Load NPC point 1 (cazicthule_chr, liz)
[Thu Jan 05 22:06:16 2012]00127:Load world point 3 (C:\Users\Allie\Desktop\everquest\cazicthule_chr.s 3d)
[Thu Jan 05 22:06:16 2012]00128:Load NPC point 5 (1e5ffd68, cazicthule_chr.wld, liz).
[Thu Jan 05 22:06:16 2012]00129:Successful read of NPC.
[Thu Jan 05 22:06:16 2012]00130:Load NPC end (1).
[Thu Jan 05 22:06:16 2012]00131:Load NPC point 1 (fungusgrove_chr, skn)
[Thu Jan 05 22:06:16 2012]00132:Load world point 3 (C:\Users\Allie\Desktop\everquest\fungusgrove_chr. s3d)
[Thu Jan 05 22:06:16 2012]00133:Load NPC point 5 (1e5ffd98, fungusgrove_chr.wld, skn).
[Thu Jan 05 22:06:16 2012]00134:Successful read of NPC.
[Thu Jan 05 22:06:16 2012]00135:Load NPC end (1).
[Thu Jan 05 22:06:16 2012]00136:Load NPC point 1 (emeraldjungle_chr, mos)
[Thu Jan 05 22:06:16 2012]00137:Load world point 3 (C:\Users\Allie\Desktop\everquest\emeraldjungle_ch r.s3d)
[Thu Jan 05 22:06:16 2012]00138:Load NPC point 5 (1e5ffdc8, emeraldjungle_chr.wld, mos).
[Thu Jan 05 22:06:17 2012]00139:Successful read of NPC.
[Thu Jan 05 22:06:17 2012]00140:Load NPC end (1).
[Thu Jan 05 22:06:17 2012]00141:Load NPC point 1 (lakeofillomen_chr, kgo)
[Thu Jan 05 22:06:17 2012]00142:Load world point 3 (C:\Users\Allie\Desktop\everquest\lakeofillomen_ch r.s3d)
[Thu Jan 05 22:06:17 2012]00143:Load NPC point 5 (1e5ffdf8, lakeofillomen_chr.wld, kgo).
[Thu Jan 05 22:06:17 2012]00144:Successful read of NPC.
[Thu Jan 05 22:06:17 2012]00145:Load NPC end (1).
[Thu Jan 05 22:06:18 2012]00146:Global data initialized.
[Thu Jan 05 22:06:18 2012]00147:Starting process game.
[Thu Jan 05 22:06:18 2012]00148:Starting network game.
[Thu Jan 05 22:06:18 2012]00149:Starting load.
[Thu Jan 05 22:06:18 2012]00150:Verifying world files.
[Thu Jan 05 22:06:18 2012]00151:Attempting to load clz.EQG.
[Thu Jan 05 22:06:19 2012]00152:Loaded clz.EQG.
[Thu Jan 05 22:06:19 2012]00153:Loading zone specific files.
[Thu Jan 05 22:06:19 2012]00154:Initializing cameras.
[Thu Jan 05 22:06:19 2012]00155:Initializing lights.
[Thu Jan 05 22:06:19 2012]00156:Initializing visual effects.
[Thu Jan 05 22:06:19 2012]00157:Initializing target indicator.
[Thu Jan 05 22:06:19 2012]00158:Initializing player path.
[Thu Jan 05 22:06:19 2012]00159:Performing post-load operations.
[Thu Jan 05 22:06:19 2012]00160:Initializing precipitation system.
[Thu Jan 05 22:06:19 2012]00161:World initialized: clz
[Thu Jan 05 22:06:19 2012]00162:load done.
[Thu Jan 05 22:06:19 2012]00163:Starting char select.
[Thu Jan 05 22:06:19 2012]00164:Clearing display buffers.
[Thu Jan 05 22:06:19 2012]00165:Display buffers cleared.
[Thu Jan 05 22:06:19 2012]00166:Initializing character select UI.
[Thu Jan 05 22:06:20 2012]00167:Resetting game UI.
[Thu Jan 05 22:06:27 2012]00168:Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
[Thu Jan 05 22:06:27 2012]00169:Zone addr [71.81.140.171:34587] received...
