Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::GeorgeS's Tools

Development::GeorgeS's Tools A forum just for GeorgeS's tools

Reply
 
Thread Tools Display Modes
  #316  
Old 02-08-2009, 03:34 PM
spider661
Discordant
 
Join Date: Oct 2005
Location: michigain
Posts: 260
Default

sure
http://code.google.com/p/projecteqem...c=svn292&r=292
Reply With Quote
  #317  
Old 02-10-2009, 10:39 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

As mentioned in another post,

Fixed the program to handle the latest schema

Everquest Item Editor and Character Inventory Editor
- 14.4.0 - Added support for items table SVN schema 292 i.e change all columns from `augslotxunk` to `augslotxvisible`


Finally, it's done, but please let me know if there are other issues.

Another source of crashes occur when a null is in a field when one cannot exist, and that will make the program crash. There is no fix for this. Make sure your tables are ok - especially if you update often. I rarely update the items table, except for the schema.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #318  
Old 02-12-2009, 02:43 PM
gmraiford07
Fire Beetle
 
Join Date: Dec 2008
Location: aaaaaaaaaaa
Posts: 8
Default

heh georges i also found out that when say i take 1 item and i decide to copy it 3 times to edit it the first and third copy work but the second when i go to edit pops up with an error saying you cannot edit an item that doesnt yet exist lol but i figured it was just something wrong with my item so i went into navicat to check it and everything was fine so tried again and same error but if i rename the item in navicat everything works it wasnt really a problem but just figured you might of wanted to know about it
Reply With Quote
  #319  
Old 02-12-2009, 03:24 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

George, with the latest updates to DB schema your Spawn Editor no longer works - it requres that you remove the timeleft field from it.

Also, still trying hard to get your attention here:

http://www.eqemulator.net/forums/showthread.php?t=26667

thanks =)
Reply With Quote
  #320  
Old 02-14-2009, 02:29 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

The spawn editor standalone is depreciated several months ago. It
is now incorporated into the NPC loot editor.

The item editor appears to work with the current schema ver 292.
I did find a bug in the copy routine, and it should be fixed now.

Please DL ver. 14.4.1

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #321  
Old 02-14-2009, 02:56 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

ah george but unless I am missing soemthign there are 2 major issue with "build" in spawn editor:

I have to keep running npc editor just to use the spawn editor

and what is most important

I can only pull up spawn editor info on the mob I have selected - which is totaly no good - I can no longer search and browse entire ZONES or lists of spawns with it. WHich effecticly kills the spawn editor for me as a tool of any purpose. I cannot delete spawns entries with it anymore, I cannot add spawn data into entries which curently do nto exist and so on.

In other words the build-in spawn editor is nearly totaly useless for prety much anything.

Old editor has 100 times more power than the build in version. Could you please consider bringing the standalone up to date? The build-in just doesn't cut it :(
Reply With Quote
  #322  
Old 02-14-2009, 04:14 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

The tool is now integrated and has been for a long time. However, I did recode the module to be more stand alone.

NPC and Loot Editor

08.21.17 - SpawnEditor is re-coded for a more stand-alone mode


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #323  
Old 02-14-2009, 09:41 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

ah George - this is MUCH better now - I can once again browse all zones and all spawn groups. ( I will play around with it to ake sure that we not missing any of the usefull fetaures old editor had)
thanks!

BTW, I beive that old editor colors were somewhat better for the eyes (blueish background and black text)
Reply With Quote
  #324  
Old 02-17-2009, 07:51 AM
Joetuul
Sarnak
 
Join Date: Oct 2008
Location: AZ
Posts: 58
Default Thank You!!!

GeorgeS,

Thank you for updating your NPC editor tool, I can once again use the spawn and grid editor. I was having extreme difficulty have mobs path in a zone with zero grids. Your tools are a huge help. Thanks again!!!
__________________
~Tuul
Mithaniel Marr
http://mithmarr.power-rpg.com/
Reply With Quote
  #325  
Old 02-17-2009, 06:50 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

George, found a SIGNIFICANT error in the Spawn Editor

First of all Spaw Editor should be updated to include editing of Roamboxes.

Roamboxes data are part of spawngroup table, the old spawngroup table looked like this:

id, name

the current spawngroup table looks like this:

id, name, spawn_limit, dist, max_x, min_x, max_y, min_y, delay

these new collumsn are the data needed for the Roamboxes.

the significnat error in the editor rigth now that whenever you SAVE a spawngroup it sets all these fields to 0! (destroying all my Roambox data in the process)

So:
1) the setting to 0 needs to corected
and
2) the spawneditor could use this expansion and have this fields added to the editor for editing in the window where you have spawngroups list

thanks!
Reply With Quote
  #326  
Old 02-17-2009, 06:55 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Quote:
Originally Posted by ChaosSlayer View Post
George, found a SIGNIFICANT error in the Spawn Editor

First of all Spaw Editor should be updated to include editing of Roamboxes.
Sorry to go off-topic, but did you get roamboxes to work?
Reply With Quote
  #327  
Old 02-17-2009, 06:58 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

Quote:
Originally Posted by cavedude View Post
Sorry to go off-topic, but did you get roamboxes to work?
well apparenty it was the George editor that kept killing the data I been enterign last night =)
I am trying this right now and will report back in about 10 min if Roamboxes actualy working.
Reply With Quote
  #328  
Old 02-17-2009, 07:10 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

YAY! I happy to report that mobs are now rampaging across the land in random order and wreacking havoc at will!

Now if Geroge fixes this unfortunate error in the editor - we going to be all set

PS> God I am so glad I won't have to do grid pathing for West Karana by hand!!!
Reply With Quote
  #329  
Old 02-20-2009, 01:19 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

No problemo, I will get on this friday and should have this resolved by evening.

I should be able to add the feature in.

I'll have this as my top priority

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #330  
Old 02-20-2009, 11:46 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Modified it so it won't overwrite your data. I'll start work on the roambox features - that will take a bit longer.

NPC and Loot Editor

08.21.17 - SpawnEditor is modifed so it does not overwrite "existing" roamboxe data. This is the first of two parts. The second part will support creation of roamboxes


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:00 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3