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  #46  
Old 11-28-2004, 10:53 AM
daeken_bb
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Quote:
Originally Posted by jbb
Will look at this again when I've had some more sleep.
I must be missing something obvious.
Thanks for all the help
Talking with windcatcher on irc right now about this... m'be we can work it out hehe
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  #47  
Old 11-28-2004, 08:50 PM
jbb
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I'm not quite so sure about having the same data any more.
One of us is drawing 695 objects and the other 665.
I only compared the first 10 or so and assumed that if they were were same they all were. But maybe not.
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  #48  
Old 11-29-2004, 11:25 AM
jbb
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any progress? Not had time to look today, hopefull can tomorrow.
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  #49  
Old 11-29-2004, 12:01 PM
daeken_bb
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Quote:
Originally Posted by jbb
any progress? Not had time to look today, hopefull can tomorrow.
Nope. Windcatcher said that the problem with the placeable object drawing was probably our camera code, so he convinced me to switch over to gluLookAt() and I haven't been able to get our movement code working properly since haha. So I'm probably going to switch back to the old style in a moment, as this is really frustrating as-is :P
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  #50  
Old 11-29-2004, 12:17 PM
jbb
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That sounds plausable.
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  #51  
Old 11-29-2004, 12:25 PM
daeken_bb
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Quote:
Originally Posted by jbb
That sounds plausable.
That wasn't the problem. I'm sure of that now (after having seen what it looked like when rendering with gluLookAt), but it was a possibility then. I finally realized that I'm essentially doing what gluLookAt() does hehe.

Anyway, I'm getting closer. Torches appear perfectly now, so that's pretty cool. I think the problem is with the X and Y axes, so I'm looking into that.
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  #52  
Old 11-30-2004, 07:04 AM
jbb
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Any progress?
I'm going to have another look at this now, so let me know if you solved it
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  #53  
Old 11-30-2004, 07:19 AM
daeken_bb
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Quote:
Originally Posted by jbb
Any progress?
I'm going to have another look at this now, so let me know if you solved it
Nope, I've been working on reverse-engineering character models, and making a ton of progress
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