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  #31  
Old 02-25-2015, 01:34 AM
Azrealvect
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Any way to make this so that it does not train trade skills?
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  #32  
Old 02-25-2015, 02:16 AM
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ghanja
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Location: Hershey, PA
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Code:
sub EVENT_LEVEL_UP {

    AutoTrain(1); ## if 1 is passed it will train trade skills
    AutoTrain(); ## will not train trade skills (

}

sub AutoTrain {

    $client->Message( 15, "Your experiences across the realm have infused you with increased power and knowledge..." );

    # set all available skills to maximum for race/class at current level
    if ($_[0]) {my @skillsarray = [0..74];}
    else {my @skillsarray = [0..54,62,66,67,70..74];}
    foreach my $skill (@skillsarray) {
        next unless $client->CanHaveSkill($skill);
        my $maxSkill = $client->MaxSkill( $skill, $client->GetClass(), $ulevel );
        next unless $maxSkill > $client->GetRawSkill($skill);
        $client->SetSkill( $skill, $maxSkill );
    }

    # scribe all spells for current level
    quest::scribespells( $ulevel, $ulevel - 1 );

    # train all discs for current level
    quest::traindiscs( $ulevel, $ulevel - 1 );

}
untested
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  #33  
Old 02-25-2015, 11:35 AM
Azrealvect
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Ill give it a try later today thank you
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  #34  
Old 06-07-2015, 03:45 PM
dew1960
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Quote:
Originally Posted by Kingly_Krab View Post
Go in to your server folder, quests, templates, find global_player.pl and add these lines to the script and save it, enter the game, and type #reloadworld to repop all zones and reload scripts world-wide.
I know this is an old post and it may not apply to the current build so if that is the case, please let me know.

I just built a private local server to play on and learn how to use MQemulator.

Is there still a global_player.pl file somewhere because I can't find it in my server. I went into the server folder, quests, but there is no template folder there and a search of my pc only finds a reference to global_player.pl in a SQL update and a changelog.txt

Is there a way to still accomplish this on the current windows server build?

Just curious because I like the idea of this!
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  #35  
Old 06-07-2015, 04:17 PM
Kingly_Krab
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The 'templates' folder was renamed to 'global'.
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  #36  
Old 06-07-2015, 06:26 PM
dew1960
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Quote:
Originally Posted by Kingly_Krab View Post
The 'templates' folder was renamed to 'global'.
OK, I can see that. There is no global_player.pl but there is a global_player.lua, is that the same thing?
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I know we just met and this is crazy but, here's my server, play on it, maybe?

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  #37  
Old 06-07-2015, 06:30 PM
Kingly_Krab
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If you're not compiling Lua, the .lua file will not work, also, the code in this thread is Perl, so you'll have to use a global_player.pl file, which may require you deleting the global_player.lua file, as Lua has precedence.
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  #38  
Old 10-25-2015, 10:07 PM
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jpyou127
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How hard would this be to add to LUA?


Celestial
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  #39  
Old 10-26-2015, 01:21 PM
Kingly_Krab
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Very simple, it's already enabled on the CMake by default. So unless you turn it off, it should be enabled already.
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  #40  
Old 10-26-2015, 06:55 PM
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NatedogEZ
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Quote:
Originally Posted by jpyou127 View Post
How hard would this be to add to LUA?


Celestial

Try this... (might want to test it.. lol I r bad at lua)


This will train all skills except tradeskills

Code:
function event_level_up(e)
	local skills = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 48, 49, 50, 51, 52, 53, 54, 56, 62, 66, 67, 70, 71, 72, 73, 74 };
	for i, curskill in ipairs(skills) do
		local maxskill = e.self:MaxSkill(curskill);
		if (e.self:CanHaveSkill(curskill) == false) then
			--Do nothing...
		elseif (maxskill <= e.self:GetRawSkill(curskill)) then
			--Do nothing...
		else
			--Train!
			e.self:SetSkill(curskill, maxskill);
		end
	end
end
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  #41  
Old 10-28-2015, 08:47 AM
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jpyou127
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Thanks Natedog will give this a try!


Celestial
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  #42  
Old 11-05-2015, 12:29 AM
Azrealvect
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Join Date: May 2011
Posts: 53
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If anyone is interested this will train everything but trade skills and spell specializations.

Code:
sub EVENT_LEVEL_UP {

    AutoTrain();

}

sub AutoTrain {

    $client->Message( 15, "Your experiences across the realm have infused you with increased power and knowledge..." );

    # set all available skills to maximum for race/class at current level
    foreach my $skill ( 0 .. 42, 48 .. 54, 70 .. 74 ) {
        next unless $client->CanHaveSkill($skill);
        my $maxSkill = $client->MaxSkill( $skill, $client->GetClass(), $ulevel );
        next unless $maxSkill > $client->GetRawSkill($skill);
        $client->SetSkill( $skill, $maxSkill );
    }

    # scribe all spells for current level
    quest::scribespells( $ulevel, $ulevel - 1 );

    # train all discs for current level
    quest::traindiscs( $ulevel, $ulevel - 1 );

}
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  #43  
Old 11-05-2015, 12:33 PM
Shendare
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Join Date: Apr 2009
Location: California
Posts: 814
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Wow. That foreach iteration specification is beautiful.

Several people have been wondering about the cleanest way to iterate through numbers while skipping some, without nested ifs or multiple fors.

That's just gorgeous!
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  #44  
Old 11-05-2015, 03:55 PM
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NatedogEZ
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Quote:
Originally Posted by Shendare View Post
Wow. That foreach iteration specification is beautiful.

Several people have been wondering about the cleanest way to iterate through numbers while skipping some, without nested ifs or multiple fors.

That's just gorgeous!
Its easy in perl.. I have no clue how to do it in lua though :p
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  #45  
Old 11-05-2015, 05:02 PM
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Akkadius
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I feel like Shendare is kind of like this guy right now.

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