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  #31  
Old 11-27-2012, 05:00 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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You could create a new character and then look at the inventory entry in the database before clicking enter world. At least you could verify what the initial
save value is.



EDIT: Another thing to look at is how SummonItem modifies its charges:

Code:
	ItemInst* inst = database.CreateItem(item, charges);
		if (inst) {
			// Custom logic for SummonItem
			if ((inst->GetCharges()==0))
				inst->SetCharges(1);
			if ((inst->GetCharges()>0))
				inst->SetCharges(inst->GetCharges());
		<...>
		}
It creates the item first, and then goes back and modifies the inst charges.
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  #32  
Old 11-27-2012, 05:13 PM
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Tabasco
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Posts: 269
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There are already provisions for it in most places, but the loss occurs in Database::StoreCharacter(), which is called right after starting items are populated.

The charges field in the inventory table is unsigned and the item charges are written without any testing.

Code:
            MakeAnyLenString
            (
                &invquery,
                "INSERT INTO inventory SET "
                "charid=%0u, slotid=%0d, itemid=%0u, charges=%0d, color=%0u",
                charid, i, newinv->GetItem()->ID,
                newinv->GetCharges(), newinv->GetColor()
            );
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  #33  
Old 11-27-2012, 06:12 PM
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Drajor
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Join Date: Nov 2012
Location: Halas
Posts: 355
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Quote:
Originally Posted by Caryatis View Post
Because you did something retarded by removing the table completely instead of say, cleaning it out and just adding the 10 items to it. You think its cleaner to edit the source but that just shows your inexperience.
Hi Caryatis, thanks for your feedback. I have no problems admitting my inexperience with the eqemu source, however I am not inexperienced in software development and design.

Your assumption that "I think it's cleaner" is incorrect. I looked at my requirements and considered the options available. I chose the option that satisfied my requirements and was both simple and pragmatic.

Quote:
Originally Posted by Caryatis View Post
Ever think of making the charges column signed? Probably wouldn't dissolve your computer if you tried.
If you read through the thread you see we have covered this already, it will not fix the issue. I agree with you though that it probably wont dissolve my computer.
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  #34  
Old 02-18-2013, 07:52 AM
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Drajor
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Location: Halas
Posts: 355
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Necro!

I came across this issue again and the following code now works as a work-around.

Code:
i->PutItem( i->FindFreeSlot(0,0), *pDB->CreateBaseItem( pDB->GetItem( YOUR_ITEM_ID ), 0 ) );
CreateBaseItem must be called, only calling GetItem will result in the item being out of charges.
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Last edited by Drajor; 02-18-2013 at 07:53 AM.. Reason: Spelling.. I just walked 20km!
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  #35  
Old 02-18-2013, 08:59 AM
lerxst2112
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I'm looking at the current code in SharedDatabase::SetStartingItems, and it does call CreateBaseItem.

The code you posted has a memory leak since the ItemInst* returned from CreateBaseItem is never deleted.
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  #36  
Old 02-18-2013, 11:17 AM
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Drajor
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Good catch, thank you!
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