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  #31  
Old 08-04-2009, 05:36 PM
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trevius
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Since I am at work, it is hard for me to be of much help. I just went ahead and reverted it since we have dozens of high end events that rely heavily on $combat_state. I might have to start trying to read through the diffs of your merge to see if I can find anything though.
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  #32  
Old 08-05-2009, 01:14 AM
WildcardX
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I just committed a fix for the COMBAT_EVENT signalling bug. That issue should be resolved now as of r888.
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  #33  
Old 08-05-2009, 01:19 AM
WildcardX
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r888 also fixes the bug that bugged when you cancel a trade with a bot, even though I forgot to list that bug fix in the log.
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