[Thu Jan 05 22:06:27 2012]00170:ZONING
[Thu Jan 05 22:06:27 2012]00171:Networking: Connection Closed [0] with 0 pending bytes.
[Thu Jan 05 22:06:27 2012]00172:Networking: using port [49318].
[Thu Jan 05 22:06:27 2012]00173:Networking: Connection Established [1]
[Thu Jan 05 22:06:27 2012]00174:Connected to 71.81.140.171:34587...
[Thu Jan 05 22:06:27 2012]00175:Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
[Thu Jan 05 22:06:30 2012]00176:Zone Connect -- 3 -- Received MSG_SEND_PC
[Thu Jan 05 22:06:30 2012]00177:Received our Player from zone.
[Thu Jan 05 22:06:30 2012]00178:Received MSG_EQ_ADDPLAYER, Player = Archonin, zone = The Guild Lobby
[Thu Jan 05 22:06:34 2012]00179:MSG_TIME_STAMP received.
[Thu Jan 05 22:06:34 2012]00180:MSG_TIME_STAMP received. (Items inc).
[Thu Jan 05 22:06:42 2012]00181:Received an item via EQI_STARTING_ITEM at loc 0
[Thu Jan 05 22:06:42 2012]00182:Received an item via EQI_STARTING_ITEM at loc 1
[Thu Jan 05 22:06:42 2012]00183:Received an item via EQI_STARTING_ITEM at loc 2
[Thu Jan 05 22:06:42 2012]00184:Received an item via EQI_STARTING_ITEM at loc 3
[Thu Jan 05 22:06:42 2012]00185:Received an item via EQI_STARTING_ITEM at loc 4
[Thu Jan 05 22:06:42 2012]00186:Received an item via EQI_STARTING_ITEM at loc 5
[Thu Jan 05 22:06:42 2012]00187:Received an item via EQI_STARTING_ITEM at loc 6
[Thu Jan 05 22:06:42 2012]00188:Received an item via EQI_STARTING_ITEM at loc 7
[Thu Jan 05 22:06:42 2012]00189:Received an item via EQI_STARTING_ITEM at loc 8
[Thu Jan 05 22:06:42 2012]00190:Received an item via EQI_STARTING_ITEM at loc 9
[Thu Jan 05 22:06:42 2012]00191:Received an item via EQI_STARTING_ITEM at loc 10
[Thu Jan 05 22:06:42 2012]00192:Received an item via EQI_STARTING_ITEM at loc 11
[Thu Jan 05 22:06:42 2012]00193:Received an item via EQI_STARTING_ITEM at loc 12
[Thu Jan 05 22:06:42 2012]00194:Received an item via EQI_STARTING_ITEM at loc 13
[Thu Jan 05 22:06:42 2012]00195:Received an item via EQI_STARTING_ITEM at loc 14
[Thu Jan 05 22:06:42 2012]00196:Received an item via EQI_STARTING_ITEM at loc 15
[Thu Jan 05 22:06:42 2012]00197:Received an item via EQI_STARTING_ITEM at loc 16
[Thu Jan 05 22:06:42 2012]00198:Received an item via EQI_STARTING_ITEM at loc 17
[Thu Jan 05 22:06:42 2012]00199:Received an item via EQI_STARTING_ITEM at loc 18
[Thu Jan 05 22:06:42 2012]00200:Received an item via EQI_STARTING_ITEM at loc 19
[Thu Jan 05 22:06:42 2012]00201:Received an item via EQI_STARTING_ITEM at loc 20
[Thu Jan 05 22:06:42 2012]00202:Received an item via EQI_STARTING_ITEM at loc 22
[Thu Jan 05 22:06:42 2012]00203:Received an item via EQI_STARTING_ITEM at loc 23
[Thu Jan 05 22:06:42 2012]00204:Received an item via EQI_STARTING_ITEM at loc 24
[Thu Jan 05 22:06:42 2012]00205:Received an item via EQI_STARTING_ITEM at loc 25
[Thu Jan 05 22:06:42 2012]00206:Received an item via EQI_STARTING_ITEM at loc 26
[Thu Jan 05 22:06:42 2012]00207:Received an item via EQI_STARTING_ITEM at loc 27
