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Quests::Plugins & Mods Completed plugins for public use as well as modifications. |
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02-21-2018, 01:00 PM
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Fire Beetle
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Join Date: Jan 2018
Location: Mississippi
Posts: 27
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Questions
According to what I Read, this used DBD
What I want to know is this:
I have an existing DB, not sure if its DBD or not.
If I create the tables in my old DB then it seems logical that I should not need to load DBD or alter the eqemu_config since it is all in the original DB.
plug_in From what I read all it does is alter the eqemu_config
Am I wrong?
Aardil
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02-21-2018, 01:41 PM
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Dragon
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Join Date: Dec 2009
Posts: 719
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DBI is a database independent interface for perl. DBD are the drivers it uses to connect (DBD::mysql, etc).
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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04-02-2018, 02:25 PM
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Fire Beetle
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Join Date: Apr 2018
Posts: 1
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Does anyone have the required sql for the tables? The link seems to be broken.
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04-27-2018, 02:43 PM
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Sarnak
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Join Date: Jan 2017
Posts: 30
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This is really cool. opens up tons of opportunities
how does the scaling work exactly for Raid mobs? i'm basically looking for a way to scale raid content down to a single 6 man group as far as difficulty. also, are these instructions still representative in the current peq database or would tweaks need to be made?
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04-27-2018, 08:48 PM
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Banned
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Join Date: Apr 2014
Posts: 279
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I will post a fix for this sometime this weekend for you guys.
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04-30-2018, 06:47 AM
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Discordant
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Join Date: Nov 2005
Posts: 270
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Most excellent Splose!
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05-11-2018, 11:16 AM
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Banned
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Join Date: Apr 2014
Posts: 279
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Quote:
Originally Posted by jpyou127
Most excellent Splose!
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I completely forgot about this!
A quick disclaimer I have a HEAVILY modified zone_controller.pl and had to quickly go through and remove everything that's not "stock" as far as the auto scaling goes. A quick test has this working on my server. If any of you have any issues I will try and fix them to the best of my ability.
