Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #31  
Old 08-10-2004, 08:56 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Agreed. That's the first thing I thought when I noticed it.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #32  
Old 08-10-2004, 09:18 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

Absolutely *not* a practical way to compress zone files. I'm on dialup, and I really don't want to download a 24 mb file each time they want to make a change to 1 of the 20 zones that are in that file.
Granted, the zones don't change often... though I don't see that as a good thing either. It means SOE just slaps the expansion zones down and 24 hours after the expansion's release they probably don't ever even visit them anymore.
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
Reply With Quote
  #33  
Old 08-10-2004, 09:27 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by RangerDown
I really don't want to download a 24 mb file each time they want to make a change to 1 of the 20 zones that are in that file.
Allegedly they now use 'differential' patching (2nd paragraph in this link):

http://eqlive.station.sony.com/suppo...ew_patcher.jsp

which sounds like it only downloads the bits of the file that has changed.
Reply With Quote
  #34  
Old 08-10-2004, 10:01 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Quote:
Absolutely *not* a practical way to compress zone files. I'm on dialup, and I really don't want to download a 24 mb file each time they want to make a change to 1 of the 20 zones that are in that file.
Launch google, search RTPach.
It is being used since a looooong time now with games patcher, like WC3, C&amp;CG, like always, SOE is so last year ...

Bytes Patcher, new files system, whats the problem if EQEmu is still "up-to-date" ? Also i still think and maintain that EQEmu should have its own client, to take eqemu out of eqlive, because this is the only real solution, yes keeping EQEmu "up-to-date" is nice, but its bypassing the problem not resolving it~

Nice to hear Freaku isnt dead btw
__________________

Reply With Quote
  #35  
Old 08-11-2004, 04:09 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

1) I'll probably try reverse-engineering it sometime in the next week or so. Compressed file formats are simple in general.
2) The 24MB download would be a one-time thing. From there they'd simply update single files.
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #36  
Old 08-13-2004, 02:16 PM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Well, I'm back to work on FreakU finally. I just finished off the last of the _major_ changes to the UI code (they started with creating it in the first place ) and now have:

Movable windows
Clickable buttons
And some other spiffy stuff that I probably forgot (first time I've touched the code in 2 or 3 weeks)

I'll put up a tarball on http://freaku.gforge.linuxpowered.com in a bit
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #37  
Old 08-13-2004, 06:47 PM
hypershadow66
Banned
 
Join Date: Nov 2003
Posts: 335
Default

the website says: 195/254 Rendered properly (76.772%)
does that mean that its almost done and is the zones the only thing needed for freakU to be completed?[/quote]
Reply With Quote
  #38  
Old 08-13-2004, 08:14 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

i am sure there is still LOTS to do after making zones render properly
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
Reply With Quote
  #39  
Old 08-13-2004, 08:44 PM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Glad to hear you are back at working on Freaku.

Im actually making new custom zones, and i will wonder how FreakU will handle this, well, what do you plan to add to freakU that will make the life of eqemu easier (zoneproxy implementation, possibility to read 3DS ?), i know its too early for those kind of questions, since freaku is pretty alpha, but im curious.

Im not a prog, more like a graphist, if you need any help, PM me, i will be glad to help on Freaku project.
__________________

Reply With Quote
  #40  
Old 08-14-2004, 03:18 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

To answer hypershadow's question, we're so far from being 'almost done' that it's not even funny. Simply making all zones display properly is a fraction of all the work.

KhaN: We may make it possible in the future to read 3DS files, but we'd need some way of tying it all together because of the extra data that's in WLD files. If you have any ideas on this, let me know.
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #41  
Old 08-14-2004, 04:44 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

One of the points of FreakU is that ZoneProxy won't be necessary since the client will load any zone you throw at it.

I doubt that loading .3DS files is a viable option since there they don't contain other important details, like a BSP tree or other very important information specific to WLD files. We know how to create WLD and S3D files for the most part, so I don't think it's a major problem. One thing I'd like to see is someone port OpenZone's S3D and WLD code to C++ so the EQEmu team can use it for handling line-of-sight calculations.

WC
Reply With Quote
  #42  
Old 08-14-2004, 06:21 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

For me, if client is done, and if peoples like WC can decode WLD (to create weapons, models, all graphics), EQEmu will have the possiblity to take eqemu out of eq, read you will be able to create your own custom world, from scracth, without any eq contents.
Maybe im a dreamer, but i would love to see eqemu becoming a sort of opensource MMO, where peoples will be able to build their games with tools like OpenZone and the one Sandy is creating, well you got me.

3DS example, by thinking of it, i would prefer to see a MSH importer, like you build an object/items, and you can directly see in with FreakU, because render under 3D modeling tools and EQ Environnement are not the same. MSH-SCN file format WC done are great, im sure they would be a way to use them as a quick viewer for FreakU.

Now, this bring in my mind another question, if FreakU is DX9 based (like EQCLient), will it be possible to implements things that are not in EQ Client (Bump Mapping ?). I know those kind of question are wayyy to early compared to where FreakU developement is ... but .. im curious :/
__________________

Reply With Quote
  #43  
Old 08-14-2004, 08:23 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Thank you KhaN! I had the exact same idea. I want to be able to create a completely custom world

I also want to be able to _build_ worlds in FreakU, both offline and online. I want to make it a completely integrated development and design tool.

FreakU is OpenGL and SDL-based, btw. I don't use windows or any of MS's other proprietary bullshit.
Oh, and yes, bumpmapping can be implimented. I'd also really like to play with normal mapping, but both of those technologies will require building completely new content. Should be fun
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #44  
Old 08-18-2004, 03:31 AM
smogo
Discordant
 
Join Date: Jan 2004
Location: 47
Posts: 339
Default

**** **** !!!!!

/me reread al this to make sure this is not a dream or a joke

Yup, EqEMu would greatly improve from a free client, i want to throw in some help if i can

free means no-pay, but above all, means EQEMu players control over it.. OMGz, we need that. Let's stop trying to catch up with live. Create new worlds

**** **** !!!

got to re-read again
__________________
EQEMu Quest Repository is down until something new :(
Reply With Quote
  #45  
Old 08-18-2004, 06:08 AM
smogo
Discordant
 
Join Date: Jan 2004
Location: 47
Posts: 339
Default

FYI, downloaded the tarball (0.2a), and compiled under both linux (slackware 9.1) and cygwin-gcc for windows.

Everything went perfect (one single warning in eqnetwork.c, lines 49 and 50, redefinition of a macro), though i could not build with the configure script.

Running (windows only) is ok on small zones, but larger ones are waaaaayyyy toooo sloooow. I'm not sure the GL libs i'm using are hardware accelerated though :(. Are you clipping the planes to LOS anyway ?

looking forward to hear from you, i'll browse through the code in the meanwhile.

'later
__________________
EQEMu Quest Repository is down until something new :(
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:28 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3