[Thu Jan 05 22:06:42 2012]00208:Received an item via EQI_STARTING_ITEM at loc 28
[Thu Jan 05 22:06:42 2012]00209:Received an item via EQI_STARTING_ITEM at loc 29
[Thu Jan 05 22:06:42 2012]00210:Received an item via EQI_STARTING_ITEM at loc 30
[Thu Jan 05 22:06:42 2012]00211:Received an item via EQI_STARTING_ITEM at loc 31
[Thu Jan 05 22:06:42 2012]00212:Received an item via EQI_STARTING_ITEM at loc 21
[Thu Jan 05 22:06:42 2012]00213:Received an item via EQI_STARTING_ITEM at loc 2000
[Thu Jan 05 22:06:42 2012]00214:Received an item via EQI_STARTING_ITEM at loc 2001
[Thu Jan 05 22:06:42 2012]00215:Received an item via EQI_STARTING_ITEM at loc 2002
[Thu Jan 05 22:06:42 2012]00216:Received an item via EQI_STARTING_ITEM at loc 2003
[Thu Jan 05 22:06:42 2012]00217:Received an item via EQI_STARTING_ITEM at loc 2004
[Thu Jan 05 22:06:42 2012]00218:Received an item via EQI_STARTING_ITEM at loc 2005
[Thu Jan 05 22:06:42 2012]00219:Received an item via EQI_STARTING_ITEM at loc 2006
[Thu Jan 05 22:06:42 2012]00220:Received an item via EQI_STARTING_ITEM at loc 2007
[Thu Jan 05 22:06:42 2012]00221:Received an item via EQI_STARTING_ITEM at loc 2008
[Thu Jan 05 22:06:42 2012]00222:Received an item via EQI_STARTING_ITEM at loc 2009
[Thu Jan 05 22:06:42 2012]00223:Received an item via EQI_STARTING_ITEM at loc 2010
[Thu Jan 05 22:06:43 2012]00224:Received an item via EQI_STARTING_ITEM at loc 2011
[Thu Jan 05 22:06:43 2012]00225:Received an item via EQI_STARTING_ITEM at loc 2012
[Thu Jan 05 22:06:43 2012]00226:Received an item via EQI_STARTING_ITEM at loc 2013
[Thu Jan 05 22:06:43 2012]00227:Received an item via EQI_STARTING_ITEM at loc 2014
[Thu Jan 05 22:06:43 2012]00228:Received an item via EQI_STARTING_ITEM at loc 2015
[Thu Jan 05 22:06:43 2012]00229:Received an item via EQI_STARTING_ITEM at loc 2016
[Thu Jan 05 22:06:43 2012]00230:Received an item via EQI_STARTING_ITEM at loc 2018
[Thu Jan 05 22:06:43 2012]00231:Received an item via EQI_STARTING_ITEM at loc 2019
[Thu Jan 05 22:06:43 2012]00232:Received an item via EQI_STARTING_ITEM at loc 2020
[Thu Jan 05 22:06:43 2012]00233:Received an item via EQI_STARTING_ITEM at loc 2021
[Thu Jan 05 22:06:43 2012]00234:Received an item via EQI_STARTING_ITEM at loc 2022
[Thu Jan 05 22:06:43 2012]00235:Received an item via EQI_STARTING_ITEM at loc 2023
[Thu Jan 05 22:06:43 2012]00236:Item done, MSG_WEATHER_EVENT received.
[Thu Jan 05 22:06:43 2012]00237:Initializing zone.
[Thu Jan 05 22:06:43 2012]00238:Initializing world.
[Thu Jan 05 22:06:43 2012]00239:Verifying world files.
[Thu Jan 05 22:06:43 2012]00240:Attempting to load guildlobby.EQG.
[Thu Jan 05 22:06:47 2012]00241:Loaded guildlobby.EQG.
[Thu Jan 05 22:06:47 2012]00242:Loading zone specific files.
[Thu Jan 05 22:06:48 2012]00243:Loaded hnm.EQG.
[Thu Jan 05 22:06:48 2012]00244:Loaded NPC with code hnm from hnm.s3d
[Thu Jan 05 22:06:49 2012]00245:Initializing cameras.
[Thu Jan 05 22:06:49 2012]00246:Initializing lights.