Make sure you have the rule Zone::UseZoneController enabled. Place the following code into a file named zone_controller.pl in your quests/global folder.
Code:
sub EVENT_SPAWN {
#$Debug = " ";
quest::gmsay("Zone Scaling Sequence Initiated.", 18);
quest::gmsay("Zone: $zonesn", 18);
quest::gmsay("Instance Version: $instanceversion", 18);
quest::gmsay("Instance ID: $instanceversion", 18);
LoadStaticNPCScaling($zonesn); #::: Load NPC Static Scaling
LoadStaticZoneScaling(); #::: Load Zone Static Scaling
quest::settimer("scaleall", 1); #::: Run Scaling routine
quest::settimer("scaleall", 3); #::: Run Scaling routine
$ScalingLoaded = "";
}
sub EVENT_SIGNAL {
ScaleProcedure($signal);
}
sub EVENT_SPAWN_ZONE {
my $Pet = $entity_list->GetNPCByID($spawned_entity_id)->GetPetSpellID();
if(!$Pet) {ScaleProcedure($spawned_entity_id);}
else {
quest::settimer("scale",1);
}
}
sub EVENT_TIMER{
if($timer eq "scaleall"){ ScaleProcedure(); quest::stoptimer("scaleall"); quest::gmsay("Scaling Sequence SUCCESSFUL (TEST)", 14); }
if($timer eq "scale"){quest::stoptimer("scale"); ScaleProcedure($spawned_entity_id);}
}
sub ScaleMob {
my $npc_ent = $entity_list->GetNPCByID($_[0]);
}
sub ScaleProcedure{
#quest::shout("scaling " . $_[0] . "");
#::: Read from DB
if(!$SD[1][0][0]){ LoadScaling(); } #::: Scaling Vars Empty, reload them from DB
$NPC = 0; $pop = "";
if($_[0]){
@ent = $entity_list->GetNPCByID($_[0]);
$pop = " POP";
#quest::gmsay("Scaling NPC ID " . $_[0], 15);
}
else{ @ent = $entity_list->GetNPCList(); $ScalingLoaded = 2; }
foreach $NPC (@ent){
#::: Hide Invis NPC Names
if(($NPC->GetRace() == 127 || $NPC->GetRace() == 240) && $NPC->GetLevel() < 100 && $NPC->GetNPCTypeID() > 1000){ if($NPC->GetCleanName()=~/shadowed/i){} else{ $NPC->TempName(""); $NPC->ModifyNPCStat("special_attacks", "AZ"); } }
if($NPC->GetEntityVariable("Scaled") != 1){
#Static NPC Scaling
$n_name = $NPC->GetCleanName(); $n_name =~ tr/ /_/;
if($N_SD{$n_name}[0]){ ScaleNPCStatic($NPC, $n_name); }
}
#::: SCALING
#$NPC->Say("Scaling...");
if($NPC->GetPetSpellID() == 0 && $NPC->GetRace() != 127 && $NPC->GetRace() != 240 && $NPC->GetClass() < 20 && $NPC->GetNPCTypeID() > 1000 && $NPC->GetEntityVariable("Scaled") != 1){
$NTYPE = 0; $NN = "NPC";
if(substr($NPC->GetName(), 0, 1) eq "#" && substr($NPC->GetName(), 1, 2) ne "#"){ $NTYPE = 1; $NN = "Named"; }
if(substr($NPC->GetName(), 0, 2) eq "##" && substr($NPC->GetName(), 2, 3) ne "#"){ $NTYPE = 2; $NN = "Raid"; }
$NPC->ModifyNPCStat("max_hp", $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2]);
$NPC->ModifyNPCStat("max_mana", $SD[$NPC->GetLevel()][$NTYPE][3] * $SZD{$zonesn}[$instanceversion][$NTYPE][3]);
$NPC->ModifyNPCStat("min_hit", $SD[$NPC->GetLevel()][$NTYPE][4] * $SZD{$zonesn}[$instanceversion][$NTYPE][4]);
$NPC->ModifyNPCStat("max_hit", $SD[$NPC->GetLevel()][$NTYPE][5] * $SZD{$zonesn}[$instanceversion][$NTYPE][5]);
$NPC->ModifyNPCStat("attack_speed", $SD[$NPC->GetLevel()][$NTYPE][6] * $SZD{$zonesn}[$instanceversion][$NTYPE][6]);
$NPC->ModifyNPCStat("ac", $SD[$NPC->GetLevel()][$NTYPE][7] * $SZD{$zonesn}[$instanceversion][$NTYPE][7]);
$NPC->ModifyNPCStat("str", $SD[$NPC->GetLevel()][$NTYPE][8]);
$NPC->ModifyNPCStat("sta", $SD[$NPC->GetLevel()][$NTYPE][9]);
$NPC->ModifyNPCStat("dex", $SD[$NPC->GetLevel()][$NTYPE][10]);
$NPC->ModifyNPCStat("agi", $SD[$NPC->GetLevel()][$NTYPE][11]);
