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  #1  
Old 01-11-2013, 06:44 PM
Derision
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This is an EQEmuLoginServer log from a successful login with RoF:
Code:
[Network] [01.11.13 - 22:38:10] New SoD client connection from 192.168.1.48:52141
[Network] [01.11.13 - 22:38:10] Application packet recieved from client (size 14)
[Network] [01.11.13 - 22:38:10] Session ready recieved from client.
[Network] [01.11.13 - 22:38:10] Session ready indicated logged in from world(unsupported feature), disconnecting.
[Network] [01.11.13 - 22:38:15] New SoD client connection from 192.168.1.48:52142
[Network] [01.11.13 - 22:38:15] Application packet recieved from client (size 14)
[Network] [01.11.13 - 22:38:15] Session ready recieved from client.
[Network] [01.11.13 - 22:38:15] Application packet recieved from client (size 36)
[Network] [01.11.13 - 22:38:15] Login recieved from client.
[Client] [01.11.13 - 22:38:15] User: Baalinor
[Client] [01.11.13 - 22:38:15] Hash: fd7474b1ab4ec8c2e4cb102992c7867aa42387e4
[Network] [01.11.13 - 22:38:15] Application packet recieved from client (size 12)
[Network] [01.11.13 - 22:38:15] Server list request recieved from client.
[Network] [01.11.13 - 22:38:16] Application packet recieved from client (size 16)
[Network] [01.11.13 - 22:38:16] Play recieved from client, server number 2 sequence 5.
[Network Trace] [01.11.13 - 22:38:16] User-To-World Response recieved.
[Client] [01.11.13 - 22:38:16] Trying to find client with user id of 2.
[Client] [01.11.13 - 22:38:16] Found client with user id of 2 and account name of Baalinor.
[Client] [01.11.13 - 22:38:16] Found sequence and play of 5 2
[Network Trace] [01.11.13 - 22:38:16] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00  | ................
02 00 00 00                                        | ....
[Network Trace] [01.11.13 - 22:38:16] Sending play response with following data, allowed 1, sequence 5, server number 2, message 101
[Network Trace] [01.11.13 - 22:38:16] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 01 65 00 00 00 00  | ...........e....
02 00 00 00                                        | ....
[Network Trace] [01.11.13 - 22:38:16] Sending play response for Baalinor.
[Network Trace] [01.11.13 - 22:38:16] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 01 65 00 00 00 00  | ...........e....
02 00 00 00                                        | ....
[Network] [01.11.13 - 22:38:16] Client disconnected from the server, removing client.
If you are getting to the login server but failing to get to character select, you might find further info in the other logs, i.e. one of the *world*.log files detailing why it is failing.
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  #2  
Old 01-11-2013, 07:20 PM
addingice
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Join Date: Jan 2013
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moved my silliness to another thread so I don't keep cluttering the main dev's work area.

http://www.eqemulator.org/forums/sho...d.php?p=216247
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  #3  
Old 01-13-2013, 01:53 PM
Noport
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Join Date: Mar 2009
Location: San francisco
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under world WorldVC71 and zone ZoneVC71 server files look at the "patches" some of them are missing even RoF. under common ZoneNumbers needs to be updated. goto zone edit with notepad ++ Zone.vcxproj look for perl510 on 64bit system and change to perl514 fixing this would stop other people from having perl problems.
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  #4  
Old 01-14-2013, 08:44 AM
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trevius
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Since this client is getting close to being completed for EQEmu, I added a news article here that recommends everyone to download it now:

http://www.eqemulator.org/forums/showthread.php?t=36270

I also updated all of the wiki pages related to compatible clients to include the RoF client. It still has a bit to go before it is completely ready, but at this point it is pretty clear that it should be a valid client for us and is to the point where it is pretty functional.
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  #5  
Old 01-14-2013, 06:49 PM
gibroni
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Location: glendale
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not seeing a tutorial button when creating a new toon.
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  #6  
Old 01-14-2013, 07:26 PM
Noport
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gibroni have you tried what i posted i know it works because i have a character in tutorial zone now on my server.
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  #7  
Old 01-15-2013, 06:35 PM
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Drajor
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Hey guys, amazing work so far. I just started have a look at the RoF client and found a few issues.

1) When I do /who all : I get "There is 0 player in EverQuest".
2) When I right click on Hadya Ware in PoKnowledge, the merc window opens, then closes immediately. However if I right click twice very quickly, my client crashes!
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  #8  
Old 01-15-2013, 09:57 PM
sorvani
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Quote:
Originally Posted by Drajor View Post
2) When I right click on Hadya Ware in PoKnowledge, the merc window opens, then closes immediately. However if I right click twice very quickly, my client crashes!
We're you race appropriate for the merc merchant?
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  #9  
Old 01-15-2013, 10:21 PM
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Drajor
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Quote:
Originally Posted by sorvani View Post
We're you race appropriate for the merc merchant?
Good question. I have no idea! I was a barbarian warrior. I do not recall the race of the npc now.
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  #10  
Old 01-16-2013, 12:00 AM
lerxst2112
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I think Hadya is the one that gives you the bloodbone mercs when you get the contract from /claim. They don't seem to be race specific, all my toons on live have them.
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  #11  
Old 01-16-2013, 12:44 AM
demonstar55
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Quote:
Originally Posted by lerxst2112 View Post
I think Hadya is the one that gives you the bloodbone mercs when you get the contract from /claim. They don't seem to be race specific, all my toons on live have them.
I don't think there are any race specific mercs, I've always been able to buy any race
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  #12  
Old 01-16-2013, 03:18 AM
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trevius
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Quote:
Originally Posted by demonstar55 View Post
I don't think there are any race specific mercs, I've always been able to buy any race
Yeah, my most recent group of chars on Live from this year were able to play with mismatched races for their mercs. I had some that were Drakkin from Crescent reach even though the accounts are all Silver and don't have access to Drakkin as a playable race.

Also, the mercenary merchant window was a known issue and noted in issues list of the first post in this thread. I actually just got the merc merchant working for RoF in my latest commit, but there are still some issues with mercs not working properly in RoF that need to be worked out.

I will add the /who count issue to the list of issues. I am pretty sure I know what the problem is. I think they moved the count fields around a bit in that packet.
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  #13  
Old 01-16-2013, 08:39 AM
wolfwalkereci
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Extended Target: Can FD and clear agro and targets fall off. Can not COTH (clear agro) and have targets fall off the list. Minor aspect but when agro is cleared, no matter how, that window should clear as well.
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  #14  
Old 01-16-2013, 10:49 AM
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Quote:
Originally Posted by wolfwalkereci View Post
Extended Target: Can FD and clear agro and targets fall off. Can not COTH (clear agro) and have targets fall off the list. Minor aspect but when agro is cleared, no matter how, that window should clear as well.
Does that issue also happen on UF, or is RoF the only client with that bug? If it also happens on UF, then it doesn't belong in this thread. Instead, it should have a separate bug post made in the bug reports section of the forums.
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  #15  
Old 01-16-2013, 12:39 PM
demonstar55
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This is an existing issue, I submitted a patch a while back and it was working on PEQ then FM stopped clearing the window http://www.eqemulator.org/forums/showthread.php?t=35645

That patched fixed 3 out of 4 of the cases I tested, the other being when the mob patched back to spawn (no quick and easy way to doing as far as I could tell)
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