|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Development::GeorgeS's Tools A forum just for GeorgeS's tools |
09-12-2008, 03:26 AM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
I know with version 1129 of the emu, I had problems caused by the blocked spells table. For some reason I had null entries in it and it was working until I updated to 1129. After that, the zone it was being used in wouldn't even boot up. So, that might be one issue.
Another idea for any problems with GeorgeS tools is to make sure to run the register_ocx.bat after every update. Sometimes you need them and sometimes you don't, but it never hurts to run it anyway
Oh, and just finally noticed that it looks like GeorgeS signed up for dyndns No wonder I couldn't get to your old site :P
|
09-12-2008, 04:34 AM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
It looks like the links for downloads need to be updated to work with dyndns. I tried the link from your page to download the NPC Loot Editor and it tried to send me to your old IP again. I used the same link that it tried to send me to and I put the dyndns name in there and it worked for the download.
|
09-13-2008, 10:02 AM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
Another minor note: Apparently when you select ALL for slots on the new edit, it sets it for none.
|
09-13-2008, 01:14 PM
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,475
|
|
Thanks for the report - New version should now support the proper Slot= "ALL" bit mask.
GeorgeS
|
09-30-2008, 09:28 PM
|
Demi-God
|
|
Join Date: May 2007
Posts: 1,032
|
|
George, a small request.
With latest version of NPC Editor I noticed that 2 little buttons to add items into loot table have been moved all way to the right- and for some of us this is way outside of screen resolution area.
Coudl you perhaps move them in bewteen the 2 loot boxes? Or mayby on top of the loot box? Or perhaps make so I can use a Hot Key comob (like Alt+L) to simulate those buttons been pressed to add an item and Alt+R to remove selected item?
thank you much =)
|
10-03-2008, 10:44 PM
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,475
|
|
as requested, changed the key +/- layout so smaller screens can be used. Hope it helps. Dl the newest version.
GeorgeS
|
10-03-2008, 11:23 PM
|
Demi-God
|
|
Join Date: May 2007
Posts: 1,032
|
|
thank you George =)
|
10-05-2008, 05:24 PM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
Hey GeorgeS, if you get the time, could you possibly change the loot table default for the equiped field to be NO instead of YES?
I think in most cases people would want them to be set to no and the only time they might want an item to be equiped would be if it is a weapon that they want to show the NPC as wielding. Even then, we can use the primary and secondary model settings to set that, so I think a default of NO would be best.
|
10-05-2008, 05:47 PM
|
Demi-God
|
|
Join Date: May 2007
Posts: 1,032
|
|
Quote:
Originally Posted by trevius
Hey GeorgeS, if you get the time, could you possibly change the loot table default for the equiped field to be NO instead of YES?
I think in most cases people would want them to be set to no and the only time they might want an item to be equiped would be if it is a weapon that they want to show the NPC as wielding. Even then, we can use the primary and secondary model settings to set that, so I think a default of NO would be best.
|
thats a debateable one =)
i do want the mob to equip any peace of weapon or armor they may have to make them tougher =)
on other hand wolf don't realy need to equp their pelts =)
so ist in fact 50/50 situation
|
10-05-2008, 06:33 PM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
I would say a large number of items in loot tables would cause a bag to show up in the NPC's hand if they are equiping it. NPCs can be set to get bonuses from weapons in the rules tables, but I don't think NPCs get bonuses from anything other than weapons if they are set to equiped in the loot tables. I would have to test it to make sure, but I bet that if you put a 1000 hp bracer on them and set it as equiped, it wouldn't actually effect the NPCs stats. I know for sure that even pet toys don't even fully work for giving stats to the pets. Some will add some stats, but certainly not all pet gear will have the effects that they should.
Last edited by trevius; 10-06-2008 at 02:48 AM..
|
10-05-2008, 06:39 PM
|
Demi-God
|
|
Join Date: May 2007
Posts: 1,032
|
|
well i guess you right, there are much fewer items that can "show up" on npc model than those that realy shouldn't (the "bags")
|
10-06-2008, 09:16 AM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
Oh, and it seems like the multiple slots for fingers still isn't working. The slot selected always says fingers in the tool, but it never actually lets you set both fingers, only 1 at a time. I would assume that the same might be true for bracers and earrings as well, but I haven't tested them yet.
|
10-06-2008, 10:31 PM
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,475
|
|
I checked in the DB and the values for these are
values in decimal
"Ears" = 18
"Wrists" = 1536
"Fingers" = 98304
Left Finger,2^16=65535
Right Finger,2^15=32768
So I added 65535+32768=98304, and thus all "ring" items are L/R finger by default.
So unless you need a left ring vs. a right ring, I would have to rewrite this.
The reason I did this is because in the database searching for %ring would return 98304 for all ring items, so I designed it based on that logic.
GeorgeS
Last edited by GeorgeS; 10-07-2008 at 06:38 AM..
|
10-26-2008, 01:32 AM
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,475
|
|
a minor update
NPC and Loot Editor
08.21.11 - Made grid editing more robust and you can now create new grids from empty zones. Minor features added throughout program
If you have a request for a feature then now's your chance to have it added!
GeorgeS
|
10-26-2008, 01:50 AM
|
Demi-God
|
|
Join Date: May 2007
Posts: 1,032
|
|
Hiya George!
I do have small request, but not NPC editor related.
This is regards of Tradeskill editor
I was thinking if some sort of "Copy recepie" button could be implemented.
Which would take ENTIRE existing recepie and make a copy of it.
This would come handy when you need to make few dozens near identical recepies with lots of components which diffir by only a single component.
With a COPY ability, I would make bunch of copies and then only edit where nessesary
Another thing there- the section where you puting in custom container could use some work - atm I belive you need to type name of container, i much rather enter item ID# or even better have some sort of search/list window pop up.
Thanks =)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 09:12 AM.
|
|
|
|
|
|
|
|
|
|
|
|
|