$NPC->ModifyNPCStat("int", $SD[$NPC->GetLevel()][$NTYPE][12]);
$NPC->ModifyNPCStat("wis", $SD[$NPC->GetLevel()][$NTYPE][13]);
$NPC->ModifyNPCStat("cha", $SD[$NPC->GetLevel()][$NTYPE][14]);
$NPC->ModifyNPCStat("mr", $SD[$NPC->GetLevel()][$NTYPE][15]);
$NPC->ModifyNPCStat("cr", $SD[$NPC->GetLevel()][$NTYPE][16]);
$NPC->ModifyNPCStat("dr", $SD[$NPC->GetLevel()][$NTYPE][17]);
$NPC->ModifyNPCStat("fr", $SD[$NPC->GetLevel()][$NTYPE][18]);
$NPC->ModifyNPCStat("pr", $SD[$NPC->GetLevel()][$NTYPE][19]);
$NPC->ModifyNPCStat("accuracy", 100);
if($SZD{$zonesn}[$instanceversion][$NTYPE][13]){
$NPC->ModifyNPCStat("accuracy", $SZD{$zonesn}[$instanceversion][$NTYPE][13]);
}
if($Debug){
$NPC->SetEntityVariable("max_hp", $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2]);
$NPC->SetEntityVariable("max_mana", $SD[$NPC->GetLevel()][$NTYPE][3] * $SZD{$zonesn}[$instanceversion][$NTYPE][3]);
$NPC->SetEntityVariable("min_hit", $SD[$NPC->GetLevel()][$NTYPE][4] * $SZD{$zonesn}[$instanceversion][$NTYPE][4]);
$NPC->SetEntityVariable("max_hit", $SD[$NPC->GetLevel()][$NTYPE][5] * $SZD{$zonesn}[$instanceversion][$NTYPE][5]);
$NPC->SetEntityVariable("attack_speed", $SD[$NPC->GetLevel()][$NTYPE][6] * $SZD{$zonesn}[$instanceversion][$NTYPE][6]);
$NPC->SetEntityVariable("ac", $SD[$NPC->GetLevel()][$NTYPE][7] * $SZD{$zonesn}[$instanceversion][$NTYPE][7]);
$NPC->SetEntityVariable("str", $SD[$NPC->GetLevel()][$NTYPE][8]);
$NPC->SetEntityVariable("sta", $SD[$NPC->GetLevel()][$NTYPE][9]);
$NPC->SetEntityVariable("dex", $SD[$NPC->GetLevel()][$NTYPE][10]);
$NPC->SetEntityVariable("agi", $SD[$NPC->GetLevel()][$NTYPE][11]);
$NPC->SetEntityVariable("int", $SD[$NPC->GetLevel()][$NTYPE][12]);
$NPC->SetEntityVariable("wis", $SD[$NPC->GetLevel()][$NTYPE][13]);
$NPC->SetEntityVariable("cha", $SD[$NPC->GetLevel()][$NTYPE][14]);
$NPC->SetEntityVariable("mr", $SD[$NPC->GetLevel()][$NTYPE][15]);
$NPC->SetEntityVariable("cr", $SD[$NPC->GetLevel()][$NTYPE][16]);
$NPC->SetEntityVariable("dr", $SD[$NPC->GetLevel()][$NTYPE][17]);
$NPC->SetEntityVariable("fr", $SD[$NPC->GetLevel()][$NTYPE][18]);
$NPC->SetEntityVariable("pr", $SD[$NPC->GetLevel()][$NTYPE][19]);
if($SZD{$zonesn}[$instanceversion][$NTYPE][13]){
$NPC->SetEntityVariable("accuracy", $SZD{$zonesn}[$instanceversion][$NTYPE][13]);
}
}
#::: Is there a static zone entry?
if($SZD{$zonesn}[$instanceversion][$NTYPE][11] != 1){
$NPC->ModifyNPCStat("special_attacks", $SZD{$zonesn}[$instanceversion][$NTYPE][11]);
}else{
$NPC->ModifyNPCStat("special_attacks", $SD[$NPC->GetLevel()][$NTYPE][21]);
}
$NPC->ModifyNPCStat("hp_regen", $SD[$NPC->GetLevel()][$NTYPE][20] * $SZD{$zonesn}[$instanceversion][$NTYPE][10]);
$NPC->SetEntityVariable("hpregen", $SD[$NPC->GetLevel()][$NTYPE][20] * $SZD{$zonesn}[$instanceversion][$NTYPE][10]);
$NPC->ModifyNPCStat("spellscale", $SD[$NPC->GetLevel()][$NTYPE][22] * $SZD{$zonesn}[$instanceversion][$NTYPE][9]);
$NPC->ModifyNPCStat("healscale", $SD[$NPC->GetLevel()][$NTYPE][23] * $SZD{$zonesn}[$instanceversion][$NTYPE][8]);
$LID = (200000 + ($NTYPE * 1000) + $NPC->GetLevel());
if($NPC->GetLoottableID() != $LID){
$NPC->ModifyNPCStat("loottable_id", (210000 + ($NTYPE * 1000) + $NPC->GetLevel())); $NPC->AddLootTable();
$NPC->ModifyNPCStat("loottable_id", (200000 + ($NTYPE * 1000) + $NPC->GetLevel())); $NPC->AddLootTable();
}
$NPC->SetHP($NPC->GetMaxHP());
$NPC->SetEntityVariable("Scaled", 1); if($Debug){ $NPC->SetEntityVariable("ScaledType", 1); }
