Mortow told me to run the script perl DioabloLoot.pl delete and then run the "all" function again ... that seemed to fix it ... thanks guys
I may have spoke to soon ... just killed 3 things and all 3 of them dropped several items ill post a pic ... at 5% that seems odd that 3 things in a row would drop something really good wouldnt u think?
Last edited by ionhsmith; 10-08-2014 at 07:20 PM..
Reason: update
Mortow told me to run the script perl DioabloLoot.pl delete and then run the "all" function again ... that seemed to fix it ... thanks guys
I may have spoke to soon ... just killed 3 things and all 3 of them dropped several items ill post a pic ... at 5% that seems odd that 3 things in a row would drop something really good wouldnt u think?
delete is ran when you use "all"
The drop rate should be inherited from the settings in the table so it just seems like you have something not configured right.
Is there a way to use this tool to add a chance for ANY item in the game to drop on ANY NPC without taking the NPC's level and item level into consideration?
I've been trying to figure it out, but I suppose I'm hung up on understanding what the following means:
hp_min = the minimum HP the item must be in order to be inserted into a lootdrop entry
hp_max = the maximum HP the item must be in order to be inserted into the lootdrop entry
What is the HP of an item? The amount of HP on an item (doesn't make sense to me) or do all items have a HP amount assigned to them to help designate how powerful they are?
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