Quote:
Originally Posted by Akkadius
If you're talking about inflated hp_regen rates in one of the recent source releases, make sure you are updated to the latest source as it includes a database update that resolves this issue
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Hi Akkadius
Thanks for your reply. It's not related to that (I actually wanted to control regen rates as part of a quest).
I've actually thought of a workaround this morning. I can hijack another readable npc stat and use that to control the hp_regen value. For example, I can use charisma.
I just need to initially set the npc's cha to the same value as the hp_regen value, divided by 1000. Then I can use getCHA() and modify cha (eg -10) and apply that value to modify hp_regen (*1000).
It should work in theory.