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  #676  
Old 08-12-2008, 02:18 PM
Ikeren
Hill Giant
 
Join Date: Aug 2008
Location: Canada
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Hehehe, ooops.

Your necromancer spell list includes fear spells, I noticed...I had a necro fear cause a train in Nurga. Could I suggest removing the fear spells?
  #677  
Old 08-12-2008, 02:40 PM
Congdar
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Location: my own little world
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well, the darkness(snare) spell is also in there... should be helpful with the fear spell.
  #678  
Old 08-12-2008, 09:45 PM
Ikeren
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Alright, I'm not sure if it is intentional, but my level 54 druid is drawing a tonne of agro (not like the enchanter, but they're chain casting something that is causing them to die, constantly). Bug in the spell list, or working as intended?
  #679  
Old 08-13-2008, 09:46 AM
Congdar
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I haven't uploaded my Druid spell lists to The Realm yet, even though I completed them, so you're still using the npc spell lists for the Druid and some of the other casting classes. I'll try and get them up real soon.
  #680  
Old 08-13-2008, 01:55 PM
Ikeren
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Join Date: Aug 2008
Location: Canada
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Actually, it seems to me that the problem is because the Warrior won't taunt undead mobs. Admittedly I've only tested that in Veksar, but the warrior spams taunting messages when we kill live mobs, but as soon as we start doing dead ones, no taunt messages.
  #681  
Old 08-13-2008, 05:33 PM
Ikeren
Hill Giant
 
Join Date: Aug 2008
Location: Canada
Posts: 131
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Question: How hard would it be to add a

#bot track [Target] --- Target bot, if druid or ranger, gives a list of all mobs on track radius.
#bot track (mob) [target] --- Bot turns to face (or even better, runs towards) tracked mob.

command?
  #682  
Old 08-14-2008, 01:00 PM
Congdar
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Quote:
Originally Posted by Ikeren View Post
Question: How hard would it be to add a

#bot track [Target] --- Target bot, if druid or ranger, gives a list of all mobs on track radius.
#bot track (mob) [target] --- Bot turns to face (or even better, runs towards) tracked mob.

command?
Not super easy, but i'll put it on my list of future bot commands.
  #683  
Old 08-14-2008, 03:56 PM
Ikeren
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Join Date: Aug 2008
Location: Canada
Posts: 131
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No big deal (or hurry), if you don't bother with it. I'll just stick with static encounters as much as possible, or level a ranger if I get desperate.
  #684  
Old 08-15-2008, 07:27 AM
Dumplation
Fire Beetle
 
Join Date: Aug 2008
Location: Canada
Posts: 2
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Hey I'd just like to say thank you for all the hard work your doing, it's an excellent mod with few bugs. Also I believe you run the Realm 1119+ Botnewspell server, if so I think it might be down seeing as how when I connect, it doesn't load to char and boots me to main screen I went to my log and found
Code:
2008-08-15 07:17:01	*** WorldAuthenticate.  Error connecting to 216.9.7.216:9000 [client:DisconnectReasonConnectFail,server:DisconnectReasonNone]
2008-08-15 07:17:01	
2008-08-15 07:17:01	Networking: Connection Closed [0] with 0 pending bytes.
2008-08-15 07:17:01	*** ERROR: WorldAuthenticate has failed after attempting to connect.
I also tried to ping your server and
Code:
Ping request could not find host 216.9.7.216:9000
I love your server (assuming it's yours) so if you could take a look i'd greatly appreciate it.
Thanks,
Dumplation
  #685  
Old 08-15-2008, 07:49 AM
Dumplation
Fire Beetle
 
Join Date: Aug 2008
Location: Canada
Posts: 2
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Additional information
The server went down after Ikeren and I teamed up our bots to kill Garudon (not realizing he had been modified) so in that zone there were about 110 bots. We killed Garudon and then the server crashed that was approximately 2:30 Thursday August 14th EST.
I can get to other servers just not this one, so I'm assuming that it's crashed or down
  #686  
Old 08-21-2008, 08:02 AM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 468
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How do I go about setting this up on my server? I have the current release and the database tables seem to be there, but I can't use any bot commands, is there a variable I need to add?

I have to say that this project is amazing! I have allways wanted to build a more solo friendly version of EQ and I've been using perl to do most of it. All we need to do now is add some random back and fourth /ooc chat from npc's and we'll be set
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  #687  
Old 08-21-2008, 09:32 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Wink

There's a release thread next to this one that has the latest available version. You could use that version or merge the #ifdef EQBOTS sections into the current source and rebuild if you like.
  #688  
Old 08-21-2008, 11:44 AM
hayward6
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Oh I saw that, but I thought these were part of the release now? and I have the latest.
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Server Op of The Sandbox (Non-Legit)
  #689  
Old 08-21-2008, 01:30 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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not part of the emu, this is custom code. you need to add the cpp and h files to vc2005 and add EQBOTS to the preprocessor as well.
  #690  
Old 08-21-2008, 01:34 PM
hayward6
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Quote:
Originally Posted by Congdar View Post
not part of the emu, this is custom code. you need to add the cpp and h files to vc2005 and add EQBOTS to the preprocessor as well.
The last half of that sentence read like this blahblahblahblah sorry, i'm just at the beginning stages of understanding code and compiling it. I'll wait for a release. Thank you very much for your help.
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Server Op of The Sandbox (Non-Legit)
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