[Thu Jan 05 22:06:49 2012]00247:Initializing visual effects.
[Thu Jan 05 22:06:49 2012]00248:Initializing target indicator.
[Thu Jan 05 22:06:49 2012]00249:Initializing player path.
[Thu Jan 05 22:06:49 2012]00250:Performing post-load operations.
[Thu Jan 05 22:06:49 2012]00251:Initializing precipitation system.
[Thu Jan 05 22:06:49 2012]00252:World initialized: guildlobby
[Thu Jan 05 22:06:49 2012]00253:Requesting zone data.
[Thu Jan 05 22:06:49 2012]00254:Resetting cameras.
[Thu Jan 05 22:06:49 2012]00255:Resetting vision.
[Thu Jan 05 22:06:49 2012]00256:Resetting overlays.
[Thu Jan 05 22:06:49 2012]00257:Zone initialized.
[Thu Jan 05 22:06:49 2012]00258:Creating INI files.
[Thu Jan 05 22:06:49 2012]00259:Requesting AA data.
[Thu Jan 05 22:06:49 2012]00260:Requesting Skill rank data.
[Thu Jan 05 22:06:49 2012]00261:Loading UI.
[Thu Jan 05 22:06:49 2012]00262:Deactivating previous UI.
[Thu Jan 05 22:06:49 2012]00263:Unloading previous textures.
[Thu Jan 05 22:06:49 2012]00264:Resetting UI.
[Thu Jan 05 22:06:49 2012]00265:Resetting character select UI.
[Thu Jan 05 22:06:49 2012]00266:Resetting game UI.
[Thu Jan 05 22:06:51 2012]00267:UI Reset.
[Thu Jan 05 22:06:51 2012]00268:Initializing UI.
[Thu Jan 05 22:06:51 2012]00269:Initializing UI manager.
[Thu Jan 05 22:06:51 2012]00270:Initializing fonts.
[Thu Jan 05 22:06:51 2012]00271:Parsing UI XML.
[Thu Jan 05 22:06:51 2012]00272:Parsing INI file .\UI_Archonin_stormhaven.ini
[Thu Jan 05 22:06:51 2012]00273:INI file .\UI_Archonin_stormhaven.ini loaded.
[Thu Jan 05 22:07:00 2012]00274:Loading default UI resources.
[Thu Jan 05 22:07:00 2012]00275:Initializing game UI.
[Thu Jan 05 22:07:00 2012]00276:Parsing INI file .\Archonin_stormhaven.ini
[Thu Jan 05 22:07:00 2012]00277:INI file .\Archonin_stormhaven.ini loaded.
[Thu Jan 05 22:07:06 2012]00278:fatal error in main thread Code = c0000094 ADDR=0x26eb529b
[Thu Jan 05 22:07:06 2012]00279:EAX=00000002 EBX=00000002 ECX=00000000 EDX=00000000
[Thu Jan 05 22:07:06 2012]00280:ESI=285df550 EDI=00000000 EBP=0018dd20 ESP=0018dcf0
[Thu Jan 05 22:07:06 2012]00281:Raw Stack
[Thu Jan 05 22:07:06 2012]00282:0018dcf0 02 00 00 00 50 f5 5d 28 78 f5 5d 28 06 a9 dc 26 ....P.]( x.](...&
[Thu Jan 05 22:07:06 2012]00283:0018dd00 fe 16 32 be 02 00 00 00 00 00 00 00 00 00 00 00 ..2..... ........
[Thu Jan 05 22:07:06 2012]00284:0018dd10 fe 16 32 be 02 00 00 00 50 dd 0e 00 00 00 00 00 ..2..... P.......
[Thu Jan 05 22:07:06 2012]00285:0018dd20 4c dd 18 00 ef 17 c2 26 44 6b 54 28 78 d2 c4 26 L......& DkT(x..&
[Thu Jan 05 22:07:06 2012]00286:0018dd30 50 f5 5d 28 57 00 00 00 88 6d 45 03 20 d3 c4 26 P.](W... .mE. ..&
[Thu Jan 05 22:07:06 2012]00287:0018dd40 48 dd 18 00 57 00 00 00 50 f5 5d 28 6c dd 18 00 H...W... P.](l...
