Go Back   EQEmulator Home > EQEmulator Forums > Development > Old Eq

Old Eq Sakrateri's Classic EQ Project

Reply
 
Thread Tools Display Modes
  #31  
Old 10-25-2007, 08:20 AM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

Sak,
I'm sorry for the way I responded initially. I just remembered that you were the one who was asking every day if we could make this playable offline. We don't have any initial plans to do so but maybe binaries in the future. The only reason I got up in arms is because we don't need more projects splitting people a part. Nice work though. Lots of stuff to do though but our team is powering through them.

-Wizzel
Reply With Quote
  #32  
Old 10-25-2007, 07:49 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Its ok Wizzel, apology accepted I'm not trying to compete with you guys and I do wish you all the best of luck , my time is very limited right now so I hope you get yours going soon for everyone to try. The one I am working on is strictly going to be for lan play as I have no Public Login that works for it.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #33  
Old 10-25-2007, 08:37 PM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

Yeah. Just a heads up, there is a TON to fix. The developers have been hard at work fixing minor bugs and implementing major features and such and it is really a time involved project. Respect to you for getting it working by yourself and stop in IRC sometime, I would love to chat and maybe petition the government to get you internet where you live .

-Wizzel
Reply With Quote
  #34  
Old 10-25-2007, 10:39 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Oh, and in case anyone is wondering, this version will be capable of supporting up to Luclin as can be seen here in the Plane of Knowledge



I have to say , that is the first time I have ever seen PoK with the old client
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #35  
Old 10-25-2007, 11:03 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Sakrateri; do you have a playing "demo" of what you have already? You have to start somewhere.
I really like what you are doing, hope you can see it all through.
Reply With Quote
  #36  
Old 10-26-2007, 12:02 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

playing demo? Im not sure what you mean by that, I am able to play it yes but still needs alot of work.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #37  
Old 10-26-2007, 03:05 AM
boogerific
Sarnak
 
Join Date: May 2005
Location: Northwestern USA
Posts: 83
Default

PoK came out with PoP, not Luclin. Luclin had Nexus as a hub, with Shadow Haven, Bazaar and Netherbian Lair as regular (not scions) zone points from Nexus. The hallway with the PoK book was a dead end at first, with the PoK books appearing mysteriously between the release of Luclin and PoP. Just an FYI. It's definitely cool to see PoK through old-client eyes. You gotta put this up for public play, bugs and all, Sak!
Reply With Quote
  #38  
Old 10-26-2007, 05:40 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Oops , your right , it supports up to PoP .
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #39  
Old 10-26-2007, 05:48 AM
Myrakkel
Fire Beetle
 
Join Date: Jul 2003
Location: Paoli, IN
Posts: 13
Default

Quote:
Originally Posted by boogerific View Post
PoK came out with PoP, not Luclin. Luclin had Nexus as a hub, with Shadow Haven, Bazaar and Netherbian Lair as regular (not scions) zone points from Nexus. The hallway with the PoK book was a dead end at first, with the PoK books appearing mysteriously between the release of Luclin and PoP. Just an FYI. It's definitely cool to see PoK through old-client eyes. You gotta put this up for public play, bugs and all, Sak!
YES!! I am waiting for this release!! I am interested more with the LAN play though. So I will patiently wait for Sak to release it. If ya need some help Sak you could send me the source. I am by no means a C++ genius and I work like a dog on 3rd shift but I can debug and troubleshoot. I suck at networking also so.... I can build DB's like a champ though, lol.
Reply With Quote
  #40  
Old 10-26-2007, 09:15 AM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

I do networking! I dabble in C++ (actually, only for EQEmu), let me know if I can help.

Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)

Last edited by TheLieka; 10-26-2007 at 05:18 PM..
Reply With Quote
  #41  
Old 10-28-2007, 10:42 PM
tcsmyworld's Avatar
tcsmyworld
Discordant
 
Join Date: Feb 2002
Posts: 452
Default

Quote:
Originally Posted by Sakrateri View Post
Its ok Wizzel, apology accepted I'm not trying to compete with you guys and I do wish you all the best of luck , my time is very limited right now so I hope you get yours going soon for everyone to try. The one I am working on is strictly going to be for lan play as I have no Public Login that works for it.


You are probably just as far as they are Sakrateri, and they don't have a public login either, they're using an older version of EQW to access the worldserver directly, bypassing any login.
I would love to hear more about your "hacks" to the Kunark client to get it working
PM me sometime about it, would really appreciate it.

P.S. ......... I have lots of old-school spawn files
__________________
Founder PEQ (ProjectEQ)

Last edited by tcsmyworld; 10-29-2007 at 06:45 AM..
Reply With Quote
  #42  
Old 10-31-2007, 09:17 AM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
Default

Enough bashing on these forums KKThx~


Mattmeck

Last edited by mattmeck; 10-31-2007 at 08:09 PM..
Reply With Quote
  #43  
Old 10-31-2007, 09:26 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

/golf clap
__________________
Read my developer notes at my blog.

Quote:
If it's not on IRC, it ain't l33t!
Reply With Quote
  #44  
Old 10-31-2007, 01:08 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

ahh, Matt... I thought Wizzel had hit the sweet spot myself, but I digress. Obviously a forum littered with personal attacks will do little to further our work on the project itself. Maybe the post that elicited Wizzel ought to be examined as well

But Sakrateri, your work towards an EQ classic client and game is awsome, keep it up. I prefer the new game myself, well up until are the LDoN, DoN eras anyway, but I can see the appeal in going back to the old and familiar that most of us knew.

Since there are atleast two projects going on surrouding the EQ classic game, I wonder if Doodman can be coaxed into adding a second LS server to support this, unless neither project wants to hook to the mothership so to speak and have other plans.
__________________
Read my developer notes at my blog.

Quote:
If it's not on IRC, it ain't l33t!

Last edited by WildcardX; 10-31-2007 at 09:13 PM..
Reply With Quote
  #45  
Old 11-01-2007, 10:24 PM
Ishamal
Fire Beetle
 
Join Date: Dec 2002
Posts: 6
Default

Never mind....

Last edited by Ishamal; 11-02-2007 at 06:26 AM.. Reason: Dont worry about it
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:22 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3