Quote:
Originally Posted by WyldeRhoads
Perhaps scale the exp rate/loss rate directly with the average number of players on per week?
|
This is a cool idea.. maybe not for me, but a cool idea, nonetheless. Maybe a system that would dynamically change/restart after a certain number of people would log on. /shrug.
As far as experience goes.. I've had people testing this for a while to smooth it out and find what was best. Seems my players don't want a scaled-up exp rate..and that's fine with me.
Quote:
Originally Posted by WyldeRhoads
But I wont hold my breath I'll just keep playing on these generic progression servers.
|
Good times are to be had :P I feel we have done enough work where it won't seem generic