[Thu Jan 05 22:07:06 2012]00288:0018dd50 ff 7c c5 26 44 6b 54 28 98 dd 18 00 40 fd 59 28 .|.&DkT( ....@.Y(
[Thu Jan 05 22:07:06 2012]00289:0018dd60 78 fd 59 28 40 fd 59 28 38 6b 54 28 84 dd 18 00 x.Y(@.Y( 8kT(....
[Thu Jan 05 22:07:06 2012]00290:0018dd70 ea cf c4 26 7c dd 18 00 a8 fd 24 18 01 00 00 00 ...&|... ..$.....
[Thu Jan 05 22:07:06 2012]00291:0018dd80 57 00 00 00 b0 98 07 08 7b 7a 55 00 98 dd 18 00 W....... {zU.....
[Thu Jan 05 22:07:06 2012]00292:0018dd90 88 6d 45 03 88 6d 45 03 00 00 00 00 00 73 3e 03 .mE..mE. .....s>.
[Thu Jan 05 22:07:06 2012]00293:0018dda0 01 00 00 00 4c 09 b5 00 34 09 b5 00 01 00 00 00 ....L... 4.......
[Thu Jan 05 22:07:06 2012]00294:0018ddb0 18 f8 17 03 18 f8 17 03 18 f8 17 03 01 00 00 00 ........ ........
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[Thu Jan 05 22:07:07 2012]00470:0018e8b0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:07 2012]00471:0018e8c0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:07 2012]00472:0018e8d0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:07 2012]00473:0018e8e0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:07 2012]00474:0018e8f0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00475:0018e900 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00476:0018e910 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00477:0018e920 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00478:0018e930 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00479:0018e940 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00480:0018e950 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00481:0018e960 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00482:0018e970 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00483:0018e980 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00484:0018e990 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00485:0018e9a0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00486:0018e9b0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00487:0018e9c0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00488:0018e9d0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00489:0018e9e0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00490:0018e9f0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00491:0018ea00 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00492:0018ea10 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00493:0018ea20 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00494:0018ea30 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00495:0018ea40 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
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[Thu Jan 05 22:07:08 2012]00497:0018ea60 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
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[Thu Jan 05 22:07:08 2012]00500:0018ea90 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00501:0018eaa0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00502:0018eab0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00503:0018eac0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00504:0018ead0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00505:0018eae0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00506:0018eaf0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00507:0018eb00 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00508:0018eb10 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00509:0018eb20 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00510:0018eb30 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
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[Thu Jan 05 22:07:08 2012]00512:0018eb50 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00513:0018eb60 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00514:0018eb70 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00515:0018eb80 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00516:0018eb90 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00517:0018eba0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00518:0018ebb0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00519:0018ebc0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00520:0018ebd0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00521:0018ebe0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00522:0018ebf0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00523:0018ec00 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00524:0018ec10 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00525:0018ec20 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00526:0018ec30 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00527:0018ec40 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00528:0018ec50 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00529:0018ec60 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00530:0018ec70 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00531:0018ec80 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00532:0018ec90 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00533:0018eca0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00534:0018ecb0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00535:0018ecc0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00536:0018ecd0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00537:0018ece0 ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ce ........ ........