if($Debug){
quest::gmsay("Scaling $pop $NN [" . $NPC->GetCleanName() . "]
HP:[". $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2] . "]
hp_regen:[". ($SD[$NPC->GetLevel()][$NTYPE][20] * $SZD{$zonesn}[$instanceversion][$NTYPE][10]) . "]
min_hit:[". ($SD[$NPC->GetLevel()][$NTYPE][4] * $SZD{$zonesn}[$instanceversion][$NTYPE][4]) . "]
max_hit:[".( $SD[$NPC->GetLevel()][$NTYPE][5] * $SZD{$zonesn}[$instanceversion][$NTYPE][5]) . "]
spec:[". $SD[$NPC->GetLevel()][$NTYPE][21] . "]
NTYPE:[". $NTYPE . "]
", 15);
}
if(!$SD[$NPC->GetLevel()][$NTYPE][0]){ quest::gmsay($NPC->GetCleanName() . ": ERROR! Missing Scaling Entry! For level " . $NPC->GetLevel() . " Type: $NTYPE", 13); }
}
# Level 255 NPC's are considered quest NPC's and shall not be attacked #
if($NPC->GetLevel() == 255){ $NPC->ModifyNPCStat("special_attacks", "AHGZ"); $NPC->SetEntityVariable("max_hp", 100000); }
}
if($ScalingLoaded == 2){ $ScalingLoaded = 3; }
}
sub LoadScaling{
$connect = plugin::LoadMysql();
$query = "SELECT
cust_npc_scaling.level,
cust_npc_scaling.type,
cust_npc_scaling.hp,
cust_npc_scaling.mana,
cust_npc_scaling.mindmg,
cust_npc_scaling.maxdmg,
cust_npc_scaling.attack_speed,
cust_npc_scaling.AC,
cust_npc_scaling.STR,
cust_npc_scaling.STA,
cust_npc_scaling.DEX,
cust_npc_scaling.AGI,
cust_npc_scaling._INT,
cust_npc_scaling.WIS,
cust_npc_scaling.CHA,
cust_npc_scaling.MR,
cust_npc_scaling.CR,
cust_npc_scaling.DR,
cust_npc_scaling.FR,
cust_npc_scaling.PR,
cust_npc_scaling.hp_regen,
cust_npc_scaling.npcspecialattks,
cust_npc_scaling.spellscale,
cust_npc_scaling.healscale
FROM
cust_npc_scaling
ORDER BY cust_npc_scaling.level, cust_npc_scaling.type";
$query_handle = $connect->prepare($query);
$query_handle->execute();
$NTYPE = 0;
while (@row = $query_handle->fetchrow_array()){ $SD[$row[0]][$row[1]] = [@row]; }
}
sub LoadStaticZoneScaling{
#::: Load Static Zone Scaling Data #:::
$connect = plugin::LoadMysql();
#::: Default empty values to 1
for($i = 2; $i < 17; $i++){
for($t = 0; $t < 3; $t++){
if(!$SZD{$zonesn}[$instanceversion][$t][$i] || $SZD{$zonesn}[$instanceversion][$t][$i] == 0){
$SZD{$zonesn}[$instanceversion][$t][$i] = 1;
}
}
}
$query = "SELECT `zonesn`, `version`, `hp`, `mana`, `mindmg`, `maxdmg`, `attack_speed`, `ac`, `healscale`, `spellscale`, `hpregen`, `specialattacks`, `type`, `accuracy` FROM `cust_npc_zonescale_static` WHERE `zonesn` = '" . $zonesn . "'"; $query_handle = $connect->prepare($query); $query_handle->execute(); my @SZD;
while (@row = $query_handle->fetchrow_array()){
$SZD{$row[0]}[$row[1]][$row[12]] = [@row];
if($SZD{$zonesn}[$instanceversion][0]){
$Mod = $SZD{$zonesn}[$instanceversion][2]; $npc->SetEntityVariable("ScaleMod", $Mod);
quest::gmsay("[Zonecontroller] (Static Data) [Type] : " . $row[12] . " Zone Data: HP=" . ($SZD{$zonesn}[$instanceversion][$row[12]][2] * 100) . "(%%) Mana=" . ($SZD{$zonesn}[$instanceversion][$row[12]][3] * 100) . "(%%) MINDMG=" . ($SZD{$zonesn}[$instanceversion][$row[12]][4] * 100) . "(%%) MAXDMG=" . ($SZD{$zonesn}[$instanceversion][$row[12]][5] * 100) . "(%%) ATK_SPD=" . ($SZD{$zonesn}[$instanceversion][$row[12]][6] * 100) . "(%%) AC=" . ($SZD{$zonesn}[$instanceversion][$row[12]][7] * 100) . "(%%) SPELLSCALE=" . ($SZD{$zonesn}[$instanceversion][$row[12]][8] * 100) . "(%%) HEALSCALE=" . ($SZD{$zonesn}[$instanceversion][$row[12]][9] * 100) . "(%%) HPREGEN=" . ($SZD{$zonesn}[$instanceversion][$row[12]][10] * 100) . "(%%)", 15);
