0.5.2 is out.
A few fixes, and several improvements :
- You can now export a spell list to a csv file, compatible with excel. This is a fast and easy way to create and print spell's list. Spells can be filtered by class, level, or even their name.
- I ve added a Strategy menu, for now, it only contains a script that allows a player to compare his weapons. Calculations are based on Emu's source code and Monkley Business's way of calculating weapon's efficiency. More script will be written later.
- Items that are used or rewarded in quests are added to a table when the quest is parsed. When the item is displayed later, information about the quest are given. (think to source includes/sql/quests.sql to create the table).
Download :
http://eqemu.vilvert.fr/eqbrowser-0.5.2.tar.gz
---- 0.5.2 ----
- Added the possibility to dump spells into a CSV file (txt file, with comma separated columns, can be imported directly into Excel).
- Added a comparator for 2H and dual weilded 1H weapons efficiency.
- Added a link to the zone in the quest page, and added info that specifies that the NPC will return extra items if the player gave him some.
- Fixed the quests for NPCs whose names begin with a sharp (#).
- Added a variable in config.php that permits to hide Invisible Men in bestiaries.
- Added a table that contains a list of items handed or rewarded in the quests (populated when people browse the quests).
- Added quest::ChooseRandom, plugin::try_tome_handins & quest::unique_spawn to quests methods.
- Added spawned NPCs to parsed quests.
- Fixed recognition for (($itemcount{..} && $itemcount{..})==1) syntax.
- Added the chances to have the items droped by NPCs in item's page. (see config.php)
- Added lore name to item's page.
- Added the possibility to search for items thru their focus/worn/proc/clicky effects & mana/hp regeneration & weapon delay.
- Added sort order by class or race in zone bestiaries.
- Added a maximum level for mob droped items in item's search page.
- Fixed Cazic Thule in the Antonica's zones list.
- Item prices are now in points instead of money for the LDON merchants.