[Thu Jan 05 22:07:08 2012]00538:Call Stack
[Thu Jan 05 22:07:08 2012]00539:Stack Scan
[Thu Jan 05 22:07:08 2012]00540:0x0018dd88: ADDR=0x00557a7b
[Thu Jan 05 22:07:08 2012]00541:0x0018dda4: ADDR=0x00b5094c
[Thu Jan 05 22:07:08 2012]00542:0x0018dda8: ADDR=0x00b50934
[Thu Jan 05 22:07:08 2012]00543:0x0018ddc8: ADDR=0x006e5062
[Thu Jan 05 22:07:08 2012]00544:0x0018ddcc: ADDR=0x00b50934
[Thu Jan 05 22:07:08 2012]00545:0x0018ddd8: ADDR=0x00b5094c
[Thu Jan 05 22:07:08 2012]00546:0x0018dddc: ADDR=0x00b50934
[Thu Jan 05 22:07:08 2012]00547:0x0018ddfc: ADDR=0x006e5062
[Thu Jan 05 22:07:08 2012]00548:0x0018de00: ADDR=0x00b50934
[Thu Jan 05 22:07:08 2012]00549:0x0018de0c: ADDR=0x00b5094c
[Thu Jan 05 22:07:08 2012]00550:0x0018de10: ADDR=0x00b50934
[Thu Jan 05 22:07:08 2012]00551:0x0018de1c: ADDR=0x007f4758
[Thu Jan 05 22:07:08 2012]00552:0x0018de24: ADDR=0x005c12ff
[Thu Jan 05 22:07:08 2012]00553:0x0018de28: ADDR=0x00b5094c
[Thu Jan 05 22:07:08 2012]00554:0x0018de34: ADDR=0x007e6aa8
[Thu Jan 05 22:07:08 2012]00555:0x0018de3c: ADDR=0x006fa979
[Thu Jan 05 22:07:08 2012]00556:0x0018de54: ADDR=0x006fa942
[Thu Jan 05 22:07:08 2012]00557:0x0018de6c: ADDR=0x006fa942
[Thu Jan 05 22:07:08 2012]00558:0x0018de70: ADDR=0x006ffb9e
[Thu Jan 05 22:07:08 2012]00559:0x0018de8c: ADDR=0x007e12db
[Thu Jan 05 22:07:08 2012]00560:0x0018de94: ADDR=0x00682945
[Thu Jan 05 22:07:08 2012]00561:0x0018de9c: ADDR=0x005c17ec
[Thu Jan 05 22:07:08 2012]00562:0x0018dea0: ADDR=0x006fa9b7
[Thu Jan 05 22:07:08 2012]00563:0x0018deac: ADDR=0x0070fd4c
[Thu Jan 05 22:07:08 2012]00564:0x0018dec8: ADDR=0x00701dd1
[Thu Jan 05 22:07:08 2012]00565:0x0018dee0: ADDR=0x0070d6a6
[Thu Jan 05 22:07:08 2012]00566:0x0018def4: ADDR=0x007f64eb
[Thu Jan 05 22:07:08 2012]00567:0x0018defc: ADDR=0x0065777f
[Thu Jan 05 22:07:08 2012]00568:0x0018df14: ADDR=0x0070fc3f
[Thu Jan 05 22:07:08 2012]00569:0x0018df2c: ADDR=0x0072546f
[Thu Jan 05 22:07:08 2012]00570:0x0018df58: ADDR=0x0075e240
[Thu Jan 05 22:07:08 2012]00571:0x0018df5c: ADDR=0x00853ab0
[Thu Jan 05 22:07:08 2012]00572:0x0018df64: ADDR=0x00759a93
[Thu Jan 05 22:07:08 2012]00573:0x0018df68: ADDR=0x00759ab0
[Thu Jan 05 22:07:08 2012]00574:0x0018df74: ADDR=0x007f7e76
[Thu Jan 05 22:07:08 2012]00575:0x0018df7c: ADDR=0x0070d9fc
[Thu Jan 05 22:07:08 2012]00576:0x0018dfa0: ADDR=0x007f64eb
[Thu Jan 05 22:07:08 2012]00577:0x0018dfa8: ADDR=0x0065777f
[Thu Jan 05 22:07:08 2012]00578:0x0018dfc0: ADDR=0x0070fc3f
[Thu Jan 05 22:07:08 2012]00579:0x0018dfd8: ADDR=0x00701dd1
[Thu Jan 05 22:07:08 2012]00580:0x0018dff0: ADDR=0x0063344a
[Thu Jan 05 22:07:08 2012]00581:0x0018e008: ADDR=0x007edb11
[Thu Jan 05 22:07:08 2012]00582:0x0018e010: ADDR=0x0047437c
[Thu Jan 05 22:07:08 2012]00583:0x0018e044: ADDR=0x005727f6
[Thu Jan 05 22:07:08 2012]00584:0x0018e2b0: ADDR=0x009e63b0
[Thu Jan 05 22:07:08 2012]00585:0x0018e32c: ADDR=0x005727f6
[Thu Jan 05 22:07:08 2012]00586:0x0018e338: ADDR=0x005727f6
[Thu Jan 05 22:07:08 2012]00587:0x0018e358: ADDR=0x005727f6