}
}
}
sub LoadStaticNPCScaling{
$connect = plugin::LoadMysql();
$query = "SELECT
cust_npc_scale_static.`name`,
cust_npc_scale_static.zonesn,
cust_npc_scale_static.hp,
cust_npc_scale_static.mana,
cust_npc_scale_static.mindmg,
cust_npc_scale_static.maxdmg,
cust_npc_scale_static.attack_speed,
cust_npc_scale_static.AC,
cust_npc_scale_static.STR,
cust_npc_scale_static.STA,
cust_npc_scale_static.DEX,
cust_npc_scale_static.AGI,
cust_npc_scale_static._INT,
cust_npc_scale_static.WIS,
cust_npc_scale_static.CHA,
cust_npc_scale_static.MR,
cust_npc_scale_static.CR,
cust_npc_scale_static.DR,
cust_npc_scale_static.FR,
cust_npc_scale_static.PR,
cust_npc_scale_static.hp_regen,
cust_npc_scale_static.spellscale,
cust_npc_scale_static.healscale,
cust_npc_scale_static.npcspecialattks,
cust_npc_scale_static.usediabloloot,
cust_npc_scale_static.localloottable
FROM
cust_npc_scale_static
WHERE cust_npc_scale_static.zonesn = '" . $_[0] . "' OR cust_npc_scale_static.zonesn = 'global'";
$query_handle = $connect->prepare($query);
$query_handle->execute();
$NTYPE = 0;
while (@row = $query_handle->fetchrow_array()){ $N_SD{$row[0]} = [@row]; quest::gmsay("[Zonecontroller]: Loading static NPC data for NPC: '" . $row[0] ."'", 15); }
}
sub ScaleNPCStatic{
my $SS = $_[0];
quest::shout("Found data for NPC " . $SS->GetCleanName() . ' - ' . $_[1]);
$NTYPE = 0; $NN = "NPC";
if(substr($SS->GetName(), 0, 1) eq "#" && substr($SS->GetName(), 1, 2) ne "#"){ $NTYPE = 1; $NN = "Named"; }
if(substr($SS->GetName(), 0, 2) eq "##" && substr($SS->GetName(), 2, 3) ne "#"){ $NTYPE = 2; $NN = "Raid"; }
$SS->ModifyNPCStat("max_hp", $N_SD{$_[1]}[2]);
$SS->ModifyNPCStat("max_mana", $N_SD{$_[1]}[3]);
$SS->ModifyNPCStat("min_hit", $N_SD{$_[1]}[4]);
$SS->ModifyNPCStat("max_hit", $N_SD{$_[1]}[5]);
$SS->ModifyNPCStat("attack_speed", $N_SD{$_[1]}[6]);
$SS->ModifyNPCStat("ac", $N_SD{$_[1]}[7]);
$SS->ModifyNPCStat("str", $N_SD{$_[1]}[8]);
$SS->ModifyNPCStat("sta", $N_SD{$_[1]}[9]);
$SS->ModifyNPCStat("dex", $N_SD{$_[1]}[10]);
$SS->ModifyNPCStat("agi", $N_SD{$_[1]}[11]);
$SS->ModifyNPCStat("int", $N_SD{$_[1]}[12]);
$SS->ModifyNPCStat("wis", $N_SD{$_[1]}[13]);
$SS->ModifyNPCStat("cha", $N_SD{$_[1]}[14]);
$SS->ModifyNPCStat("mr", $N_SD{$_[1]}[15]);
$SS->ModifyNPCStat("cr", $N_SD{$_[1]}[16]);
$SS->ModifyNPCStat("dr", $N_SD{$_[1]}[17]);
$SS->ModifyNPCStat("fr", $N_SD{$_[1]}[18]);
$SS->ModifyNPCStat("pr", $N_SD{$_[1]}[19]);
$SS->ModifyNPCStat("hp_regen", $N_SD{$_[1]}[20]);
$SS->ModifyNPCStat("spellscale", $N_SD{$_[1]}[21]);
$SS->ModifyNPCStat("healscale", $N_SD{$_[1]}[22]);
$SS->ModifyNPCStat("special_attacks", $N_SD{$_[1]}[23]);
if($N_SD{$_[1]}[24] == 1){ #::: Tells Static Entry to use Diablo Loot
$LID = (200000 + ($NTYPE * 1000) + $SS->GetLevel());
if($SS->GetLoottableID() != $LID){
$SS->ModifyNPCStat("loottable_id", (210000 + ($NTYPE * 1000) + $SS->GetLevel())); $SS->AddLootTable();
$SS->ModifyNPCStat("loottable_id", (200000 + ($NTYPE * 1000) + $SS->GetLevel())); $SS->AddLootTable();
}
}
if($N_SD{$_[1]}[25] > 0){ #::: Add an additional Loot table
$SS->ModifyNPCStat("loottable_id", $N_SD{$_[1]}[25]); $SS->AddLootTable();
}
$SS->SetEntityVariable("Scaled", 1); if($Debug){ $SS->SetEntityVariable("ScaledType", 2); }
}
sub RandomRange {
my $MinRandom = $_[0];
my $MaxRandom = $_[1];
my $RandomResult = int(rand(($MaxRandom + 1) - $MinRandom)) + $MinRandom;
if ($RandomResult > $MaxRandom)
{
return $MaxRandom;
