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  #1  
Old 08-30-2017, 07:06 AM
marianoryu
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Quote:
Originally Posted by jia_jacky View Post
I think records of tblWorldServerRegistration table in your database are not consistent with your eqemu_config.xml.
But it shouldn't affect playing. You can still login and play, can't you?
I have tried using the account name and password I have created here, but it tells me it doesn't exist in the database; which leads me to ask how I get past that.
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  #2  
Old 09-09-2017, 09:38 AM
marianoryu
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Quote:
Originally Posted by marianoryu View Post
I have tried using the account name and password I have created here, but it tells me it doesn't exist in the database; which leads me to ask how I get past that.
I am still stumped in this - any help will be most welcome.
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  #3  
Old 09-09-2017, 02:44 PM
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Quote:
Originally Posted by marianoryu View Post
I am still stumped in this - any help will be most welcome.
Stumped by what - there's not a whole lot of information here

Shoot me some more information and I can try to help
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  #4  
Old 09-15-2017, 10:52 PM
marianoryu
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Quote:
Originally Posted by Akkadius View Post
Stumped by what - there's not a whole lot of information here

Shoot me some more information and I can try to help
How do I create an account so that I can log in?
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  #5  
Old 09-15-2017, 11:22 PM
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The_Beast
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Quote:
Originally Posted by marianoryu View Post
I am still stumped in this - any help will be most welcome.
First of all, just to verify, look in your database to make sure these 4 tables are there :

tblloginserveraccounts
tblserveradministration
tblserverlisttype
tblworldserverregistration


If those tables are there, the server "long name" and server "shortname" (in tblworldserverregistration) have to match
what is in your eqemu_config.xml file.

Second of all, there should be a file called login.ini, if you make sure the following line is set to TRUE, the user name and
password you first enter in your client login window, will automatically be created.

auto_create_accounts = TRUE
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  #6  
Old 09-16-2017, 09:23 AM
marianoryu
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Quote:
Originally Posted by The_Beast View Post
First of all, just to verify, look in your database to make sure these 4 tables are there :

tblloginserveraccounts
tblserveradministration
tblserverlisttype
tblworldserverregistration


If those tables are there, the server "long name" and server "shortname" (in tblworldserverregistration) have to match
what is in your eqemu_config.xml file.

Second of all, there should be a file called login.ini, if you make sure the following line is set to TRUE, the user name and
password you first enter in your client login window, will automatically be created.

auto_create_accounts = TRUE
I just looked - unless I'm looking at the wrong place (I assume the database I want to look is "peq"), they're not there.

In the case you need to see, here's how everything looks before starting the client.

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  #7  
Old 09-08-2017, 10:59 AM
jedder1977
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Sorry, I should have stated that. I tried the most updated(unstable) version as well in testing. Same result.
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  #8  
Old 09-08-2017, 11:02 AM
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Quote:
Originally Posted by jedder1977 View Post
Sorry, I should have stated that. I tried the most updated(unstable) version as well in testing. Same result.
My next thing for you to try would be exporting client data from the server so that your spells line up with what the server has in its database.

These errors your getting could be client sided

Copy the files generated in export into your client directory and get back to me

Code:
C:\EQEmu\servers\peq_server>mkdir export

C:\EQEmu\servers\peq_server>export_client_files.exe
[Status] Exporting Spells...
[Status] Exporting Skill Caps...
[Status] Exporting Base Data...
[Status] Exporting DB Strings...

C:\EQEmu\servers\peq_server>dir export
 Volume in drive C has no label.
 Volume Serial Number is 3A3D-1AE4

 Directory of C:\EQEmu\servers\peq_server\export

09/08/2017  10:01 AM    <DIR>          .
09/08/2017  10:01 AM    <DIR>          ..
09/08/2017  10:01 AM            51,971 BaseData.txt
09/08/2017  10:01 AM                25 dbstr_us.txt
09/08/2017  10:01 AM           901,425 SkillCaps.txt
09/08/2017  10:01 AM        28,551,278 spells_us.txt
               4 File(s)     29,504,699 bytes
               2 Dir(s)  153,949,364,224 bytes free
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  #9  
Old 09-08-2017, 11:11 AM
jedder1977
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Generated files, copied to SOD client folder, overwrote files, same result:(
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  #10  
Old 09-08-2017, 11:13 AM
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Quote:
Originally Posted by jedder1977 View Post
Generated files, copied to SOD client folder, overwrote files, same result:(
Next thing is - updating your client - SoD is way too old, I would recommend getting RoF2

Older clients are hard-coded to only read up to so many Spell ID's - they're also not going to understand how to handle newer spell data
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  #11  
Old 09-08-2017, 11:14 AM
jedder1977
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*sigh* it actually doesn't work on PEQ with my client. I just tested. Has anything changed in the past year that would cause it to no longer work with the SOD client?

The reason I haven't upgraded is because all of my macros are made for SOD and it would take a lot of work to change them. I box 40+ characters.
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  #12  
Old 09-08-2017, 11:15 AM
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Hmm - let me think of some other things, I am fighting some fires at work atm so it will have to be a bit.

Also - the installer uses the same DB as PEQ, so something else has to be going on
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  #13  
Old 09-16-2017, 04:26 PM
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You definately got some things going on there. World is not loading a few things, it's also not connecting to the login server and
you should have another window for zone server. Have no idea whats happening on your end.
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  #14  
Old 09-16-2017, 06:16 PM
marianoryu
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Quote:
Originally Posted by The_Beast View Post
You definately got some things going on there. World is not loading a few things, it's also not connecting to the login server and
you should have another window for zone server. Have no idea whats happening on your end.
Nor I, unfortunately. All I've done was run the installer in Admin mode, log into HeidiSQL, edit the shortcut and run "t_start_with_loginserver".
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  #15  
Old 09-20-2017, 07:22 PM
drelk001
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is there a way to change the stat caps granted to each level?
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