[Thu Jan 05 22:07:08 2012]00588:0x0018e46c: ADDR=0x007598fa
[Thu Jan 05 22:07:08 2012]00589:0x0018e478: ADDR=0x007598ff
[Thu Jan 05 22:07:08 2012]00590:0x0018e488: ADDR=0x00712800
[Thu Jan 05 22:07:08 2012]00591:0x0018e498: ADDR=0x0075e240
[Thu Jan 05 22:07:08 2012]00592:0x0018e49c: ADDR=0x00853aa0
[Thu Jan 05 22:07:08 2012]00593:0x0018e4a4: ADDR=0x007598ff
[Thu Jan 05 22:07:08 2012]00594:0x0018e4a8: ADDR=0x006576f5
[Thu Jan 05 22:07:08 2012]00595:0x0018e4ac: ADDR=0x007598ff
[Thu Jan 05 22:07:08 2012]00596:0x0018e4bc: ADDR=0x007dc0b1
[Thu Jan 05 22:07:08 2012]00597:0x0018e4c4: ADDR=0x00478866
[Thu Jan 05 22:07:08 2012]00598:0x0018e4e0: ADDR=0x007598fa
[Thu Jan 05 22:07:08 2012]00599:0x0018e524: ADDR=0x005727f6
[Thu Jan 05 22:07:08 2012]00600:0x0018e64c: ADDR=0x006e5062
[Thu Jan 05 22:07:08 2012]00601:0x0018e650: ADDR=0x00b50934
[Thu Jan 05 22:07:08 2012]00602:0x0018e65c: ADDR=0x00b5094c
[Thu Jan 05 22:07:08 2012]00603:0x0018e660: ADDR=0x00b50934
[Thu Jan 05 22:07:08 2012]00604:0x0018e66c: ADDR=0x007f4758
[Thu Jan 05 22:07:08 2012]00605:0x0018e674: ADDR=0x006ea1ad
[Thu Jan 05 22:07:08 2012]00606:0x0018e678: ADDR=0x00b5094c
[Thu Jan 05 22:07:08 2012]00607:0x0018e68c: ADDR=0x007f49e6
[Thu Jan 05 22:07:08 2012]00608:0x0018e694: ADDR=0x0050cad3
[Thu Jan 05 22:07:08 2012]00609:0x0018e69c: ADDR=0x00ffffff
[Thu Jan 05 22:07:08 2012]00610:0x0018e6b0: ADDR=0x00759801
[Thu Jan 05 22:07:08 2012]00611:0x0018e6cc: ADDR=0x007ddfc0
[Thu Jan 05 22:07:09 2012]00612:0x0018e6d0: ADDR=0x004d5f57
[Thu Jan 05 22:07:09 2012]00613:0x0018e6e0: ADDR=0x007dd228
[Thu Jan 05 22:07:09 2012]00614:0x0018e6e8: ADDR=0x004ff022
[Thu Jan 05 22:07:09 2012]00615:0x0018e6f0: ADDR=0x00b3f40c
[Thu Jan 05 22:07:09 2012]00616:0x0018e704: ADDR=0x0094bd4c
[Thu Jan 05 22:07:09 2012]00617:0x0018e794: ADDR=0x0075a771
[Thu Jan 05 22:07:09 2012]00618:0x0018e7a0: ADDR=0x00989680
[Thu Jan 05 22:07:09 2012]00619:0x0018e7a8: ADDR=0x007dd89a
[Thu Jan 05 22:07:09 2012]00620:0x0018e7b4: ADDR=0x005727f6
[Thu Jan 05 22:07:09 2012]00621:0x0018e7c0: ADDR=0x00575479
[Thu Jan 05 22:07:09 2012]00622:fatal error in main thread Code = c0000094 ADDR=0x26eb529b
[Thu Jan 05 22:07:09 2012]00623:EAX=00000002 EBX=00000002 ECX=00000000 EDX=00000000
[Thu Jan 05 22:07:09 2012]00624:ESI=285df550 EDI=00000000 EBP=0018dd20 ESP=0018dcf0
[Thu Jan 05 22:07:09 2012]00625:Fatal error occurred in mainthread! (Release Client #630)
[Thu Jan 05 22:07:09 2012]00626:Client Version: Jun 8 2010 16:44:32
[Thu Jan 05 22:07:09 2012]00627:Skin Directory: UIFiles\Default\
[Thu Jan 05 22:07:09 2012]00628:Graphics DLL Loaded: Graphics DLL Version 2.00.47211
[Thu Jan 05 22:07:09 2012]00629:Graphics Build Date: Jun 8 2010 16:45:36
[Thu Jan 05 22:07:09 2012]00630:Video Card: AMD Radeon HD 6310 Graphics, 8.17.10.1107
[Thu Jan 05 22:07:09 2012]00631:Crash (char = Archonin, zone = guildlobby)
[Thu Jan 05 22:07:09 2012]00632:Local Player's World location at time of crash: 312.500000, 0.000000, 1.750000.
