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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #31  
Old 03-21-2006, 01:13 AM
sesmar
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This may be a little late but I had this tutorial sitting around that I wrote sometime ago about how to install PHP 4 on IIS 5.1 (version shipped with windows XP Pro) You can view the tutorial at http://portfolio.sesmar.net/tutorials/php4.php

I hope this helps for setting up PHP on IIS.
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  #32  
Old 03-21-2006, 11:27 AM
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I have been unable to get eqbrowser to work, on both Winblows and Linux. Whenever I try to do anything at all (eg search) it always takes me back to the list of zones and how many mobs are in each (which is correct, so it is communicating with my db) Do you have any suggestions?

Two things I did notice, by default the configs point to your server I think and you left your root password in
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  #33  
Old 03-21-2006, 08:44 PM
Muuss
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Dude, thank you for your warning
Edit your php.ini, and put "Register_globals" at ON, it should fix your problem.
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  #34  
Old 03-22-2006, 12:27 AM
sdabbs65
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I had the same problem it's a php.ini config problem.
check your globals.
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  #35  
Old 03-22-2006, 10:47 AM
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Thanks guys! It works great.
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  #36  
Old 03-23-2006, 05:58 AM
Muuss
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I've just finished to rework all the spell part of eqbrowser. Spell description matches now Lucy's (word for word, or almost).

This is a major improvement, spells are now fully described and understandable. I've also included a new allspells.sql file that contains the 9/13/2006 spells.

http://eqemu.vilvert.fr/eqbrowser-0.4.1.tar.gz

If you encounter some spells with incorrect or incomplete descriptions, please report them here so i can't fix the source code. Be aware that lucy's AC calculation bonuses from spells doesn't match the result from the browser, I know that, it ll remain that way unless someones explains me exactly how they make their calculation (took mine from eqemu's source code).

Muuss
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  #37  
Old 03-23-2006, 06:08 AM
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Well the way I see it, the spell calculations in the browser should resemble EQEmu, and not Lucy. While the end goal is a total Live clone, we aren't there yet and so all of the killer 3rd party apps like yours should reflect that.
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  #38  
Old 03-23-2006, 07:17 AM
Muuss
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Not wrong
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  #39  
Old 03-24-2006, 01:04 AM
Muuss
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For those of you who like updates...

http://eqemu.vilvert.fr/eqbrowser-0.4.2.tar.gz

I've added a chart of the zones levels, that looks like allakhazam's zones level. Zones arent sorted cause that page is dynamic and sorting all that stuff is an heavy CPU work. I ll perhaps add the sort with an option to unvalidate it.

Also added haste in items search.
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  #40  
Old 03-27-2006, 03:06 AM
Muuss
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Updated again : (0.4.3)

http://eqemu.vilvert.fr/eqbrowser-0.4.3.tar.gz

Be aware that you need to update 'spells' table. This may be done by running includes/sql/update-0.4_0.4.3.sql, then running import_spells.pl (edit it before).
You can also remove the table then source allspells.sql (which is uptodate to 9/13).

- Added a pet description page.
- Added special attacks to pets and npcs pages.
- Sorted zones by level in the zone levels list (can be unvalidated from config file if it eats to much CPU on your server).
- Fixed a bug with items with small prices (less than 1 plat).
- Fixed a display bug in zone levels page that was showing the first zone from the DB after each level row.
- Added a new variable in config file that allows to configure the max number of items/recipes returned by the search engines.

TODO:
Complete races, spell descriptions.
Improve tradeskills
Add quests (big job)
Follow suggestions...
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  #41  
Old 03-27-2006, 07:16 AM
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The changes are sweet! Excellent work!
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  #42  
Old 03-29-2006, 03:54 AM
Muuss
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Guess what... New release.

Today, I ve added support for perl quests. This is a bit hard to configure and requires a little bit of Linux knowledge (should be easier under windows).

For each NPC that has a quest in a zone, you now have a link that points to that quest and allows the visitors to read it. It makes use of a perl parser that is ran when the page for the quest is displayed. The parser is able to do all the EVENT_SAY and EVENT_ITEM part if it's written without the use of plugin:: methods. It's limited to a simple syntax, but is able to understand a good amount of possibilities. Hard to be exhaustive. The parser runs the EVENT_SAY and EVENT_ITEM methods and puts the result in html files. They are displayed by eqbrowser right after.

To be more clear, the parser emulates what the player could do with the NPC and displays the results.

Technically, the result displayed may be surprising. For example, if in the quest perl file you test the second step of the quest before the first one, it will appear in that order in the web page...

There will be improvements soon, like the possibility to display a quest after choosing your class, race and level. Probably some fixes too in the parser...

http://eqemu.vilvert.fr/eqbrowser-0.5.tar.gz


You must give your webserver the rights to read the directory where your quests stand. This may be hard to fix under certain cases, make a copy of your quests somewhere else if it's easier. You can ask for help here or on my private forums (see sig).

Please report bugs and possible improvements.
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http://www.vilvert.fr/page.php?id=10

Last edited by Muuss; 03-29-2006 at 12:03 PM..
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  #43  
Old 03-29-2006, 04:50 AM
aza77
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one of the best tools imo
thanks for your work muuss
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  #44  
Old 03-29-2006, 07:03 PM
Muuss
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It's only a browser that uses existing data, nothing to compare in front of the skills and work needed to re-create a full emulator. Thanks anyway
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Muuss - [PEQGC] Dobl, the ogre that counts for 2 !
http://www.vilvert.fr/page.php?id=10
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  #45  
Old 03-30-2006, 03:07 AM
Muuss
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Version 0.5.1 is done. If you plan to use quests in eqbrowser, this is an important update.

http://eqemu.vilvert.fr/eqbrowser-0.5.1.tar.gz

*** Quests ***

- Support added for client->GetCharacterFactionLevel. It returns an average value depending of the faction choosen for the quest, if no faction, it returns 99 which is a high indifferent faction.

- I ve added a choice at the top of the quest page that allows people to choose a class, a faction lvl with the npc and the lvl of the character when they display the quest. Try any of the velious quest armor npcs for the faction. Try Cain Darkmoore in West Freeport for the class.
snapshots :
http://eqemu.vilvert.fr/lhranc1.jpg
http://eqemu.vilvert.fr/lhranc2.jpg
http://eqemu.vilvert.fr/cain_darkmoore.jpg

- Spell casted by the npcs are displayed now, like bind affinity for the soulbinders.

- I took a long time to emulate the behaviour of the 2 plugins present in the PEQ quest pack. soulbinder_say and check_handin. Both work.

*** Other ***
- Fixed an issue with bags in zones items list. They were appearing as 1HS instead of bags.
- Inverted x and y in each loc, they match now the locs given by the ingame /loc command.
- Fixed a few spell effects and added duration and full results for dam and healings over time. Fixed attack and movement speeds


That's all for today even for the week. If some stuff is missing or needs to be tweaked, please report it.

Muuss
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http://www.vilvert.fr/page.php?id=10

Last edited by Muuss; 03-30-2006 at 11:10 AM..
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