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  #61  
Old 04-21-2014, 09:09 PM
Tyen05
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This will create a menu item in Unity to make XML import happen for objects.

You have to make a prefab resource called "Dummy" in "Objects" directory (this must be located in a Resource directory). The rotations are in radians and not degrees. You may see multiplyers like "pos *= 0.3f", this is for scaling.

In case your scene is rotated you should rotate it, OR modify the script to replace coordinates or rotation parts. Depends on your project, really.

Unity XML Object Importer: http://eqbrowser.com/misc/EQObjectImporter.cs

This is an example of the XML: https://github.com/eqbrowser/Ecommon...20ECOMMONS.xml
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  #62  
Old 05-12-2014, 06:17 PM
Tyen05
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Points of interrest:
- modells are in blender files and not fbx
- there are some good shaders you may like for transparency (ambient light is not handled, so works only at daylight)
- to run the project you need account for photon networking - free licence is good enough
- the modell (human male and a skeleton) is rigged for use with fbx animations. so if you take animation from other locomotion modell, that will work with this.

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  #63  
Old 05-13-2014, 07:38 AM
jcnv
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Awesome! So nice to see the updates.
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  #64  
Old 05-13-2014, 07:45 PM
Tyen05
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Video of me poopsing the build, lol.

http://youtu.be/AOvH2fYhzM8

Terrible video of the first multiplayer test, terrible camera angle, super bad.

http://youtu.be/iH6odVs04PM
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  #65  
Old 05-13-2014, 07:53 PM
rhyotte
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Still cool to see progress.
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  #66  
Old 05-14-2014, 04:19 AM
Tyen05
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I put my "test" builds @ http://eqbrowser.com/trash/

It currently has multiplayer, but there is a lot of bugs you are going to find.

Right now the camera is stationary, if you get lost you can click the button on the top left that says "Safe Point" and it will warp you back to the camera.

Load multiple tabs if you want to see the multiplayer in action.
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  #67  
Old 05-14-2014, 07:39 PM
Tyen05
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Everyone now spawns with their own camera, praise.

There will be the same 3 angles as EQ:F9/EQB:V1 at some point.


There is a bunch of stuff in v1 that isn't in v2 that I'll be swapping over. Jump for example.

Characters take wide turns on v2 and there is no animation for walking backward. You'll notice tons of weird bugs like that in the meantime, like no swimming.


http://eqbrowser.com/trash is the most recent test builds, all are multiplayer. Load up a few tabs and check yourself out.
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  #68  
Old 05-15-2014, 04:17 AM
Tyen05
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lol

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  #69  
Old 05-16-2014, 08:08 AM
jcnv
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Ultimate FPS!
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  #70  
Old 05-17-2014, 11:40 AM
Tyen05
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New build live.

Check it out @ http://eqbrowser.com/play
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  #71  
Old 05-17-2014, 03:06 PM
rhyotte
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At a glance, it seems that Linux is still unsupported.

...Boo!

Good to hear of progress though!
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  #72  
Old 05-17-2014, 06:40 PM
Tyen05
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  #73  
Old 05-20-2014, 08:02 PM
Tyen05
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Logging packets


Image:
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  #74  
Old 05-21-2014, 05:20 AM
Tyen05
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https://web.archive.org/web/20120111...ets/Encryption

https://web.archive.org/web/20130301...u/wiki/Packets

all of this is supposedly the exact same as eq.
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  #75  
Old 06-14-2014, 12:29 PM
jcnv
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Awesome progress!
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