Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #76  
Old 05-20-2015, 11:36 AM
epilz
Hill Giant
 
Join Date: Sep 2013
Posts: 247
Default

yes, there are several other zones that are not in the ROF2 client. There is a list in a thread on the forums here
__________________
The neighborhood asshole......New Server.....Maybe.....
Reply With Quote
  #77  
Old 05-20-2015, 03:30 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Quote:
Originally Posted by mgellan View Post

The only other wierdness is the extra two inventory slots don't work properly and throw a bunch of errors, but I need to spend some time testing them and document exactly how they are behaving.
Plenty of info here about the bag slots, so don't tear your hair our trying to figure those out.
Reply With Quote
  #78  
Old 05-20-2015, 06:43 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

The two extra inventory slots shouldn't show up unless you have #gm on.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #79  
Old 05-25-2015, 05:37 PM
lordnivek1
Sarnak
 
Join Date: Feb 2013
Posts: 65
Default

I am wondering if anyone else is having a problem with bow animations looking like throw/punch animations? When I log into my server with my underfoot install my bow animations work fine, but when I log in with my RoF install they look like a throw or punch animation as well as the sound not being the bow sound.
Reply With Quote
  #80  
Old 05-25-2015, 05:48 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

That has been fixed for a while, update your server.
Reply With Quote
  #81  
Old 05-25-2015, 06:33 PM
lordnivek1
Sarnak
 
Join Date: Feb 2013
Posts: 65
Default

This fixed it. Thank you.
Reply With Quote
  #82  
Old 06-12-2015, 05:36 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

https://steamdb.info/app/205710/history/

Steam updated.

Time to work on TDS?
Reply With Quote
  #83  
Old 06-12-2015, 05:37 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Up by a gigabyte. Looks like it.
Reply With Quote
  #84  
Old 06-12-2015, 05:42 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Quote:
Originally Posted by Shendare View Post
Up by a gigabyte. Looks like it.
Clearly just a bunch of new ornaments, they didn't add that much content.
Reply With Quote
  #85  
Old 06-12-2015, 05:51 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Heh heh. Next time they decide storage space is cheap, but processor power is precious, so nothing will be compressed anymore. BMP and WAV files all around.
Reply With Quote
  #86  
Old 10-07-2015, 09:43 AM
Xaeyr
Sarnak
 
Join Date: Oct 2014
Posts: 45
Default GM commands not working at certain levels?

Recently got my server working with RoF2 and I noticed something odd. The GM commands #heal and #mana don't work on any level character above 85. In fact, when I #level 100, I don't seem to regen naturally either. I haven't seen anything related in the forums unless I just looked over it.
Reply With Quote
  #87  
Old 10-07-2015, 03:43 PM
Xaeyr
Sarnak
 
Join Date: Oct 2014
Posts: 45
Default

Another bug that I've noticed and read about happening is that mobs in some zones seem to drop from the sky and then when they are walking they'll jump up in the air and come back down. That happens in Nektulos and Commonlands (the only 2 zones I checked for it). In North Karana the mobs stick on the ground but seem to glitch backward every few steps before continueing on their path. I haven't found a solution to the jumping mobs that I can understand, sadly.
Reply With Quote
  #88  
Old 10-07-2015, 03:45 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Quote:
Originally Posted by Xaeyr View Post
Another bug that I've noticed and read about happening is that mobs in some zones seem to drop from the sky and then when they are walking they'll jump up in the air and come back down. That happens in Nektulos and Commonlands (the only 2 zones I checked for it). In North Karana the mobs stick on the ground but seem to glitch backward every few steps before continueing on their path. I haven't found a solution to the jumping mobs that I can understand, sadly.
More than likely that is either missing or bad server map files.
Reply With Quote
  #89  
Old 10-07-2015, 03:54 PM
Xaeyr
Sarnak
 
Join Date: Oct 2014
Posts: 45
Default

Hmmm, looks like they may be missing. Could have sworn I downloaded them...nope, there they are. Maybe bad files. Will download again and give it a try.
Reply With Quote
  #90  
Old 10-07-2015, 04:12 PM
Xaeyr
Sarnak
 
Join Date: Oct 2014
Posts: 45
Default

Quote:
Originally Posted by provocating View Post
More than likely that is either missing or bad server map files.
Redownloaded maps from http://eqemu-maps.googlecode.com/svn/trunk/ in case I had a bad map file. Still having issues with mob/npc pathing. Is there a more recent source for map files? Or is there something else I can take a look at that may be causing it? Sorry, I know this isn't a support forum, but I figured this had to do with development and am still learning my way around the forums
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:07 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3