Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-19-2015, 12:26 AM
zenthrose
Fire Beetle
 
Join Date: Jan 2011
Location: texas
Posts: 14
Default how would i....

how would i go about using the lastest version of live 'broken mirror' and make a personal server for my local network? i know i need the main files from the windows server wiki, but after that i have no clue where i would start by disassembling the files from live down to source code in order to implement them into the new server i am setting up. if you could point me into the right direction it would be much appreciated.
i do have a little knowledge with c/c++ but not much. and all info i get from your help i will gladly share with the community for everyone to use.
Reply With Quote
  #2  
Old 11-19-2015, 02:03 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Figure out all the opcode, figure out all the packet structure changes, and ahh more stuff.
Reply With Quote
  #3  
Old 11-19-2015, 02:36 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I did a full stop on the integration of the TDS client because things were changed, post RoF2, that I couldn't figure out.

Those change discoveries are still needed with this new client as well.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #4  
Old 11-19-2015, 07:45 PM
zenthrose
Fire Beetle
 
Join Date: Jan 2011
Location: texas
Posts: 14
Default

thats a start for me anyways, ill run the new client through ida pro 6.1 and see if i can find out any useful information and when i find out the opcodes ill make a new thread posting the opcodes for the new client 'broken mirror' so hopefully we can be as close to live as possible but with the added features that the servers can bring to the table.
Reply With Quote
  #5  
Old 11-20-2015, 03:33 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Please don't post that information.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #6  
Old 11-20-2015, 08:05 PM
zenthrose
Fire Beetle
 
Join Date: Jan 2011
Location: texas
Posts: 14
Default

ill pm it to you when i can discover the opcodes then
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:17 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3