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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
01-11-2010, 12:30 AM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Count me in as being interested. I will try to read through this thread ASAP.
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01-11-2010, 11:22 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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So all of the download links appear to be dead, are these files not longer available ?
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01-12-2010, 12:33 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,447
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Quote:
Originally Posted by provocating
So all of the download links appear to be dead, are these files not longer available ?
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It's a 1-year old thread, so i'd assume so.
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01-12-2010, 12:38 AM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Well there was talk of a Google Code share, that is why I was wondering.
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01-13-2010, 10:05 PM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Is this what you are looking for?
Links:
MESHES
TEXTURES
ZONES
__________________
Maybe I should try making one of these servers...
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01-13-2010, 11:44 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Yes, thank you, thank you.
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01-14-2010, 12:31 AM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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What are the difference in the compressed files that end in SOp ?
I noticed when I tried sourcing in the SQL, there were errors.
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01-14-2010, 11:23 AM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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SOp files are for server ops, it contains the source so they can be changed. The others are just the files to play with.
What kinds of errors are you seeing with the SQL?
__________________
Maybe I should try making one of these servers...
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01-14-2010, 02:37 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,447
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Quote:
Originally Posted by provocating
I noticed when I tried sourcing in the SQL, there were errors.
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Likely there are going to be errors with the SQL since the schema has changed for things such as doors since 6.2 DR6.
You'll just have to go through the changelog and see what things were added, and add them in the query accordingly.
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01-23-2010, 12:57 PM
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Fire Beetle
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Join Date: Jan 2010
Location: patience
Posts: 3
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Do these zones require "ZoneProxy"? I remember reading about that lonnnng ago, and it scared me away from ever making my own content with OpenZone. I tried once and made an OZ custom zone named "Nexus" and it worked pretty good... then, ADHD took over and next thing you know I am doing DB work elsewhere.
I like the work Sak was doing, and so far not convinced about SimpleClient (no offense - just never gave it a good whirl). If nothing, I'd love to learn how to "properly" create custom zones like this. In short, yes. Please.
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01-23-2010, 07:45 PM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by patience
Do these zones require "ZoneProxy"? I remember reading about that lonnnng ago, and it scared me away from ever making my own content with OpenZone. I tried once and made an OZ custom zone named "Nexus" and it worked pretty good... then, ADHD took over and next thing you know I am doing DB work elsewhere.
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You can use zone proxy, but it is just as easy to replace zones you are not using by naming them the same. The only thing you have to watch out for is if the zone has EQG files. Since openzone outputs S3D you have to delete the EQG files for that zone.
__________________
Maybe I should try making one of these servers...
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02-08-2010, 09:33 PM
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Fire Beetle
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Join Date: Nov 2005
Posts: 2
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These are pretty damned nice. Is there any way to see who is the author of each? I am interested although not really a real part of the community so feel like I need to ask the author themselves.
Edit: Go go reading text files! Ignore my question and emphasize my "These are pretty damned nice"
Edit: Oh hello extremely old thread.
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