[Thu Jan 05 22:07:09 2012]00633:Gamestate at crash = 253
[Thu Jan 05 22:07:09 2012]00634:Processor: 2 of type 586
[Thu Jan 05 22:07:09 2012]00635:Physical memory: 1024 Megs
[Thu Jan 05 22:07:09 2012]00636:CPU: AMD C-50 Processor 1011046
[Thu Jan 05 22:07:09 2012]00637:Memory Mode: Maximum
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01-06-2012, 06:45 PM
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Opcode Ninja
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Join Date: Mar 2009
Location: San francisco
Posts: 426
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posted on station website credit for infomation Sarkaukar-Povar
*******************************
Delete the following:
EQMain.dll
EQGfx_dx8.dll
EQClient.ini
EQGame.exe
EQHardware.ini
EQGraphicsDX9.dll
UI_charactername_server.ini
charactername_server.ini
userdata folder
uifiles folder.
Now repatch.
***********************************
Start patcher but do NOT hit play. Hit Options and run through it, setting resolution to default 800x600. Now you can try entering the game. If you do, you can change the resolution to match your MONITOR's current/native resolution. If your monitor is an LCD and using DVI-DVI connection, and you change the resolution to something that your LCD does not support or outside its range, EQ will crash when the system tells it can not render at that resolution.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>.
Follow the instructions below if an error pops up after hitting the Play button on the patcher.
<hr>
Open up your eqclient.ini, located in the main Everquest folder, delete everything there and insert the following lines, changing the Videomode settings to match your desktop's current resolution, keeping both W/H and WW/WH the same (I only used different numbers so that the lines would stand out).
Also, if you run the Options (or optioneditor.exe) to select/deselect models, afterwards you may need to edit the VideoMode settings since that Options Editor does not show all the available resolutions.
[Defaults]
WindowedMode=TRUE
[VideoMode]
WindowedWidth=1280
WindowedHeight=1024
Width=1024
Height=768
FullscreenBitsPerPixel=32
FullscreenRefreshRate=60
>>>>>>>>>>>>>>>>>>>>>
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01-06-2012, 08:11 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 12
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thats great but i just realized after deleting those files how am i to patch im getting my install from steam, and if i did patch that would delete the purpose of trying to use it for emulator wouldn't it?
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01-06-2012, 08:15 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 12
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nvm i did find out how to do that on steam, trying it.
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01-07-2012, 11:40 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Do you get the same issue if you try creating a character on other servers? Also, are you trying to use a custom UI or just the default?
The post that NoPort made may be good for reference, but that is for support of EQLive, so the part about deleting files and patching is not something that you should do on EQEmu. You should never patch EQ to Live if you play EQEmu or it will break it.
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01-08-2012, 08:03 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 12
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well ive officially tried every offered piece of advice here and I am still unable to play. I am just going to assume that everquest is not compatible with this laptop.
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01-08-2012, 11:31 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 12
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well i did find out after researching that the amd c-50 single core processor does not work with everquest. anyone know any way around this?
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01-08-2012, 11:32 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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That is the AMD very low frequency processor right, around 1ghz ?
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01-10-2012, 08:51 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 12
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yea its the 1 ghz processor, its really low but it runs much newer games then everquest at a pretty decent speed even with all visual settings maxed, if you turn them down its very smooth. not sure why but everquest just refuses to run with that processor, i found a post on station with about 5 other people same processor same problem and they just said that its unsupported.
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01-10-2012, 09:37 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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At least you have your answer.
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