}
return $RandomResult;
}
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![Old](/forums/images/Darkness/statusicon/post_old.gif)
05-11-2018, 01:20 PM
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Sarnak
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Join Date: Jan 2017
Posts: 30
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splose is this all that we need? the original links to download the custom tables are gone. don't want to start messing with this if its a partial fix.
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05-11-2018, 01:38 PM
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Banned
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Join Date: Apr 2014
Posts: 279
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Quote:
Originally Posted by deladriendil
splose is this all that we need? the original links to download the custom tables are gone. don't want to start messing with this if its a partial fix.
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Didn't realize the links were dead. You may have to balance these a bit I'm not sure how different they are to the ones provided in the op.
Download here.
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05-11-2018, 02:05 PM
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![Akkadius's Avatar](image.php?u=100179&dateline=1673514719) |
Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Also need to take into consideration that special attacks are no longer handled the same anymore
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05-11-2018, 02:12 PM
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Banned
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Join Date: Apr 2014
Posts: 279
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Quote:
Originally Posted by Akkadius
Also need to take into consideration that special attacks are no longer handled the same anymore
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Ahh that is right.
Just to clarify.. you are still able to use either system you just lose the increased functionality of the new one if you do it this way...correct?
Either way an easy fix but I'll have to get it done after work. Will update soon.
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05-11-2018, 02:55 PM
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![Akkadius's Avatar](image.php?u=100179&dateline=1673514719) |
Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Thanks for taking this on bud - I'm sure many people will appreciate it
If you want to pretty it up and make sure it all works and is tested that would be great.
Swap out special attacks for the new hotness and make sure that works and things should be good
I will make sure that all of this gets into our new docs we've been working on for 2018
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05-13-2018, 02:42 PM
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Sarnak
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Join Date: Jan 2017
Posts: 30
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any chance I could get an example in JSON?
i put this at the end after the last }
file loads but I see the following in world
[Update] No script update necessary...
garbage after JSON object, at character offset 1977 (before "ub Loadmysql{\t\n\tu..."} at eqemu_server.pl line 1147
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