Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #31  
Old 08-22-2004, 03:31 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

just as a quick update...
- I have been working with Wiz a bit and have gotten this working for all (that I know of) zones. Wiz is working on pathing using my new maps.
- I have just modified my .map format, so it needs more testing.
- Wiz and I are testing it, then we will release something.
- Having a hell of a time getting the zone converter program to work on windows.
- Reading from s3d directly into .map, which get read by zone.
- I have a command written to dump your current partition to an obj file so it can be viewed in a renderer, for debugging.
Reply With Quote
  #32  
Old 09-15-2004, 12:10 PM
Ausfox
Fire Beetle
 
Join Date: Sep 2004
Posts: 2
Default

So the problem is that AI can't actually see the world and you have to tell it where the walls, etc are?
Reply With Quote
  #33  
Old 09-15-2004, 02:02 PM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default

This month old post no longer applies...LOS is working with 5.8.
__________________
GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
Reply With Quote
  #34  
Old 09-16-2004, 12:41 PM
Ausfox
Fire Beetle
 
Join Date: Sep 2004
Posts: 2
Default

So what your saying is because its done, your not allowed to improve or discuss it.
Reply With Quote
  #35  
Old 09-16-2004, 01:43 PM
mattmeck
Guest
 
Posts: n/a
Default

no he is saying the issues discussed in this thread are already fixxed so there isnt a pont in discussing fixxes for whats already fixxed.

Stop trying to start issues kkthx~
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:34 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3