Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Packetcollector

Support::Packetcollector Any PacketCollector related problems or questions should be posted here.

Reply
 
Thread Tools Display Modes
  #106  
Old 06-04-2010, 04:05 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by cavedude View Post
Lastly, could you make it so that version also gets added to the WHERE statement? So if I select version 1, it would tack on "and version = 1" to the end of the query.
Oops, I forgot this request. I'll put this in tomorrow.
Reply With Quote
  #107  
Old 06-04-2010, 04:57 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

Quote:
Originally Posted by steve View Post
What version of The Void did you use it in? It worked fine for me in Void A, B, & G.
It is the one when you zone in from PoTime...no idea which version it is.
Reply With Quote
  #108  
Old 06-04-2010, 05:06 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

Quote:
Originally Posted by Derision View Post
If you are willing to email me one of the .pcap files that is causing the crash (DerisionEQ at gmail.com) I'll see what's causing the crash and fix it.
I just sent the file.
Reply With Quote
  #109  
Old 06-04-2010, 05:17 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

Quote:
Originally Posted by blackdragonsdg View Post
It is the one when you zone in from PoTime...no idea which version it is.
If you do a /who on yourself, it will say in the zonename. Depending on how far along you are with SoD progression determines what version of the zone you get sent to. Void A is the default version with no progression completed.
Reply With Quote
  #110  
Old 06-04-2010, 09:54 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

Are you guys camping out to character select after getting to each zone? Just wanted to make sure I wasn't doing something unneeded. And will multiboxing confuse the capture?
Reply With Quote
  #111  
Old 06-04-2010, 10:09 PM
robinreg
Sarnak
 
Join Date: Feb 2010
Location: California
Posts: 88
Default

I just go to the zone that I want to do capture with. try to find a good spot preferebly in the center of the zone. then camp out to character select screen, start your sharkwire, then log on. Just sit around for 30 to 45 mins. then stop your sharkwire save your pcap. then generate the sql with the extractor. The program filters out all players characters, mercs, and pets. Just need to make sure there are no mob aggroing from anyone or you during the data collects. I did most SoF today and most zones were empty so I had the zone to myself. works out perfectly. The only 2 zone I had trouble with is Dragonscale and Loping Plains as there were other players killing mobs and such. So I just left that until I find a time that I have the whole zone to myself. Crystallos I need to get keyed for it. I just need a couple of items from Zeka and MMM then I can do the combine and I'll be able to access that zone.
Reply With Quote
  #112  
Old 06-04-2010, 10:52 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by robinreg View Post
I just go to the zone that I want to do capture with. try to find a good spot preferebly in the center of the zone. then camp out to character select screen, start your sharkwire, then log on. Just sit around for 30 to 45 mins. then stop your sharkwire save your pcap. then generate the sql with the extractor. The program filters out all players characters, mercs, and pets. Just need to make sure there are no mob aggroing from anyone or you during the data collects. I did most SoF today and most zones were empty so I had the zone to myself. works out perfectly. The only 2 zone I had trouble with is Dragonscale and Loping Plains as there were other players killing mobs and such. So I just left that until I find a time that I have the whole zone to myself. Crystallos I need to get keyed for it. I just need a couple of items from Zeka and MMM then I can do the combine and I'll be able to access that zone.
I can get them all too when I get done with a few campaign things on my server.
Reply With Quote
  #113  
Old 06-04-2010, 10:57 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

I'm just nervous about how long I should stay in a zone to be sure I get all of the pathing. Are you staying 20 minutes in each zone?
Reply With Quote
  #114  
Old 06-04-2010, 11:06 PM
robinreg
Sarnak
 
Join Date: Feb 2010
Location: California
Posts: 88
Default

I usually stay sometime between 30 to 45 mins to make sure I get all the pathing. move around a bit if it's big zone like commonlands.
Reply With Quote
  #115  
Old 06-04-2010, 11:22 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by steve View Post
I'm just nervous about how long I should stay in a zone to be sure I get all of the pathing. Are you staying 20 minutes in each zone?
5-10 minutes is fine really, to get the gist of pathing. Otherwise there's a new grid system function that KLS made that is phenomenal.
Reply With Quote
  #116  
Old 06-05-2010, 12:02 AM
robinreg
Sarnak
 
