Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #31  
Old 01-17-2019, 10:39 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I have not loaded any bots since the newest navmesh code updates went live...

The only conditions that 'should' cause failed engagement:

- Target is initially farther away than the leash distance (bots do not engage)
- Target/Leash Owner moves beyond leash distance (bots drop engagement..mob may still have aggro, however)
- Bot and leash owner lose LoS with target (if not engaged)
- Leash owner turns off auto-attack before engagement

It's been awhile since I've looked at the changes and I'm going off of recall.

Is there a specific zone(s) that this occurs in? Or is it a generalized problem?


I've been letting the recent inventory and navmesh changes bake, and trying to finish up a few smaller projects..

..but, I do plan on a more comprehensive rework of the bot ai.

They should behave more like pets by default..but, will have per-owner settings that can tweak overall bot behavior.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #32  
Old 01-18-2019, 06:46 AM
phantomghost
Hill Giant
 
Join Date: May 2015
Posts: 126
Default

Quote:
Originally Posted by Garudan View Post
At this point i would be happy, if some1 could give me a hint, how I make the bots just warp instead of trying to go with the pathing algo.
I have ^summon spawned in my ^attack spawned hotkey in the event the bots get stuck... although they have actually been following very well for me.
Reply With Quote
  #33  
Old 01-20-2019, 09:11 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Ok..I loaded up my bots last night and there are some definite movement issues.

AI rework is #3 on my list now - first two are small projects that just need to be finished.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #34  
Old 01-20-2019, 10:50 PM
superpally1
Sarnak
 
Join Date: Jul 2018
Location: Tennessee
Posts: 33
Default

When bots are summoned on my server, they appear and if you stand still for about 10 -20 seconds the bots vanish. If you move they reappear. Stop again they vanish again. I am using fairly new source, i updated it about a week ago.
Any idea the reason for this? It is quite annoying especially if you are trying to give a piece of gear to one of the bots.
Reply With Quote
  #35  
Old 01-21-2019, 12:44 AM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Bot behavior was changed when navmesh was updated a few months ago.

It's on my immediate list...
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #36  
Old 01-21-2019, 01:11 AM
superpally1
Sarnak
 
Join Date: Jul 2018
Location: Tennessee
Posts: 33
Default

oh i see. thank you for the reply and thank you for all your hard work!
Reply With Quote
  #37  
Old 01-21-2019, 06:57 AM
phantomghost
Hill Giant
 
Join Date: May 2015
Posts: 126
Default

Quote:
Originally Posted by superpally1 View Post
When bots are summoned on my server, they appear and if you stand still for about 10 -20 seconds the bots vanish. If you move they reappear. Stop again they vanish again. I am using fairly new source, i updated it about a week ago.
Any idea the reason for this? It is quite annoying especially if you are trying to give a piece of gear to one of the bots.
Use ^invgive as an alternative.
Reply With Quote
  #38  
Old 01-26-2019, 12:33 AM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I have tracked down the issue to a small range of changes back in early November.

I'll post again as soon as I find and correct the issue so that interested parties can update their binaries.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #39  
Old 01-26-2019, 06:05 AM
Proxeeus
Fire Beetle
 
Join Date: May 2005
Posts: 27
Default

Quote:
Originally Posted by Uleat View Post
I have tracked down the issue to a small range of changes back in early November.

I'll post again as soon as I find and correct the issue so that interested parties can update their binaries.
Thank you so much for taking care of this ! <3
Reply With Quote
  #40  
Old 01-26-2019, 11:50 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Ok, anyone who updated their binaries after the first week of November, 2018, and are experiencing bots not moving after spawning and grouping..

..there is a fix for this in the current master branch.

Glitchy bot movement is still in-work...
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #41  
Old 01-27-2019, 09:10 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

More bot movement fixes today..

- Movement speed is sync'd properly

- Animation glitches when stopping have been resolved

- Bots no longer disappear after 10 seconds of inactivity


Demo: https://youtu.be/LWQwxpwn9Gw
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #42  
Old 01-27-2019, 09:58 PM
superpally1
Sarnak
 
Join Date: Jul 2018
Location: Tennessee
Posts: 33
Default

Very nice, thankyou ! I will compile this update as soon as I get home!
Reply With Quote
  #43  
Old 01-28-2019, 12:17 AM
Proxeeus
Fire Beetle
 
Join Date: May 2005
Posts: 27
Default

This looks soooo slick. Compiling this asap!
Thank you Uleat!!
Reply With Quote
  #44  
Old 01-28-2019, 12:45 AM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

If you guys run into any issues, let me know.

This appears to fix most issues not related to actual ai behavior.

And please thank KLS for the new movement manager .. I just hooked the bots up to it
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #45  
Old 01-29-2019, 09:24 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I just pushed an update to address any lingering ghosting of bots.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:48 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3