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  #46  
Old 12-03-2007, 03:13 AM
GeorgeS
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Yes, I believe that's possible. My player_corpses table is empty, so could you send me a sample (DL link perhaps) sql dump of the player_corpses table I can work with?

..glad you're enjoying the program.

Thanks
George
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  #47  
Old 12-03-2007, 04:32 AM
TheLieka
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PMed you a link.

Thanks,
Dax
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  #48  
Old 12-04-2007, 03:09 AM
GeorgeS
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Thanks for the table data. I am going to go thru the c++ source today and figure out the Blob struct data in that table.

GeorgeS
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  #49  
Old 12-15-2007, 10:02 AM
fdraven
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Default Error messages

George when i run the npc edit tool i get runtime error 91 object variable or with block variable not set? Any ideas on how to correct this?
Fdraven
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  #50  
Old 12-16-2007, 05:06 AM
GeorgeS
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This is for the NPC editor and not serverstats tool?
Describe exactly how to reproduce this error, otherwise I cannot fix the issue.

GeorgeS
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  #51  
Old 12-16-2007, 05:39 AM
fdraven
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Default Okay

I click on the spawn builder and that error pops up, wont let me into the program at all. Other things like the stat side of it tell me there is an error in db.ini, but it opens.
Fdraven
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  #52  
Old 12-17-2007, 05:13 PM
GeorgeS
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Ok, I am lost, what tool is this for (need exact name of exe) not sure which tool spawn builder refers to. I have many many tools.

GeorgeS
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  #53  
Old 01-26-2008, 05:39 AM
TheLieka
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Any luck on parsing the corpse data?
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  #54  
Old 03-19-2008, 07:13 PM
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Sabyre
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I get an error trying to run this:

Runtime error -2147467259 (80004005)
[Microsoft][ODBC Driver Manager] Data source name not found and no default driver specified

What am I doing wrong? I registered the OCX and changed the db.ini settings.

This is on a Win2K box
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  #55  
Old 03-20-2008, 02:09 AM
GeorgeS
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You will need the MyODBC drivers from my site or from MySql's
Install and then it should work.

GeorgeS
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  #56  
Old 03-20-2008, 03:18 AM
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Sabyre
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Yeah, I just figured that out. Thanks.

Got a question, I am trying to edit loot on a_shadowknight's in Befallen. It would seem that with the editor it saves loot depending on the mobs name and not the ID. There are 5 different "a_shadowknights" in Befallen on live and they drop different keys. When I try to modify what they each specifically drop in the editor it saves it to all of the "a_shadowknights" and not each independantly.

There a way around this?

I am trying to get 1 shadowknight to drop splintered wooden key, 2 others to drop charred bone key, and 2 others to drop the last key. Unfortunately I have found it to be all or nothing.
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  #57  
Old 03-20-2008, 01:46 PM
GeorgeS
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No, it does not use npc name, but lootable id. All the a_shadowknight use lootable=85 (thus all get same drops)

Solution = create new lootables for each

-best to use my npc and loot editor for this
GeorgeS
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Last edited by GeorgeS; 03-20-2008 at 09:49 PM..
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  #58  
Old 03-20-2008, 03:41 PM
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Sabyre
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Thanks so much, I really appreciate the help. In retrospect I should have been able to figure that out.
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