Join Date: Feb 2010
Location: California
Posts: 88
Default

ah I was just following the suggested time that was posted on log repository. Or was for the old collecting?
Reply With Quote
  #117  
Old 06-05-2010, 01:36 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Ideally, collects should have no one else in the zone if possible. Otherwise, pathing is going to be messed up by people pulling and killing spawns (one of the Relic collects shows this right when you zone in due to a player obviously training the zone in). Another thing I have noticed is that mounts show up pathing all over if people are in the zone and using them. That is easy enough to correct, though.

For doors, any door that is set to opentype 157 needs to be changed to 105 and have invertstate set to 1 for them to work correctly (steamfontmts and dragonscale for example).

As for collecting good pathing grids, it is a really good idea to use a rogue for collecting if possible. Many zones are accessible via a level 51 rogue on the Mayong Server. The reason it is good to use a rogue, is because you can move around most zones fairly freely as long as you consider anything you get near to make sure it can't see you. If you want good pathing, you will need to wander through the zone one section at a time so you get good pathing collects. The further away you are from an NPC, the less updates you get and the more choppy your pathing will be for them. But, if you move from spot to spot in a zone, you can get some pretty nice pathing collects. It does take a while to do that properly.

I am sure pathing will need to be cleaned up no matter what, but with a really good collect, that cleanup could be minimal. The collects we have so far are really great either way. If someone was planning to do some major work on a zone to make it fully playable, I would highly suggest making sure you have as good a collect as possible though.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #118  
Old 06-05-2010, 03:37 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by steve View Post
Are you guys camping out to character select after getting to each zone? Just wanted to make sure I wasn't doing something unneeded. And will multiboxing confuse the capture?
Multiboxing can confuse the extractor and appears to be the cause of blackdragonsdg's crash.

What happens is the extractor reads each packet in the .pcap file looking for an SOE 'Session Request' packet (that the client send to the server).
When it sees a session request, it 'tentatively locks on' to that session and waits until it sees a particular packet (which was OP_NewZone and is
the packet in which the server sends various details about the zone) before deciding this is a valid EQ connection and permanently locking onto
this stream and ignoring all others.

What can happen, is if you zone in a second character before the server has sent the OP_NewZone to the first one, the extractor get's confused
by the crossed streams (oblig. Ghostbusters reference).

I've altered the extractor locally to 'permalock' to a stream when it sees an OP_ZoneEntry packet from the client to the server. This is the second
packet sent and so it is much less likely that multi-boxing will cause an issue, although of course, only the packets to/from the first client to
zone-in will be processed, but that shouldn't be an issue.

I'll push this version out later today when I've looked at another issue.

EDIT: Oh, and you don't need to camp out when you have finished. Just stop the capture and save it.
Reply With Quote
  #119  
Old 06-05-2010, 04:03 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,497
Default

Derision: There's something very important I forgot to tell you.
Blackdragonsdg: What?
Derision: Don't cross the streams.
Blackdragonsdg: Why?
Derision: It would be bad.
Blackdragonsdg: I'm fuzzy on the whole good/bad thing. What do you mean, "bad"?
Derision: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.
Trevius: Total protonic reversal.
Blackdragonsdg: Right. That's bad. Okay. All right. Important safety tip. Thanks, Derision.
Reply With Quote
  #120  
Old 06-05-2010, 04:14 AM
robinreg
Sarnak
 
Join Date: Feb 2010
Location: California
Posts: 88
Default

yeah I figured that it would not be a good idea to box on the same computer that is doing the collecting or running the wireshark. I have my 2nd account on my laptop while I go run my wireshark on my computer. Only reason I have 2nd account is to be able to do instances as you need 3 to get a group mission or expedition and the mercenary would count toward it. However, the mercenary would not be counted toward a raid expedition unfortunately.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:22 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3