EDIT::: Problem seems to be with default.pl only loading for 1 mob and not the quest itself.  See 2nd post.
Trying to make a zone wide quest to add loot.  For testing purposes i have it set to >=1 later will be more like 90.  The idea is if a chance is rolled then pick a random item from a set of items and add it to NPC loot.
So i went to the zone folder made a file called default.pl and went on doing normal quest routine. here is where it gets weird.... This quest seems to pick 1 mob each #reloadqst and stick with that through each #repop until I do #reloadqst again.  you can see my test line there, which really helped narrow this down.  Any ideas what I am doing wrong here?
	Code:
	my @drops = (6701,6702,6703,6704);
sub EVENT_SPAWN{
quest::shout("test");
	if(quest::ChooseRandom(1..100) >= 1){
		$item = $drops[int(rand @drops)];
		quest::shout($item);#test line remove when working
		$npc->AddItem($item,1);
		 }
		 
}
 EDIT:: Is there an issue with the default.pl file beingside inside a zone folder and not just in eqemu\quests\ ?