As far as I saw, he wanted something like this to be possible.
Code:
sub EVENT_SPAWN {
if (quest::ChooseRandom(1..100) <= 10) {
if ($npc->GetNPCTypeID() == #) {
$random_item = quest::ChooseRandom(1, 4);
if ($random_item == 1) {
quest::addloot($random_item, 1, 0, quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(69, 72, 81), quest::ChooseRandom(100, 142, 214));
} elsif ($random_item == 4) {
quest::addloot($random_item, 1, 0, quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(45, 75, 81), quest::ChooseRandom(100, 142, 214));
}
} elsif ($npc->GetNPCTypeID() == #) {
$random_item = quest::ChooseRandom(6, 9);
##blah blah blah;
}
}
}