|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Development::GeorgeS's Tools A forum just for GeorgeS's tools |
06-17-2010, 10:11 AM
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,474
|
|
The adaptation to the items table schema should require just a few code adjustments, and for Lillu I can use a double integer for the character loading.
I'll work on these and should have the changes done asap.
GeorgeS
|
06-17-2010, 11:12 AM
|
Hill Giant
|
|
Join Date: Sep 2008
Posts: 204
|
|
Thank you for the quick reply and fixes GeorgeS, you are great!
__________________
|
06-21-2010, 11:12 PM
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,474
|
|
Updated the program to use the new schema. Ironically, nothing broke when the schema (r1542) was applied, but I checked functionality and it's ok as far as I can tell.
Also, changed a character viariable to long integer type, so now high toon id's will work.
Newest version is - 14.5.0 - enjoy
GeorgeS
|
06-22-2010, 04:03 AM
|
Hill Giant
|
|
Join Date: Sep 2008
Posts: 204
|
|
Thank you GeorgeS!
__________________
|
06-22-2010, 05:49 AM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
Awesome as always, GeorgeS! Thanks much
If you get time, here are some other minor adjustments that would be nice to have at some point:
1. In the New Edit window, could you add the power source slot for items? Even though the Power Source slot is technically slot 21, we actually use slot 22 in the database due to slot 21 being used by Titanium for the ammo slot already. So, it is just 1 bitfield higher than ammo. I notice that when I copy an item set to use slot 22 already, it sets the slots to 0, so that may need adjusting too.
2. In the info window for click effects, here is some better info on Click Type:
Click Types:
1 = Clickable from inventory if Level reqs are met
3 = Expendable - normally limited charges such as potions
4 = Must equip to click
5 = Clickable from inventory if Level/Class/Race reqs are met
That's all I can think of for now, but they are fairly minor. Thanks again for the updates!
|
|
|
|
01-19-2011, 03:00 AM
|
Fire Beetle
|
|
Join Date: Jan 2011
Posts: 1
|
|
Not sure if this item editor is updated but;
The Download links are broken... New ones please?
Thank you.
|
01-20-2011, 12:10 AM
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,474
|
|
Power slot will be added in the next release. Currently fixing schema issues with the other tools.
Georges
|
|
|
|
01-23-2011, 09:02 AM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
Quote:
Originally Posted by trevius
Awesome as always, GeorgeS! Thanks much
If you get time, here are some other minor adjustments that would be nice to have at some point:
1. In the New Edit window, could you add the power source slot for items? Even though the Power Source slot is technically slot 21, we actually use slot 22 in the database due to slot 21 being used by Titanium for the ammo slot already. So, it is just 1 bitfield higher than ammo. I notice that when I copy an item set to use slot 22 already, it sets the slots to 0, so that may need adjusting too.
2. In the info window for click effects, here is some better info on Click Type:
Click Types:
1 = Clickable from inventory if Level reqs are met
3 = Expendable - normally limited charges such as potions
4 = Must equip to click
5 = Clickable from inventory if Level/Class/Race reqs are met
That's all I can think of for now, but they are fairly minor. Thanks again for the updates!
|
Also, another nice note worth adding/changing is this:
Click Level -- Level that the spell will be cast as
Click Level2 -- Minimum level to use the click cast
The main one is clicklevel2, for setting the min level to cast it, but the normal clicklevel field is the level that the spell will be cast as. So, if clicklevel is set to 1, the buffs won't last long, because it will be like a level 1 cast the spell, but if set to 70, they will last much longer.
|
|
|
|
04-13-2011, 12:11 PM
|
Sarnak
|
|
Join Date: May 2008
Location: california
Posts: 45
|
|
Hey GeorgeS, was playing with your item editor and about oh.. 300 custom items later, once I got to drakkin only items, I realized there were no drakkin selection option.. Took just a few minutes to test, and drakkin actually use the shroud option..
Was wondering if you could fix this? Possibly add in shroud capability as well? I know there are shroud usable items already in DB (the coldain weapons from the monster mission come to mind)..
|
08-06-2011, 05:04 PM
|
Fire Beetle
|
|
Join Date: Feb 2009
Location: MA
Posts: 21
|
|
Was playing around with making pre-set armor sets today and I ran into a few issues.
When trying to insert items into the inventory list then it does not always work. An example of a non-working item is spiritlight earring, but I've also had it happen with many others.
There doesn't appear to be a way to save a template straight from the eqitems program. You can load already pre-set profiles, but cannot save newly created ones.
Load Raid Bots doesn't work. If I load it, then select a bot, then the program crashes. The error code is: http://i.imgur.com/w5srK.jpg. Again, this only happens once I click on the bot name.
Hopefully I'm missing something and that's why I'm having these issues, but I was hoping to create a few armor templates after reading about it on your website.
Thanks for all the work you do!
|
08-08-2011, 05:50 PM
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,474
|
|
Thanks for the report. I am looking into this and hopefully it won't be a big problem to address.
GeorgeS
|
08-10-2011, 12:04 PM
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,474
|
|
Ok checked this out pretty extensively, and I can do everything as expected. No errors, and spiritlight earring works fine in the bots.
The error has to come from a null in your field somewhere. I am running v.1751
pre-set profiles can be saved buy going into the load bots button, and there's options to save.
You can check in your table why spiritlight earring causes problems. If there's a null somewhere or my table is too old then that could cause this.
GeorgeS
|
|
|
|
08-14-2011, 02:02 AM
|
Fire Beetle
|
|
Join Date: Aug 2011
Posts: 1
|
|
Noob
Is there a guide or tutorial page that explains on how to get many of the EQEMU tools created by George to work? If so please provide the link. It would be much appreciated.
Okay, step one, I need to ensure that my db.ini is filled out correctly. Okay, right here I start to panic. My server is on a Debian Linux box, which is on the same network as my Windows 7 machine. So, would the host be the Linux box IP address?
database=peq, what does peq stand for and is this the default?
everquest_folders=(whatever). I assume this is where I put the location of the EQ files that are located on the Linux box, not my local machine that has the client?
What I am trying to do, if possible, is to use George's wonderful tools from my Windows 7 box to edit the files needed on my Linux box. Is this a possible task and if so, what are the appropriate steps needed to accomplish said task?
I would like to thanks everybody for their hard work and please excuse me if my questions are redundant.
|
|
|
|
08-14-2011, 02:29 AM
|
Demi-God
|
|
Join Date: Aug 2010
Posts: 1,742
|
|
host=<ip address of the database machine>
user=<username in MySQL that you want to use>
password=<password for whoever the user is in the database>
database=<whatever you named your EQ database>
everquest_folder=<directory where you have your EQ client installed>
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 07:39 AM.
|
|
|
|
|
|
|
|
|
|
|
|
|